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• PhD engineering leader and interdisciplinary problem solver, commonly working on problems involving people and tech• Re-engineered production processes on a major animated film, cutting total costs more than 10%• Scaled an Enterprise engineering team >10x in <1yr• Rebooted a half-million-line legacy codebase in half the time of a larger, competing team• Developed advanced medical and commercial AR/VR applications, incl. multiple patents and papers• Generated large scale textured 3d models using LiDAR scanners, computer vision, and SLAM algorithms• Made 3 trips to the South Pole studying the glow left over from the Big Bang• Lost a pie eating contest
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CtoDigitus Feb 2022 - PresentDigitus.ai provides embedded insurance technology and consulting for the auto industry -
Software Development ConsultingFeb 2022 - Present• Architectural consulting and POC development using Temporal.io, TypeScript, C#• 3D Digital Asset Management System development using AWS, Python, TypeScript, C#• CI/CD and orchestration system design and customer POC
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Director Of EngineeringMural Aug 2020 - Jan 2022San Francisco, California, UsHigh growth $2B collaboration startup• Grew Enterprise Engineering headcount 10x in first year from 7 to 80+ (overall engineering grew 3x in that time) • Delivered key Enterprise features significantly ahead of plan (1x one year ahead of plan, 3x 6 months ahead)• Responsible for features comprising 70% of company revenues and supporting more than half of global Fortune 500• Built & ran cross-functional GTM team incl. leaders from Product, Eng, Marketing, Sales, Support and Communications• 100% Sales success on opportunities my org supported (incl. landing new & growing existing Fortune 500 customers) -
Vp SoftwareRescan Aug 2018 - Jul 2020Menlo Park, California, UsComputer vision scanning & mapping company (LIDAR/SLAM/self-driving car tech for enterprises)• Drove 50x increase in product accuracy (also 10x faster, 10x more accurate than primary competitor)• Grew multiple individual contributor engineers into manager/lead roles (computer vision, backend, ops)• Hands-on coding: solo ported >1 year of multi-dev effort on Unity mobile app to NodeJS/React/WebGL• Hands-on coding: reduced core product visualization latency from >24 hours to <1 sec using C#, Unity3d, C++• Introduced Google-style OKR’s, product & project management processes (incl. successful buy-in across company)• Overhauled engineering recruiting process resulting in full pipeline & multiple graduate-degree Computer Vision hires -
Co-Founder And CtoAccelerated Pictures Oct 2013 - 2018Collaborative VR/AR visualization and planning app for filmmakers & storytellers• Recruited and led senior-level team (largely ex-MSFT incl. former divisional CTO, divisional chief of staff, devs, marketing, program management, etc.)• Developed advanced AR/VR business application for all major headsets (incl. Oculus, Vive, HoloLens, etc.)• Developed stateful and stateless cloud systems (incl. Node.JS, MongoDB, React, AWS, Azure)• Developed spatial mapping, spatial tracking, 3d computer vision, mesh generation, and marker-assisted SLAM• Graduate of Microsoft Ventures Startup Accelerator program (2% acceptance rate for high potential startups)• Inventor of record on multiple issued patents (advanced digital/virtual camera technologies)
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Founder And CeoBig Environments, Inc. Jul 2012 - 2018Biomedical and Film Industry R&D consulting firm serving commercial and academic customers• Recruited and led team of senior developers each with 10+ years in problem domain• Developed advanced digital character technologies for multiple Academy Award winning client• Developed VR pain management and PTSD treatment systems for laboratory and clinical research• Developed EEG non-linear signal analysis tools incl. ICA, ERP, Largest Lyapunov Exponents, etc.• Developed Deep Neural Network image processing research framework using pyTorch and Caffe
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Strategy LeadCynergy Systems Jan 2011 - Jul 2012Houston, Tx, UsFirst external hire for Cynergy's product-strategy management consulting practice. Worked with client leadership teams to convert their broad strokes "we need a better user experience" concerns into deep and actionable solutions to business problems and user experience improvements. Heavy emphasis on solving the right problem, containing project scope, and working past "decision paralysis." Responsible for user research, motivational design, application design, product planning, information architecture.50% consulting work with Fortune 500 clients in Healthcare, Finance, Telecom and Technology fields25% defining and teaching internal processes for identifying and solving business problems25% sales and business development support, incl. customer pitches and internal sales-team trainingInteracted with VP-level clients during sales, GM/Director-level clients during deliveryRanked as highest-rated speaker at AMD's 2011 GPU FUSION conference -
Technical Art DirectorMicrosoft Game Studios May 2009 - Dec 2010Redmond, Washington, UsHelped build and grow new studio tasked with owning existing $1B+ Halo franchise from headcount of 25 to 300. Responsible for delivering efficient art production processes (art costs are typically ~80% of project cost on large game development efforts).• Recruited and led highest power Technical Art team in game industry, 10+ years avg. experience• Managed deep reboot of half-million-line codebase (100% on schedule, 2x faster than competing team)• Scheduled, tasked & led cross-functional team (incl. building successful 2100 developer-day schedule)• Liaison between Halo franchise and Microsoft Research, incl. UX, HCI, vision, and audio researchers• Personally developed code generation techniques providing managed access to 10K+ complex legacy data classes -
Senior Software Design EngineerWildtangent Jan 2000 - Oct 2001Redmond, Wa, UsArchitect and lead developer for artist-facing game engine tools at 200 person venture funded technology company (think Unity3D tech and business model but about 7 years ahead of Unity). Inventor of record for two patents filed by the company. -
Technical DirectorWalt Disney Dec 1996 - Dec 1999Burbank, Ca, Us• Technical Director for Walt Disney’s Dinosaur Film ($350 Million box office, $130 Million production cost)• Led 12-person “Brain Trust” responsible for re-engineering Disney film production processes• Liaison between film production and Disney Imagineering Research incl. large scale robotic dinosaur development• Personally helped the three largest departments reach full quotas 50% faster than historical norms• Personally reengineered multiple pipelines and workflows, saving $10 Million in hardware costs• Personally removed one day of admin work/week/artist (x50 artists) by improving tools• Personally removed one day of debugging/week/artist (x50 artists) by improving procedures• Cumulatively increased artist productivity by over 40%, saving more than $5 Million in payroll costs on project• Personally developed a dozen tools and wrote over 40,000 lines of software• Worked as an Artist in various departments on high technical complexity film shots -
Project ManagerCenter For Astrophysical Research In Antarctica Sep 1994 - Dec 1996• Managed research project involving 20 people at 5 institutions including the South Pole• Participated in three expeditions to the South Pole as both scientific researcher and project manager• Personally responsible for system integration planning and system integration testing• Personally responsible for logistics incl. transport to South Pole via ski-equipped C-130 aircraft
Don Alvarez Skills
Don Alvarez Education Details
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Massachusetts Institute Of TechnologyElectrical Engineering -
Princeton UniversityPhysics -
Massachusetts Institute Of TechnologyPhysics
Frequently Asked Questions about Don Alvarez
What company does Don Alvarez work for?
Don Alvarez works for Digitus
What is Don Alvarez's role at the current company?
Don Alvarez's current role is Engineering leader.
What is Don Alvarez's email address?
Don Alvarez's email address is da****@****ural.co
What schools did Don Alvarez attend?
Don Alvarez attended Massachusetts Institute Of Technology, Princeton University, Massachusetts Institute Of Technology.
What skills is Don Alvarez known for?
Don Alvarez has skills like User Experience, Software Development, Strategy, Project Management, User Interface Design, Mobile Applications, Product Development, Video Games, Maya, Product Management, Software Design, Start Ups.
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