Donald Schepis
AeroLeads people directory · profile

Donald Schepis Email & Phone Number

Creative Producer at Pinnacle Entertainment Group at Pinnacle Entertainment Group
Location: Phoenix, Arizona, United States 15 work roles 1 school
1 work email found @peginc.com 2 phones found area 919 LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email d****@peginc.com
Direct phone (919) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Role
Creative Producer at Pinnacle Entertainment Group
Location
Phoenix, Arizona, United States
Company size

Who is Donald Schepis? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Donald Schepis is listed as Creative Producer at Pinnacle Entertainment Group at Pinnacle Entertainment Group, a company with 24 employees, based in Phoenix, Arizona, United States. AeroLeads shows a work email signal at peginc.com, phone signal with area code 919, and a matched LinkedIn profile for Donald Schepis.

Donald Schepis previously worked as Creative Producer at Pinnacle Entertainment Group and Creative Producer at Pinnacle Entertainment Group. Donald Schepis holds Ba In Video Game Design, Game Design from University Of Advancing Technology.

Company email context

Email format at Pinnacle Entertainment Group

This section adds company-level context without repeating Donald Schepis's masked contact details.

{first}.{last}@peginc.com
89% confidence

AeroLeads found 1 current-domain work email signal for Donald Schepis. Compare company email patterns before reaching out.

Profile bio

About Donald Schepis

๐——๐—ผ๐—ถ๐—ป๐—ด > ๐—ฆ๐—ต๐—ผ๐˜„๐—ถ๐—ป๐—ด > ๐—ง๐—ฒ๐—น๐—น๐—ถ๐—ป๐—ดI am a game developer with a strong interdisciplinary background and a history of success with a wide range of teams. Most recently, my work in tabletop games has brought me to work at all levels of physical game production, from conception to writing/design, to crowdfunding, community engagement, and physical fulfillment of products. I simultaneously manage multiple stages of development across a diverse range of setting lines, ensuring products reach the printer and customers on time.Previously I worked with various teams in digital games, primarily mobile and virtual reality projects. Between managing teams as a producer and writing content for games, I've engaged with both the creative and technical elements of making games. As a team lead and studio head, I directly mentored hundreds of developers over my career.My path into video games started in 2008 after playing ๐˜š๐˜ต๐˜ข๐˜ณ ๐˜ž๐˜ข๐˜ณ๐˜ด: ๐˜™๐˜ฆ๐˜ฑ๐˜ถ๐˜ฃ๐˜ญ๐˜ช๐˜ค ๐˜Š๐˜ฐ๐˜ฎ๐˜ฎ๐˜ข๐˜ฏ๐˜ฅ๐˜ฐ, which jump-started my love of Star Wars and led me to join a fan forum. I spent my youth playing play-by-post roleplaying games, an experience that stoked my passion for writing. It also opened my eyes to the concept of game development, a career I pursued from a young age.Outside of game development, I'm an avid animal lover with four adorable tortie cats: Tsunami Monsoon, Honey Bunny, Peanut Brittle, and Smudge Stick. For nearly a decade, I rode horses and volunteered at rescue stables across New England. I also studied several martial arts styles, ranging from Praying Mantis Kung Fu to Krav Maga, for most of my life. I loved the discipline and singular focus on perfection of motion martial arts offered, even as I honed in on practical fight training. My experience has led me to often choreograph and perform motion capture for the teams I collaborate alongside.

Listed skills include Photoshop, Game Design, Microsoft Office, Game Development, and 21 others.

Current workplace

Donald Schepis's current company

Company context helps verify the profile and gives searchers a useful next step.

Pinnacle Entertainment Group
Pinnacle Entertainment Group
Creative Producer at Pinnacle Entertainment Group
chandler, arizona, united states
Website
Employees
24
AeroLeads page
15 roles

Donald Schepis work experience

A career timeline built from the work history available for this profile.

Creative Producer

Current

Phoenix, Arizona, United States

๐—ฆ๐˜‚๐—บ๐—บ๐—ฎ๐—ฟ๐˜†: As a developer at Pinnacle, I cover a wide range of responsibilities. I fit myself to the needs of each project as a producer, game designer, writer, editor, graphic designer, or community manager. I am also PEG's liaison for nine different translation partners worldwide.I managed the development and deployment of our GameChanger crowdfunding.

