Donald Marks

Donald Marks Email and Phone Number

Sr. Technical Artist at Blizzard Entertainment @ Blizzard Entertainment
Donald Marks's Location
Las Vegas, Nevada, United States, United States
About Donald Marks

While I've held various positions throughout my career in animation, character animation holds a special place in my heart. Bringing characters to life to tell stories, provide entertainment, and move audiences is without a doubt my driving passion. I do also really enjoy creating tech solutions for art problems to help other artists, it really is rewarding!I've earned a Bachelor in Fine Arts: Animation from the University of Central Florida and have been in the industry for ten years in some capacity or another. I always strive to deliver top notch animation, effects, and compositing for my clients and employers. It truly is the best job in the world and I love pushing my skillset whenever and wherever I can. As they say, nothing beats hard work!

Donald Marks's Current Company Details
Blizzard Entertainment

Blizzard Entertainment

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Sr. Technical Artist at Blizzard Entertainment
Donald Marks Work Experience Details
  • Blizzard Entertainment
    Senior Technical Artist
    Blizzard Entertainment Dec 2022 - Present
    Irvine, Ca, Us
    I rig characters, support the team with tool development, assist with asset implementation + optimization, and fill in with help wherever I can.
  • Jam City
    Lead Technical Animator
    Jam City Oct 2021 - Dec 2022
    Culver City, California, Us
    I lead a team of animators and work with the Tech Art and Engineering teams to bring rigged characters, particle and shader FX, and polish to Jam City's games. I lean heavily on my rigging and scripting experience to facilitate easier workflows for our teams by creating tools and custom solutions to our game dev needs.
  • Scientific Games
    Senior Animator
    Scientific Games Jul 2019 - Oct 2021
    Las Vegas, Nv, Us
    I worked under a Game Director creating and implementing assets for Scientific Games' Unity based slot games. These assets include prerendered and real-time character models, character rigs, character animations, particle effects, custom shaders, motion graphics, and player feedback animations. I also write C# code to drive the orchestration of said animations in real-time running off of underlying server code. My expertise within this role extends from character modeling to rigging, animation, rendering, animation state setup, and implementation for the games we produced.
  • Zapdot, Inc
    Art Director
    Zapdot, Inc Oct 2018 - Jun 2019
    Cambridge, Ma, Us
    My direct supervisor in this role was the Creative Director of Zapdot. I helped shape the vision for the company's projects while ensuring the art assets' quality and cohesion with that vision. While supervising teams of artists, animators, and designers from concept to ship date, I also participated as a hands on production artist for our mobile and PC projects.
  • Disruptor Beam Inc.
    Vfx Artist
    Disruptor Beam Inc. May 2018 - Aug 2018
    Framingham, Massachusetts, Us
    While at Disruptor Beam, I worked with the Art Directors/Producers to develop and/or improve upon animations and effects in our upcoming release of a smartphone game backed by a large publisher. It was largely self driven work with somewhat minimal check-ins with art direction to ensure visuals were on target and matched hardware limitations for targeted devices.
  • Sharecare, Inc.
    Animation Director
    Sharecare, Inc. Nov 2017 - Apr 2018
    Atlanta, Ga, Us
    I worked with the Art Director and Subject Matter Experts to develop, improve upon, and maintain our animation process for our VR medical simulations and training at its highest efficiency. While managing a team of animators, I designed technical storyboards for new medical simulations, and executed in the production of and implemented said medical simulations in the VFX/Animator artist capacity when necessary. This work included modeling, animation, particle effects, and custom shaders.
  • Sharecare, Inc.
    Animator Vfx Artist
    Sharecare, Inc. Apr 2017 - Nov 2017
    Atlanta, Ga, Us
  • Concept Gaming
    Lead Designer/Animator
    Concept Gaming Dec 2015 - Feb 2017
    While working remotely in this role, I delivered top notch animated assets for online slot games. Additionally, I created art and game layouts, enhanced the production pipeline whenever possible, and brainstormed ideas with company leaders for games and game mechanics.
  • Floyd County Productions
    Character Animator
    Floyd County Productions Aug 2013 - Sep 2015
    Atlanta, Ga, Us
    My time at Floyd County Productions working on Archer was a blast. I rigged characters, executed layout for scenes, and delivered final animated shots for broadcast of this Emmy Award Winning show on the FX Network. I also developed some After Effects plugins and tools using JavaScript while being heavily influenced by the talented toolmakers already in the studio.
  • Sealund And Associates Coroporation
    Lead 3D Artist
    Sealund And Associates Coroporation May 2012 - May 2013
    St. Petersburg, Florida, Us
    I wrote design briefs, budgeted hours for, and led the 3D team at Sealund. I also wrote scripts for content, worked closely with the CEO and Project Manager to deliver animations, illustrations, and concepts by deadline and under budget. I helped design a more advanced pipeline, helped Sealund market that pipeline to clients and business partners as a solution for their training needs. Lastly, I designed and modeled additional characters, props, and environments for existing platforms and products from Sealund.
  • Art And Animation Studio
    Character Animator
    Art And Animation Studio Oct 2011 - Jan 2012
    While living and working in Prague, I animated shots for the 3D feature film "Goat Story with Cheese". I animated shots with no blocking from scratch, as well as polished shots to completion from pre-existing blocking.
  • Animatic Media Inc.
    Rendering And Compositing Artist
    Animatic Media Inc. May 2011 - Sep 2011
    Fort Lauderdale, Florida, Us
    In this role I was responsible for rendering and compositing assets and applying final visual polish for the 3D animated television show "The Adventures of Kami and Big Bird". I provided updated renders for weekly reviews and trained new compositing artists on the pipeline.

Donald Marks Education Details

  • University Of Central Florida
    University Of Central Florida
    Animation

Frequently Asked Questions about Donald Marks

What company does Donald Marks work for?

Donald Marks works for Blizzard Entertainment

What is Donald Marks's role at the current company?

Donald Marks's current role is Sr. Technical Artist at Blizzard Entertainment.

What schools did Donald Marks attend?

Donald Marks attended University Of Central Florida.

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