Creative Producer
Current๐ฆ๐๐บ๐บ๐ฎ๐ฟ๐: As a developer at Pinnacle, I cover a wide range of responsibilities. I fit myself to the needs of each project as a producer, game designer, writer, editor, graphic designer, or community manager. I am also PEG's liaison for nine different translation partners worldwide.I managed the development and deployment of our GameChanger crowdfunding plugin with external partners.โI work in an incredibly deadline-critical environment to ensure each product moves through development cycles smoothly to prevent delays from affecting the whole company's schedule. These releases range in complexity from a single hardcover adventure book to a major boxed set with multiple books, maps, and other accessories.I simultaneously track multiple projects:๐๐ฟ๐ผ๐๐ฑ๐ณ๐๐ป๐ฑ๐ถ๐ป๐ด (๐ญ): I work with the line developer, marketing director, and production manager to lock in what will be offered during the campaign. I will then act as the community manager for the campaign, answering questions and preparing stretch goals.๐๐ฐ๐๐ถ๐๐ฒ ๐๐ฒ๐๐ฒ๐น๐ผ๐ฝ๐บ๐ฒ๐ป๐ (๐ญโ๐ฎ): I manage the community feedback process. I collate the data, process it, and conduct a review to reject anything that conflicts with our style guide or design principles. I'll work with the line developer to implement the feedback and release new versions to backers. I create covers, fix bookmarks, and address any final technical issues with the PDF. Final checks require a meticulous review of the file and an eye for fine details.๐ฃ๐ผ๐๐ ๐ฃ๐ฟ๐ผ๐ฑ๐๐ฐ๐๐ถ๐ผ๐ป (๐ฎโ๐ฏ): I coordinate with the production manager to get accurate printing and shipping estimates and then communicate that information to backers with the marketing director. We'll also work with the customer service team to prepare logistics for the eventual fulfillment of the campaign.Due to LinkedIn's character limits, I've broken up my contributions per project. Scroll to the positions with the same name below to read a breakdown of my work.