Nov 2020 - Present

Creative Producer

Current

Phoenix, Arizona, United States

  • Due to LinkedIn's description box text limits, I've split up the same job at PEG into multiple descriptions to track my major contributions.For every project, I covered the following duties:
  • Planned, developed, and managed the crowdfunding campaign.
  • Answered backer questions and resolved complaints.
  • Proofed and released digital files.
  • Tracked and produced the development of project files.
  • Collected backer feedback.๐—”๐—ฑ๐˜ƒ๐—ฎ๐—ป๐—ฐ๐—ฒ๐—ฑ ๐—ฃ๐—น๐—ฎ๐˜†๐—ฒ๐—ฟ'๐˜€ ๐—š๐˜‚๐—ถ๐—ฑ๐—ฒ ๐Ÿฎ ๐—ฎ๐—ป๐—ฑ ๐—•๐—ฒ๐˜€๐˜๐—ถ๐—ฎ๐—ฟ๐˜† ๐Ÿฎ
Nov 2020 - Present

Creative Producer

Current

Phoenix, Arizona, United States

  • I covered the following duties for all projects:
  • Planned, developed, and managed the crowdfunding campaign.
  • Tracked and produced the development of project files.
  • Collected backer feedback.๐—ฆ๐—ฎ๐˜ƒ๐—ฎ๐—ด๐—ฒ ๐—ช๐—ผ๐—ฟ๐—น๐—ฑ๐˜€ ๐Ÿฎ๐Ÿฌ๐˜๐—ต ๐—”๐—ป๐—ป๐—ถ๐˜ƒ๐—ฒ๐—ฟ๐˜€๐—ฎ๐—ฟ๐˜† ๐—–๐—ฒ๐—น๐—ฒ๐—ฏ๐—ฟ๐—ฎ๐˜๐—ถ๐—ผ๐—ป
  • Coordinated with our advertising partners at Jellop.๐—ก๐—ฒ๐—ฐ๐—ฒ๐˜€๐˜€๐—ฎ๐—ฟ๐˜† ๐—˜๐˜ƒ๐—ถ๐—น: ๐—–๐—ผ๐˜€๐—บ๐—ถ๐—ฐ ๐—–๐—ฟ๐—ถ๐˜€๐—ถ๐˜€
  • Created cover assets.๐—Ÿ๐—ฒ๐—ด๐—ฒ๐—ป๐—ฑ ๐—ผ๐—ณ ๐—š๐—ต๐—ผ๐˜€๐˜ ๐— ๐—ผ๐˜‚๐—ป๐˜๐—ฎ๐—ถ๐—ป
Nov 2020 - Present

Creative Producer

Current

Phoenix, Arizona, United States

  • Due to LinkedIn's description box text limits, I've split up the same job at PEG into multiple descriptions to track my major contributions.For each project*, I covered the following duties:
  • Planned, developed, and managed the crowdfunding campaign.
  • Participated in marketing live streams.
  • Proofed and released digital files.
  • Tracked and produced the development of project files.
  • Collected backer feedback.*Excluding Pathfinderยฎ for Savage Worlds.๐—›๐—ผ๐—น๐—น๐—ฒ๐—ฟ: ๐—ฎ๐—ป ๐—”๐—ฝ๐—ฝ๐—ฎ๐—น๐—ฎ๐—ฐ๐—ต๐—ถ๐—ฎ๐—ป ๐—”๐—ฝ๐—ผ๐—ฐ๐—ฎ๐—น๐˜†๐—ฝ๐˜€๐—ฒ
Nov 2020 - Present

Game Designer

Phoenix, Arizona, United States

My work with PEG continued as part of the initial team discussing how the Savage Worlds version of Pathfinderยฎ should look. I worked on the conversion of Pathfinderยฎ spells to Savage Worlds Powers, which included the initial design of over 200 spells using Savage Worlds rules. Soon after, I completed an editing test before my responsibilities on the team.

Jul 2020 - Nov 2020

Principal Writer

I was the principal writer for an unannounced AAA game project in pre-production. I worked with the creative director and visual director to develop interesting designs for the environment and enemies that meaningfully connected with our narrative elements. I also worked with the level design team to provide narrative context for encounters and developed.

Jun 2021 - Feb 2022

Professor

Tempe, Arizona, USA

๐—ฆ๐˜‚๐—บ๐—บ๐—ฎ๐—ฟ๐˜†: I taught introductory game design and programming classes while mentoring teams of senior students working in a studio-like environment within the university's Game Studios program.โ€”The game design classes focused on building the foundational principles of design, exposing students to the wide variety of design roles they will encounter in the.

Aug 2019 - Aug 2020

Adjunct Associate Professor

Tempe, Arizona

I taught both on-ground and online introductory game design classes. These classes focused on building the foundational principles of design, exposing students to the wide variety of design roles they will encounter in the games industry, and guiding them through the process of developing a game idea into a fuller design that touches on all major game.

Dec 2018 - Aug 2019

Writer

Phoenix, Arizona, United States

I began my work with Pinnacle by creating a One Sheet for Deadlands: Noir, a one-page adventure typically released for free on their site (currently unreleased). The initial draft was well-received, though we went through a short revision process, primarily adding more supernatural elements to the adventure.I also participated in playtesting of Doom Guard.

