John Dobbie
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John Dobbie Email & Phone Number

Art Director at RedOctane Games
Location: Albany, New York Metropolitan Area, United States 9 work roles 1 school
1 work email found @yahoo.ca 6 phones found area 818, 518, and 310 LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 6 phones

Work email j****@yahoo.ca
Direct phone (818) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Art Director
Location
Albany, New York Metropolitan Area, United States
Company size

Who is John Dobbie? Overview

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Quick answer

John Dobbie is listed as Art Director at RedOctane Games, a company with 9 employees, based in Albany, New York Metropolitan Area, United States. AeroLeads shows a work email signal at yahoo.ca, phone signal with area code 818, 518, 310, and a matched LinkedIn profile for John Dobbie.

John Dobbie previously worked as Art Director at Downpour Interactive and Studio Art Director at Vicarious Visions. John Dobbie holds Diploma, Classical Animation from Sheridan College.

Company email context

Email format at RedOctane Games

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{first_initial}{last}@yahoo.ca
76% confidence

AeroLeads found 1 current-domain work email signal for John Dobbie. Compare company email patterns before reaching out.

Profile bio

About John Dobbie

Over 23 years of professional experience in the games industry developing AAA titles. Skill set includes art direction, leadership, conceptualization, pipeline development, prototyping, design, and top quality art asset creation. Background in classical animation provides a working knowledge of motion, anatomy, storyboarding, color theory and traditional film making.Currently Working On: ONWARD (Downpour Interactive/MetaQuest)Previous Titles:Diablo IV (Blizzard Entertainment - 2023)Tony Hawk's Pro Skater 1 + 2 (Vicarious Visions/Activision - 2020)Destiny 2: Warmind Expansion (Vicarious Visions/Bungie/Activision - 2018)Call of Duty: Infinite Warfare DLC content (Infinity Ward/Activision - 2017)Call of Duty: Infinite Warfare (Infinity Ward/Activision - 2016)Call of Duty: Ghosts DLC content (Infinity Ward/Activision - 2014)Call of Duty: Ghosts (Infinity Ward/Activision - 2013)Call of Duty: MW3 DLC content (Infinity Ward/Activision - 2012)Call of Duty: Modern Warfare 3 (Infinity Ward/Activision - 2011)God of War III (Sony Computer Entertainment America - 2010)Tony Hawk's Proving Ground (Neversoft/Activision - 2007)Tony Hawk's Project 8 (Neversoft/Activision - 2006)Gun (Neversoft/Activision - 2005)Tony Hawk's American Wasteland (Neversoft/Activision - 2005)Metal Gear Solid: Twin Snakes (Silicon Knights/Konami - 2004)Eternal Darkness (Silicon Knights/Nintendo - 2002)

Listed skills include Zbrush, Texturing, Texture Creation, Perforce, and 16 others.

Current workplace

John Dobbie's current company

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RedOctane Games
Redoctane Games
Art Director
Albany, NY, US
Website
Employees
9
AeroLeads page
9 roles

John Dobbie work experience

A career timeline built from the work history available for this profile.

Studio Art Director

Vicarious Visions

Albany, New York Area

Feb 2019 - Dec 2021

Principal Artist

Vicarious Visions

Albany, New York

Apr 2017 - Feb 2019

Art Lead

Greater Los Angeles Area

May 2014 - Mar 2017

Senior Environment Artist

Greater Los Angeles Area

  • As Senior Environment artist, I am responsible for the final detailing and look of the environment by:
  • Creating high quality art assets (modeling, texturing, shader set-up) and their LODs (level of detail)
  • Creating world material textures and shader set-up for use on engine geometry
  • Utilizing vast library of models and materials available in the engine
  • Build up of layered decals for maximum detail as well as model placement for set dressing
  • Lighting of the level and vision set treatmentsas well as....
Jul 2010 - May 2014

Senior Environment Artist

Santa Monica, California

  • As Senior Environment artist, I had the responsibility of being level art lead on the “Hermes Run” (8 consecutive areas) in God of War 3
  • Created environment art all the way through to final lighting for the top of Mount Olympus' exterior architecture, Hermes Run levels (excluding catapult area), and the interior Olympus Portal Room
  • Produced an effective strategy and work flow that allowed myself and others to work efficiently on extremely large scale environments, while maintaining a consistent and cohesive look across multiple levels
  • Worked closely with the Technical Art department to enhance a variety of tools and techniques through testing, feedback, and new ideas
  • Provided creative and flexible solutions to accommodate evolving design, while maintaining quality art that did not impact the schedule
Dec 2007 - Jun 2010

Environment Artist (Level Lead)

Neversoft Entertainment

Greater Los Angeles Area

  • As level lead, responsible for testing and implementing new techniques before passing on work flow knowledge to team members.
  • Creative and technical resource for the team, assisting in problem solving and mentoring junior artists.
  • Traveled to different locations with level designers to gather reference used for design inspiration and asset creation.
  • Finalized the look of the level by refining and creating additional geometry, texturing, lighting, “time-of-day” and weather map effects.
Jan 2005 - Dec 2007

Assistant Lead Artist

St. Catherines, Ontario

  • As Assistant Lead, analyzed new engine techniques and helped the team better understand the technology involved to create high quality assets using an efficient, productive work flow.
  • Built, textured, and lit numerous environments and vehicles.
  • Contributed numerous concept designs during pre-production.
  • Created assets using next generation techniques including high poly modeling, render mesh modeling, normal mapping and ambient occlusion.
  • Helped in the scheduling of other artist on the environment team.
  • Directed in-game cinematic sequences as well as FMV cinematic sequences.
Feb 2001 - Nov 2004
1 education record

John Dobbie education

FAQ

Frequently asked questions about John Dobbie

Quick answers generated from the profile data available on this page.

What company does John Dobbie work for?

John Dobbie works for RedOctane Games.

What is John Dobbie's role at RedOctane Games?

John Dobbie is listed as Art Director at RedOctane Games.

What is John Dobbie's email address?

AeroLeads has found 1 work email signal at @yahoo.ca for John Dobbie at RedOctane Games.

What is John Dobbie's phone number?

AeroLeads has found 6 phone signal(s) with area code 818, 518, 310 for John Dobbie at RedOctane Games.

Where is John Dobbie based?

John Dobbie is based in Albany, New York Metropolitan Area, United States while working with RedOctane Games.

What companies has John Dobbie worked for?

John Dobbie has worked for Redoctane Games, Downpour Interactive, Vicarious Visions, Infinity Ward, and Sony Computer Entertainment America Inc. - Santa Monica.

How can I contact John Dobbie?

You can use AeroLeads to view verified contact signals for John Dobbie at RedOctane Games, including work email, phone, and LinkedIn data when available.

What schools did John Dobbie attend?

John Dobbie holds Diploma, Classical Animation from Sheridan College.

What skills is John Dobbie known for?

John Dobbie is listed with skills including Zbrush, Texturing, Texture Creation, Perforce, Lighting, Modeling, Photoshop, and Asset Creation.

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