Dmytro Martynenko

Dmytro Martynenko Email and Phone Number

Swordhaven: Iron Conspiracy @ AtomTeam
Dmytro Martynenko's Location
Ukraine, Ukraine
About Dmytro Martynenko

Over 10 years in game development and publishing with AtomTeam. I've also worked with companies such as Deep Shadows, Frogwares, and Wargaming.

Dmytro Martynenko's Current Company Details
AtomTeam

Atomteam

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Swordhaven: Iron Conspiracy
Website:
atomrpg.com
Employees:
7
Dmytro Martynenko Work Experience Details
  • Atomteam
    Co-Founder
    Atomteam Jan 2018 - Present
    2025: Swordhaven is a classic party-based RPG. Explore the land of Nova Drakonia, embark on quests unique to your character, discover mysterious artefacts of the ancients, and unravel a hidden conspiracy that threatens the very existence of the world.PC/Consoles swordhavenrpg.com2021: ATOM RPG: Trudograd is a turn-based post-apocalyptic roleplaying game, which continues the story of ATOM RPG as a stand-alone sequel/expansion, and follows the traditions set by classic cRPGs such as the early Fallout and Wasteland titles.2018: ATOM RPG is a post-apocalyptic indie game, inspired by classic CRPGs: Fallout, Wasteland, Deus Ex, Baldur's Gate and many others.PC/Consoles/Mobile atomrpg.com
  • Wargaming.Net
    Tech Expert
    Wargaming.Net Apr 2016 - Jan 2018
    Kiev
    World of Tanks (PC):- develop new game features (Client&Server)- provide general vision and viewpoint- review process support- provide new feature for automatization process
  • Wargaming.Net
    Developer, Sub-Team Lead
    Wargaming.Net Aug 2013 - Apr 2016
    Ukraine, Kiev
    WoT:Generals(iOS):- provide client-server game architect&support- team resources management- integrate and using DAVA.framework- cross-platform development- team work(gameplay, visual)
  • Frogwares
    Developer
    Frogwares Jan 2010 - Aug 2013
    Kiyv
    PS3, Xbox 360, PCMagrunner: Dark Pulse (powered by UE3)- ps3 fix render problems- ps3 reducing memory usage- profiling and optimization- new ue3 features- implemented native video support xbox, ps3, pc- a lot other fixes(inside ue3).PS3, Xbox 360, PCSherlock Holmes 7 - render support(research & development) - profiling and optimization - add new features to UE3 Engine and Toolset. - support codebaseiOS :Sherlock Holmes : awakened, and other game based - port to opengl render-engine with glsl shading - port to cross-platform code - profiling and optimization - platform specific optimizationPC: World of Battles - render r&d - include post-effects - deep profiling(memory cost, render cost) - render optimization - memory optimization - game logic - game sub-system
  • Deep Shadows
    3D Tools.
    Deep Shadows Jan 2007 - Jan 2010
    Kyiv
    - Xenus 2: White Gold - Precursors Tool's programmer.
  • Perha Studia
    Dev
    Perha Studia 2006 - 2007

Dmytro Martynenko Education Details

  • 18
    18

Frequently Asked Questions about Dmytro Martynenko

What company does Dmytro Martynenko work for?

Dmytro Martynenko works for Atomteam

What is Dmytro Martynenko's role at the current company?

Dmytro Martynenko's current role is Swordhaven: Iron Conspiracy.

What schools did Dmytro Martynenko attend?

Dmytro Martynenko attended 18.

Who are Dmytro Martynenko's colleagues?

Dmytro Martynenko's colleagues are Mihail Nikishin, Nastassia Ilina, Дмитрий Тихонов, Shchepanko Sergey, Ivan Semenov, Vsevolod Bilyk, Yaroslav Vitynskyi.

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