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Don Alvarez Email & Phone Number

Location: San Francisco Bay Area, United States 12 work roles 3 schools
1 work email found @mural.co LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

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Work email d****@mural.co
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Current company
Role
CTO
Location
San Francisco Bay Area, United States

Who is Don Alvarez? Overview

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Quick answer

Don Alvarez is listed as CTO at AI Technology Company, based in San Francisco Bay Area, United States. AeroLeads shows a work email signal at mural.co and a matched LinkedIn profile for Don Alvarez.

Don Alvarez previously worked as CTO at Digitus and Director of Engineering at Mural. Don Alvarez holds B.S., Electrical Engineering from Massachusetts Institute Of Technology.

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Email format at AI Technology Company

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{first_initial}{last}@mural.co
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Profile bio

About Don Alvarez

• PhD engineering leader and interdisciplinary problem solver, commonly working on problems involving people and tech• Re-engineered production processes on a major animated film, cutting total costs more than 10%• Scaled an Enterprise engineering team >10x in <1yr• Rebooted a half-million-line legacy codebase in half the time of a larger, competing team• Developed advanced medical and commercial AR/VR applications, incl. multiple patents and papers• Generated large scale textured 3d models using LiDAR scanners, computer vision, and SLAM algorithms• Made 3 trips to the South Pole studying the glow left over from the Big Bang• Lost a pie eating contest

Listed skills include User Experience, Software Development, Strategy, Project Management, and 38 others.

Current workplace

Don Alvarez's current company

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AI Technology Company
Ai Technology Company
CTO
California, United States
AeroLeads page
12 roles

Don Alvarez work experience

A career timeline built from the work history available for this profile.

Cto

Ai Technology Company

California, United States

Cto

Digitus.ai provides embedded insurance technology and consulting for the auto industry

Software Development Consulting

• Architectural consulting and POC development using Temporal.io, TypeScript, C#• 3D Digital Asset Management System development using AWS, Python, TypeScript, C#• CI/CD and orchestration system design and customer POC

Director Of Engineering

San Francisco, California, Us

High growth $2B collaboration startup• Grew Enterprise Engineering headcount 10x in first year from 7 to 80+ (overall engineering grew 3x in that time) • Delivered key Enterprise features significantly ahead of plan (1x one year ahead of plan, 3x 6 months ahead)• Responsible for features comprising 70% of company revenues and supporting more than half of global Fortune 500• Built & ran cross-functional GTM team incl. leaders from Product, Eng, Marketing, Sales, Support and Communications• 100% Sales success on opportunities my org supported (incl. landing new & growing existing Fortune 500 customers)

Aug 2020 - Jan 2022

Vp Software

Menlo Park, California, Us

Computer vision scanning & mapping company (LIDAR/SLAM/self-driving car tech for enterprises)• Drove 50x increase in product accuracy (also 10x faster, 10x more accurate than primary competitor)• Grew multiple individual contributor engineers into manager/lead roles (computer vision, backend, ops)• Hands-on coding: solo ported >1 year of multi-dev effort on Unity mobile app to NodeJS/React/WebGL• Hands-on coding: reduced core product visualization latency from >24 hours to <1 sec using C#, Unity3d, C++• Introduced Google-style OKR’s, product & project management processes (incl. successful buy-in across company)• Overhauled engineering recruiting process resulting in full pipeline & multiple graduate-degree Computer Vision hires

Aug 2018 - Jul 2020

Co-Founder And Cto

Accelerated Pictures

Collaborative VR/AR visualization and planning app for filmmakers & storytellers• Recruited and led senior-level team (largely ex-MSFT incl. former divisional CTO, divisional chief of staff, devs, marketing, program management, etc.)• Developed advanced AR/VR business application for all major headsets (incl. Oculus, Vive, HoloLens, etc.)• Developed stateful and stateless cloud systems (incl. Node.JS, MongoDB, React, AWS, Azure)• Developed spatial mapping, spatial tracking, 3d computer vision, mesh generation, and marker-assisted SLAM• Graduate of Microsoft Ventures Startup Accelerator program (2% acceptance rate for high potential startups)• Inventor of record on multiple issued patents (advanced digital/virtual camera technologies)

Oct 2013 - 2018

Founder And Ceo

Big Environments, Inc.

