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Kyle Dolan Email & Phone Number

Lead Producer | Star Wars FPS at Respawn Entertainment
Location: Los Angeles Metropolitan Area, United States 7 work roles 2 schools
2 work emails found @respawn.com LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

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Work email k****@respawn.com
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Current company
Role
Lead Producer | Star Wars FPS
Location
Los Angeles Metropolitan Area, United States

Who is Kyle Dolan? Overview

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Quick answer

Kyle Dolan is listed as Lead Producer | Star Wars FPS at Respawn Entertainment, based in Los Angeles Metropolitan Area, United States. AeroLeads shows a work email signal at respawn.com and a matched LinkedIn profile for Kyle Dolan.

Kyle Dolan previously worked as Senior Producer | Medal of Honor: Above and Beyond at Respawn Entertainment and Multiplayer Sustainment Producer | Halo 5: Guardians, Halo 4, Halo: TMCC at Microsoft. Kyle Dolan holds Master’S Degree, Entertainment Technology from Carnegie Mellon University.

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{first}@respawn.com
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Profile bio

About Kyle Dolan

Dedicated and innovative professional with Master of Entertainment Technology (MET) credential and 12+ years of experience in game-related production. Passion for games and the gaming industry, and ability to produce unique products with multidisciplinary teams focused on player engagement.

Listed skills include Research, Game Design, Game Development, Video Games, and 12 others.

Current workplace

Kyle Dolan's current company

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Respawn Entertainment
Respawn Entertainment
Lead Producer | Star Wars FPS
AeroLeads page
7 roles · 18 years

Kyle Dolan work experience

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Lead Producer | Star Wars Fps

Current

San Fernando Valley, California, Us

● Supported numerous team initiatives throughout prototyping and early pre-production phases of the project. Highlights included coordinating test plans with UXR for initial gameplay prototypes, and working with the Production Director on Jedi: Survivor to help facilitate partnership and the sharing of assets, knowledge, and talent between the two Star Wars Unreal Engine projects within Respawn.● Modeled overall team roster within a fixed headcount plan, and worked closely with the project director and department heads to align hiring priorities across all departments. Interfaced with recruiters and studio leadership to help drive the hiring process for our growing AAA team.● Managed a team of 4 entry- to mid-level producers for 2 years. Provided support and guidance to employees in their respective roles, and worked with each individual to identify growth opportunities.● Led production on cinematics for 5 months after joining the department during initial planning and development stages. Helped put team process structure in place, and assisted cinematics leads with production planning around pipeline, team headcount, and overall schedule based on a fixed budget.

Apr 2021 - Present

Senior Producer | Medal Of Honor: Above And Beyond

San Fernando Valley, California, Us

● Evaluated and sourced external development partners spanning every aspect of the project except for design. Worked out contract details with vendors and drove the process with Salesforce colleagues to create contracts, acquire legal approval, and get sign off from Respawn executive leadership. ● Oversaw outsourced development of all environment art, working as an intermediary between Respawn and a global team of artists at Virtuos. Organized monthly handoffs with level “blockouts'' and reference materials from designers, and corresponded directly with a Producer and Art Director at Virtuos to actively address any questions/needs and stay aligned during the level-building process.● Established an official review cadence for level-art submissions from Virtuos. Organized and facilitated design/art feedback, ensuring the partner received clear direction for prioritized changes and bug fixes to help achieve high-quality final deliverables for 54+ levels and 10 multiplayer maps.

Feb 2018 - Mar 2021

Multiplayer Sustainment Producer | Halo 5: Guardians, Halo 4, Halo: Tmcc

Redmond, Washington, Us

● Utilized business intelligence data and community insight to produce content for continued sustainment efforts on Halo 5: Guardians, including multiplayer ecosystem refreshes, map-balancing updates for competitive/esports play, reward-incentive programs, and microtransaction releases.● Managed scheduling, sprint planning, stakeholder approvals, and release coordination for a cross-disciplinary team of designers, testers, community/esports reps, and a release manager.● Took over the role of Sustain Producer on Halo 4 and Halo: The Master Chief Collection for 1 year. Managed team to refresh content ecosystem twice monthly and curate the matchmaking experience.

Apr 2014 - Jan 2018

Franchise Media Producer | Halo Franchise

Redmond, Washington, Us

● Produced marketing assets across the studio to promote Halo titles in concert with Microsoft Marketing and Public Relations programs. Delivered reviewed/approved press kits, which consisted of written materials, screenshots, video assets, renders, visual IDs, logos, and trailers. ● Succeeded in meeting deadlines for 40+ press kits through the launches of major Halo titles, including Halo 5: Guardians, Halo 4, Halo: The Master Chief Collection, and more.● Provided leadership for the Halo Community Team, including management of contractors and involvement in strategic vision. A focus was managing application for a 3-screen experience.● Assisted in the marketing and localization of the web video series Halo 4: Forward Unto Dawn. ● Utilized bug-tracking software, working in connection with the web and services teams to develop new front-end features and improve back-end tools for content publication.

May 2012 - Dec 2016

Associate Producer | Halo Community Team

Redmond, Washington, Us

● Oversaw channel production on Halo Waypoint, an Xbox 360 app. Ensured that all content was produced on time in CMS, met quality standards, and was reviewed and localized appropriately.● Developed an Agile Scrum process around team-centric goals for content preparation and release.

Jun 2010 - May 2012

Associate Producer Intern

Palo Alto, Ca, Us

• As a summer intern, produced a game prototype (Cordy) in Unity3D, which was later released. Led an 8-member team on Cordy, a 2.5-dimensional platformer, and managed Agile work process/schedule.• Produced the early stages of a web-based game for Disney’s Tron franchise. • Collaborated with Microsoft on a concept art projection for Kinect: Disneyland Adventures.• Performed SOW planning and business analysis.

2009 - 2010 ~1 yr

Writing Assistant / Substitute Teacher

Joel Barlow Hs

• Assisted and coached 50+ students with their writing needs in a writing laboratory setting.• Managed and facilitated classes of up to 25 high school students in a wide variety of subjects.

Aug 2007 - Jun 2008
2 education records

Kyle Dolan education

Master’S Degree, Entertainment Technology

Carnegie Mellon University

Bachelor’S Degree, English

University Of Delaware
FAQ

Frequently asked questions about Kyle Dolan

Quick answers generated from the profile data available on this page.

What company does Kyle Dolan work for?

Kyle Dolan works for Respawn Entertainment.

What is Kyle Dolan's role at Respawn Entertainment?

Kyle Dolan is listed as Lead Producer | Star Wars FPS at Respawn Entertainment.

What is Kyle Dolan's email address?

AeroLeads has found 2 work email signals at @respawn.com for Kyle Dolan at Respawn Entertainment.

Where is Kyle Dolan based?

Kyle Dolan is based in Los Angeles Metropolitan Area, United States while working with Respawn Entertainment.

What companies has Kyle Dolan worked for?

Kyle Dolan has worked for Respawn Entertainment, Microsoft, Silvertree Media, and Joel Barlow Hs.

How can I contact Kyle Dolan?

You can use AeroLeads to view verified contact signals for Kyle Dolan at Respawn Entertainment, including work email, phone, and LinkedIn data when available.

What schools did Kyle Dolan attend?

Kyle Dolan holds Master’S Degree, Entertainment Technology from Carnegie Mellon University.

What skills is Kyle Dolan known for?

Kyle Dolan is listed with skills including Research, Game Design, Game Development, Video Games, Unity3D, Perforce, User Experience, and Entertainment.

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