๐๐ผ๐ถ๐ป๐ด > ๐ฆ๐ต๐ผ๐๐ถ๐ป๐ด > ๐ง๐ฒ๐น๐น๐ถ๐ป๐ดI am a game developer with a strong interdisciplinary background and a history of success with a wide range of teams. Most recently, my work in tabletop games has brought me to work at all levels of physical game production, from conception to writing/design, to crowdfunding, community engagement, and physical fulfillment of products. I simultaneously manage multiple stages of development across a diverse range of setting lines, ensuring products reach the printer and customers on time.Previously I worked with various teams in digital games, primarily mobile and virtual reality projects. Between managing teams as a producer and writing content for games, I've engaged with both the creative and technical elements of making games. As a team lead and studio head, I directly mentored hundreds of developers over my career.My path into video games started in 2008 after playing ๐๐ต๐ข๐ณ ๐๐ข๐ณ๐ด: ๐๐ฆ๐ฑ๐ถ๐ฃ๐ญ๐ช๐ค ๐๐ฐ๐ฎ๐ฎ๐ข๐ฏ๐ฅ๐ฐ, which jump-started my love of Star Wars and led me to join a fan forum. I spent my youth playing play-by-post roleplaying games, an experience that stoked my passion for writing. It also opened my eyes to the concept of game development, a career I pursued from a young age.Outside of game development, I'm an avid animal lover with four adorable tortie cats: Tsunami Monsoon, Honey Bunny, Peanut Brittle, and Smudge Stick. For nearly a decade, I rode horses and volunteered at rescue stables across New England. I also studied several martial arts styles, ranging from Praying Mantis Kung Fu to Krav Maga, for most of my life. I loved the discipline and singular focus on perfection of motion martial arts offered, even as I honed in on practical fight training. My experience has led me to often choreograph and perform motion capture for the teams I collaborate alongside.
Listed skills include Photoshop, Game Design, Microsoft Office, Game Development, and 21 others.