John Dobbie

John Dobbie Email and Phone Number

Art Director @ RedOctane Games
Albany, NY, US
John Dobbie's Location
Albany, New York Metropolitan Area, United States
About John Dobbie

Over 23 years of professional experience in the games industry developing AAA titles. Skill set includes art direction, leadership, conceptualization, pipeline development, prototyping, design, and top quality art asset creation. Background in classical animation provides a working knowledge of motion, anatomy, storyboarding, color theory and traditional film making.Currently Working On: ONWARD (Downpour Interactive/MetaQuest)Previous Titles:Diablo IV (Blizzard Entertainment - 2023)Tony Hawk's Pro Skater 1 + 2 (Vicarious Visions/Activision - 2020)Destiny 2: Warmind Expansion (Vicarious Visions/Bungie/Activision - 2018)Call of Duty: Infinite Warfare DLC content (Infinity Ward/Activision - 2017)Call of Duty: Infinite Warfare (Infinity Ward/Activision - 2016)Call of Duty: Ghosts DLC content (Infinity Ward/Activision - 2014)Call of Duty: Ghosts (Infinity Ward/Activision - 2013)Call of Duty: MW3 DLC content (Infinity Ward/Activision - 2012)Call of Duty: Modern Warfare 3 (Infinity Ward/Activision - 2011)God of War III (Sony Computer Entertainment America - 2010)Tony Hawk's Proving Ground (Neversoft/Activision - 2007)Tony Hawk's Project 8 (Neversoft/Activision - 2006)Gun (Neversoft/Activision - 2005)Tony Hawk's American Wasteland (Neversoft/Activision - 2005)Metal Gear Solid: Twin Snakes (Silicon Knights/Konami - 2004)Eternal Darkness (Silicon Knights/Nintendo - 2002)

John Dobbie's Current Company Details
RedOctane Games

Redoctane Games

View
Art Director
Albany, NY, US
Website:
redoctane.games
Employees:
9
John Dobbie Work Experience Details
  • Redoctane Games
    Art Director
    Redoctane Games
    Albany, Ny, Us
  • Downpour Interactive
    Art Director
    Downpour Interactive Dec 2021 - Present
  • Vicarious Visions
    Studio Art Director
    Vicarious Visions Feb 2019 - Dec 2021
    Albany, New York Area
  • Vicarious Visions
    Principal Artist
    Vicarious Visions Apr 2017 - Feb 2019
    Albany, New York
  • Infinity Ward
    Art Lead
    Infinity Ward May 2014 - Mar 2017
    Greater Los Angeles Area
  • Infinity Ward
    Senior Environment Artist
    Infinity Ward Jul 2010 - May 2014
    Greater Los Angeles Area
    As Senior Environment artist, I am responsible for the final detailing and look of the environment by:• Creating high quality art assets (modeling, texturing, shader set-up) and their LODs (level of detail)• Creating world material textures and shader set-up for use on engine geometry• Utilizing vast library of models and materials available in the engine• Build up of layered decals for maximum detail as well as model placement for set dressing• Lighting of the level and vision set treatmentsas well as....• Working closely with design to suggest new gameplay ideas that are mocked-up and tested• Working closely with programmers to research and develop new techniques and tools• Mentoring other artists and being a resource for the team
  • Sony Computer Entertainment America Inc. - Santa Monica
    Senior Environment Artist
    Sony Computer Entertainment America Inc. - Santa Monica Dec 2007 - Jun 2010
    Santa Monica, California
    • As Senior Environment artist, I had the responsibility of being level art lead on the “Hermes Run” (8 consecutive areas) in God of War 3• Created environment art all the way through to final lighting for the top of Mount Olympus' exterior architecture, Hermes Run levels (excluding catapult area), and the interior Olympus Portal Room• Produced an effective strategy and work flow that allowed myself and others to work efficiently on extremely large scale environments, while maintaining a consistent and cohesive look across multiple levels• Worked closely with the Technical Art department to enhance a variety of tools and techniques through testing, feedback, and new ideas• Provided creative and flexible solutions to accommodate evolving design, while maintaining quality art that did not impact the schedule
  • Neversoft Entertainment
    Environment Artist (Level Lead)
    Neversoft Entertainment Jan 2005 - Dec 2007
    Greater Los Angeles Area
    • As level lead, responsible for testing and implementing new techniques before passing on work flow knowledge to team members.• Creative and technical resource for the team, assisting in problem solving and mentoring junior artists.• Traveled to different locations with level designers to gather reference used for design inspiration and asset creation.• Finalized the look of the level by refining and creating additional geometry, texturing, lighting, “time-of-day” and weather map effects.
  • Silicon Knights
    Assistant Lead Artist
    Silicon Knights Feb 2001 - Nov 2004
    St. Catherines, Ontario
    • As Assistant Lead, analyzed new engine techniques and helped the team better understand the technology involved to create high quality assets using an efficient, productive work flow.• Built, textured, and lit numerous environments and vehicles.• Contributed numerous concept designs during pre-production.• Created assets using next generation techniques including high poly modeling, render mesh modeling, normal mapping and ambient occlusion.• Helped in the scheduling of other artist on the environment team.• Directed in-game cinematic sequences as well as FMV cinematic sequences.• Created special effects using in-game assets and different plug-in particle effects.

John Dobbie Skills

Zbrush Texturing Texture Creation Perforce Lighting Modeling Photoshop Asset Creation Ps3 Xbox 360 Environment Art Maya 3d Studio Max Uv Mapping Concept Design Game Development Premiere Level Design Cinematics Gameplay

John Dobbie Education Details

Frequently Asked Questions about John Dobbie

What company does John Dobbie work for?

John Dobbie works for Redoctane Games

What is John Dobbie's role at the current company?

John Dobbie's current role is Art Director.

What is John Dobbie's email address?

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What is John Dobbie's direct phone number?

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What schools did John Dobbie attend?

John Dobbie attended Sheridan College.

What skills is John Dobbie known for?

John Dobbie has skills like Zbrush, Texturing, Texture Creation, Perforce, Lighting, Modeling, Photoshop, Asset Creation, Ps3, Xbox 360, Environment Art, Maya.

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