Nov 2019 - Jan 2020

Lead Writer

Tonalite Games

I was the lead writer for a canceled AAA fantasy role-playing game. I worked with the creative director to build the core setting information and started building narrative pipelines. I also worked with the team to design an engaging booth experience for E3.

Mar 2018 - May 2018

Lead Designer & Writer

Arges Robotics, Llc

Mesa, Arizona, USA

I was the lead designer on the tabletop strategy game Trident. Trident is an asymmetrical fighting game that pits giant monsters called Leviathan, controlled by a single player trying to wipe out humanity, against massive robots called Tridents, controlled by a group of players trying to defend their sector of space.I also wrote short narrative pieces to.

Jan 2018 - Mar 2018

Studio Director

Pushing Thren / Kalquelord

Mesa, Arizona

๐—ฆ๐˜‚๐—บ๐—บ๐—ฎ๐—ฟ๐˜†: My primary responsibilities at Pushing Thren / KalqueLord included setting production goals, providing guidance and tasking to developers to achieve said production goals, and writing design documentation to support the creation of game systems. I also set studio budgets, hired personnel, and managed schedules.โ€”KalqueLord was an edutainment mobile.

Jul 2016 - Nov 2017

Production Lead & Game Designer

Terrasect Mobile, Llc

๐—ฆ๐˜‚๐—บ๐—บ๐—ฎ๐—ฟ๐˜†: At Terrasect, I managed production for multiple long-term development cycles on mobile game projects. I coordinated multiple disciplines to meet project goals and release deadlines. My responsibilities also included principal design on all major game systems.โ€”During the development of the original prototype for KnickKnax (a kid-friendly.

Nov 2014 - Sep 2016

Writer

Iron Wind Studios, Llc

Tempe, Arizona, United States

I wrote narrative inserts for expansions to the studio's line of sci-fi wargame miniatures. This included narrative sections to contextualize in-game stats and larger narrative pieces for their mech expansion. To keep the inserts interesting, I had to utilize multiple formats and voices while staying within the constraints of a print product.

Oct 2014 - Jan 2015

Game Designer & Producer

Aftermorrow Productions, Llc

Tempe, AZ

Summary: I managed production and design for a team of six developers as we built small, web-friendly games ranging from 2D platformers to puzzle games. We also developed a tactical, turn-based sci-fi RPG prototype with branching dialogue.โ€”At Aftermorrow, we focused on rapid prototyping to develop a strong central mechanic and then wrapped a short game.

Oct 2013 - Jan 2015
Team & coworkers

Colleagues at Pinnacle Entertainment Group

Other employees you can reach at peginc.com. View company contacts for 24 employees →

1 education record

Donald Schepis education

FAQ

Frequently asked questions about Donald Schepis

Quick answers generated from the profile data available on this page.

What company does Donald Schepis work for?

Donald Schepis works for Pinnacle Entertainment Group.

What is Donald Schepis's role at Pinnacle Entertainment Group?

Donald Schepis is listed as Creative Producer at Pinnacle Entertainment Group at Pinnacle Entertainment Group.

What is Donald Schepis's email address?

AeroLeads has found 1 work email signal at @peginc.com for Donald Schepis at Pinnacle Entertainment Group.

What is Donald Schepis's phone number?

AeroLeads has found 2 phone signal(s) with area code 919 for Donald Schepis at Pinnacle Entertainment Group.

Where is Donald Schepis based?

Donald Schepis is based in Phoenix, Arizona, United States while working with Pinnacle Entertainment Group.

What companies has Donald Schepis worked for?

Donald Schepis has worked for Pinnacle Entertainment Group, Eschatology Entertainment, University Of Advancing Technology, Tonalite Games, and Arges Robotics, Llc.

Who are Donald Schepis's colleagues at Pinnacle Entertainment Group?

Donald Schepis's colleagues at Pinnacle Entertainment Group include Emma Beltran, Sara Martinez, Ronald Root, Brian Reeves, and Darrell Hayhurst.

How can I contact Donald Schepis?

You can use AeroLeads to view verified contact signals for Donald Schepis at Pinnacle Entertainment Group, including work email, phone, and LinkedIn data when available.

What schools did Donald Schepis attend?

Donald Schepis holds Ba In Video Game Design, Game Design from University Of Advancing Technology.

What skills is Donald Schepis known for?

Donald Schepis is listed with skills including Photoshop, Game Design, Microsoft Office, Game Development, Project Management, Unity, Writing, and Product Management.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.

People with similar names

Check these profiles if this is not the Donald Schepis you were looking for.

View similar profiles