Over 10 years in game development and publishing with AtomTeam. I've also worked with companies such as Deep Shadows, Frogwares, and Wargaming.
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Co-FounderAtomteam Jan 2018 - Present2025: Swordhaven is a classic party-based RPG. Explore the land of Nova Drakonia, embark on quests unique to your character, discover mysterious artefacts of the ancients, and unravel a hidden conspiracy that threatens the very existence of the world.PC/Consoles swordhavenrpg.com2021: ATOM RPG: Trudograd is a turn-based post-apocalyptic roleplaying game, which continues the story of ATOM RPG as a stand-alone sequel/expansion, and follows the traditions set by classic cRPGs such as the early Fallout and Wasteland titles.2018: ATOM RPG is a post-apocalyptic indie game, inspired by classic CRPGs: Fallout, Wasteland, Deus Ex, Baldur's Gate and many others.PC/Consoles/Mobile atomrpg.com -
Tech ExpertWargaming.Net Apr 2016 - Jan 2018KievWorld of Tanks (PC):- develop new game features (Client&Server)- provide general vision and viewpoint- review process support- provide new feature for automatization process -
Developer, Sub-Team LeadWargaming.Net Aug 2013 - Apr 2016Ukraine, KievWoT:Generals(iOS):- provide client-server game architect&support- team resources management- integrate and using DAVA.framework- cross-platform development- team work(gameplay, visual) -
DeveloperFrogwares Jan 2010 - Aug 2013KiyvPS3, Xbox 360, PCMagrunner: Dark Pulse (powered by UE3)- ps3 fix render problems- ps3 reducing memory usage- profiling and optimization- new ue3 features- implemented native video support xbox, ps3, pc- a lot other fixes(inside ue3).PS3, Xbox 360, PCSherlock Holmes 7 - render support(research & development) - profiling and optimization - add new features to UE3 Engine and Toolset. - support codebaseiOS :Sherlock Holmes : awakened, and other game based - port to opengl render-engine with glsl shading - port to cross-platform code - profiling and optimization - platform specific optimizationPC: World of Battles - render r&d - include post-effects - deep profiling(memory cost, render cost) - render optimization - memory optimization - game logic - game sub-system -
3D Tools.Deep Shadows Jan 2007 - Jan 2010Kyiv- Xenus 2: White Gold - Precursors Tool's programmer.
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DevPerha Studia 2006 - 2007
Dmytro Martynenko Education Details
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Frequently Asked Questions about Dmytro Martynenko
What company does Dmytro Martynenko work for?
Dmytro Martynenko works for Atomteam
What is Dmytro Martynenko's role at the current company?
Dmytro Martynenko's current role is Swordhaven: Iron Conspiracy.
What schools did Dmytro Martynenko attend?
Dmytro Martynenko attended 18.
Who are Dmytro Martynenko's colleagues?
Dmytro Martynenko's colleagues are Mihail Nikishin, Nastassia Ilina, Дмитрий Тихонов, Shchepanko Sergey, Ivan Semenov, Vsevolod Bilyk, Yaroslav Vitynskyi.
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