Biomedical and Film Industry R&D consulting firm serving commercial and academic customers• Recruited and led team of senior developers each with 10+ years in problem domain• Developed advanced digital character technologies for multiple Academy Award winning client• Developed VR pain management and PTSD treatment systems for laboratory and clinical research• Developed EEG non-linear signal analysis tools incl. ICA, ERP, Largest Lyapunov Exponents, etc.• Developed Deep Neural Network image processing research framework using pyTorch and Caffe

Jul 2012 - 2018

Strategy Lead

Houston, Tx, Us

First external hire for Cynergy's product-strategy management consulting practice. Worked with client leadership teams to convert their broad strokes "we need a better user experience" concerns into deep and actionable solutions to business problems and user experience improvements. Heavy emphasis on solving the right problem, containing project scope, and working past "decision paralysis." Responsible for user research, motivational design, application design, product planning, information architecture.50% consulting work with Fortune 500 clients in Healthcare, Finance, Telecom and Technology fields25% defining and teaching internal processes for identifying and solving business problems25% sales and business development support, incl. customer pitches and internal sales-team trainingInteracted with VP-level clients during sales, GM/Director-level clients during deliveryRanked as highest-rated speaker at AMD's 2011 GPU FUSION conference

Jan 2011 - Jul 2012

Technical Art Director

Redmond, Washington, Us

Helped build and grow new studio tasked with owning existing $1B+ Halo franchise from headcount of 25 to 300. Responsible for delivering efficient art production processes (art costs are typically ~80% of project cost on large game development efforts).• Recruited and led highest power Technical Art team in game industry, 10+ years avg. experience• Managed deep reboot of half-million-line codebase (100% on schedule, 2x faster than competing team)• Scheduled, tasked & led cross-functional team (incl. building successful 2100 developer-day schedule)• Liaison between Halo franchise and Microsoft Research, incl. UX, HCI, vision, and audio researchers• Personally developed code generation techniques providing managed access to 10K+ complex legacy data classes

May 2009 - Dec 2010

Senior Software Design Engineer

Redmond, Wa, Us

Architect and lead developer for artist-facing game engine tools at 200 person venture funded technology company (think Unity3D tech and business model but about 7 years ahead of Unity). Inventor of record for two patents filed by the company.

Jan 2000 - Oct 2001

Technical Director

Burbank, Ca, Us

• Technical Director for Walt Disney’s Dinosaur Film ($350 Million box office, $130 Million production cost)• Led 12-person “Brain Trust” responsible for re-engineering Disney film production processes• Liaison between film production and Disney Imagineering Research incl. large scale robotic dinosaur development• Personally helped the three largest departments reach full quotas 50% faster than historical norms• Personally reengineered multiple pipelines and workflows, saving $10 Million in hardware costs• Personally removed one day of admin work/week/artist (x50 artists) by improving tools• Personally removed one day of debugging/week/artist (x50 artists) by improving procedures• Cumulatively increased artist productivity by over 40%, saving more than $5 Million in payroll costs on project• Personally developed a dozen tools and wrote over 40,000 lines of software• Worked as an Artist in various departments on high technical complexity film shots

Dec 1996 - Dec 1999

Project Manager

Center For Astrophysical Research In Antarctica

• Managed research project involving 20 people at 5 institutions including the South Pole• Participated in three expeditions to the South Pole as both scientific researcher and project manager• Personally responsible for system integration planning and system integration testing• Personally responsible for logistics incl. transport to South Pole via ski-equipped C-130 aircraft

Sep 1994 - Dec 1996
3 education records

Don Alvarez education

B.S., Electrical Engineering

Massachusetts Institute Of Technology

Ph.D., Physics

Princeton University

B.S., Physics

Massachusetts Institute Of Technology
FAQ

Frequently asked questions about Don Alvarez

Quick answers generated from the profile data available on this page.

What company does Don Alvarez work for?

Don Alvarez works for AI Technology Company.

What is Don Alvarez's role at AI Technology Company?

Don Alvarez is listed as CTO at AI Technology Company.

What is Don Alvarez's email address?

AeroLeads has found 1 work email signal at @mural.co for Don Alvarez at AI Technology Company.

Where is Don Alvarez based?

Don Alvarez is based in San Francisco Bay Area, United States while working with AI Technology Company.

What companies has Don Alvarez worked for?

Don Alvarez has worked for Ai Technology Company, Digitus, Mural, Rescan, and Accelerated Pictures.

How can I contact Don Alvarez?

You can use AeroLeads to view verified contact signals for Don Alvarez at AI Technology Company, including work email, phone, and LinkedIn data when available.

What schools did Don Alvarez attend?

Don Alvarez holds B.S., Electrical Engineering from Massachusetts Institute Of Technology.

What skills is Don Alvarez known for?

Don Alvarez is listed with skills including User Experience, Software Development, Strategy, Project Management, User Interface Design, Mobile Applications, Product Development, and Video Games.

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