Don Daglow Email and Phone Number
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Don Daglow is a pioneering game designer, writer, producer and studio GM who has worked on every generation of video game consoles, as well as online and mobile games. Teams have shipped over $1 billion in game products under Don's leadership. In addition to his personal game design projects he serves as an advisor to online, mobile, PC and console game teams. Daglow is one of three game makers (with John Carmack and Mike Morhaime) to receive both a Technical Emmy® Award (2008, for creating Neverwinter Nights) and a DICE Award (2002, Outstanding Achievement in Visual Engineering by Stormfront Studios for The Lord of the Rings: The Two Towers). The longest-serving active developer in the video games industry (1971 - present), Don produced two of the first three sports titles ever published by Electronic Arts. To date he has worked on over 100 games, including the Carmen Sandiego series, Earl Weaver Baseball, The Lord of the Rings, Madden NFL Football, NASCAR Racing, Neverwinter Nights, Prince of Persia, Sim City, the SSI "Gold Box" Dungeons & Dragons games, Tony La Russa Baseball, Intellivision Utopia, and World of Tanks. He also coined the terms "Console Wars" to describe the historic rivalries between the hardware makers, and "The Video Game Crash" to describe the collapse of the industry in 1983-84.As a writer and novelist, Don received a New Voices playwriting award from The National Endowment for the Arts, and twelve major independent book awards for his best-selling literary mystery novel, "The Fog Seller." Don is also the author of "Indie Games: From Dream to Delivery," an award-winning guide to developing, shipping and selling indie games. A 3-time Inc. 500 CEO, Don also serves as an Advisor to The Strong National Museum of Play (the largest games museum in the world), and as the volunteer President of The Academy of Interactive Arts & Sciences Foundation, the charitable wing of the Academy.Daglow has delivered keynotes and presentations at The Smithsonian Art Museum in Washington D.C., BAFTA in London, and at over 25 annual GDC conferences in San Francisco as well as GDCs in Cologne, London and Shanghai.
Academy Of Interactive Arts & Sciences Foundation
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Volunteer President, Aias FoundationAcademy Of Interactive Arts & Sciences FoundationCalifornia, United States -
Game Studio Advisor - Narrative Designer - Game DesignerDon Daglow 2008 - PresentI work with diverse game development teams across all major platforms, most often as an advisor on narrative design, game production, studio operations and general business strategy, as well as coaching CEOs and GMs in game studio management.
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AdvisorThe Strong 2009 - PresentRochester, New York, UsI build and facilitate links between The Strong National Museum of Play (a 501(c)(3) non-profit) and the games industry. I also advise the historians and curators at the Women in Games Archive and Exhibit, the World Video Game Hall of Fame and the International Center for the History of Electronic Games (all of which are part of The Strong Museum) as they carry out the critical mission of preserving the history of our industry and presenting its story in physical and online exhibits. ICHEG includes game libraries, functional vintage consoles and coin-op machines, historical artifacts and the working papers of key game designers and entire game development studios. In addition to its museum exhibits, The Strong maintains the Brian Sutton-Smith Library and Archives of Play, where scholars can conduct research and study its historical documents. The Strong preserves major sub-collections as diverse as a 7,000 game archive of Japanese language video games and the complete corporate archives of Atari's coin-op division. Prominent games industry figures whose papers and artifacts have been donated and are preserved here include Ralph Baer, Bill Budge, Dani Bunten, Don Daglow, Brian Fargo, Jerry Lawson, Jordan Mechner, Guy Welch, Ken Williams, Roberta Williams and Will Wright. -
Volunteer President, Aias FoundationAcademy Of Interactive Arts & Sciences Foundation 2011 - PresentLos Angeles, Ca, UsVolunteer position supporting the Academy Foundation, a 501(c)(3) non-profit that administers and awards scholarships for a diverse annual cohort of students planning careers in the games industry, including early-career professionals. The Foundation also provides mentor-scholar matches and other programs. -
Member, Aias Board Of DirectorsAcademy Of Interactive Arts & Sciences Foundation 2003 - 2011Los Angeles, Ca, UsElected to consecutive terms as Board Member by AIAS members (2003-2007, 2007-2011), then became the volunteer founding President of the AIAS Foundation, which awards scholarships and provides mentors and training programs to students and early-career professionals in the games industry. -
Best-Selling Author (Fiction & Non-Fiction)Independent 2015 - PresentFiction: The Fog Seller (2015), a literary mystery set in San Francisco, winner of 12 indie book prizes, including six "Best of the Year" book awards. Ranked on Amazon sales charts from 2016 to 2021.The Last One on the Run, a highly-rated literary/suspense novelette (2020), named a Finalist for Best Short Fiction of the Year in the Top Shelf Book Awards.Non-Fiction: Indie Games: From Dream to Delivery -- Winner, Kirkus Reviews "100 Best Indie Books of 2019"; Winner, 2019 Best Business Book of the Year Award (Entrepreneurship & Small Business), Independent Press Awards; Finalist, Best Careers Book of the Year, 2019 Foreword Indies Awards; Finalist, Best Careers Book of the Year, 2019, Next Generation Book Awards; Finalist, TopShelf Book Awards.
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Mentor / AdvisorFounders Space 2014 - PresentAdvise and mentor entrepreneurs and teams at the Founders Space accelerator, focusing on CEO Coaching, Product Development, Company Culture and Organizational Growth. Founders Space is dedicated to helping exceptionally talented entrepreneurs reach their full potential. Our goal is to nurture the brightest, most creative people from around the world and help them grow their startups, get funded and bring their unique visions to life.
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Member, Economic Development Advisory Committee (Volunteer)City Of Sausalito 2020 - PresentAppointed by the Sausalito City Council, now serving in second term on the committee. The Economic Development Advisory Committee gathers feedback from the community, develops ideas and provides input to the City on ways to enhance our recovery from the Coronavirus shutdowns and economic recession. -
Advisory Board MemberDevcom 2017 - PresentHürth, Nordrhein-Westfalen, DeDevcom is the game developers conference at Gamescom, the annual international games trade show and exhibition in Cologne, Germany, which drew a record 345,000 visitors last year. -
AdvisorGamesbeat Summit (Venturebeat) 2018 - Present
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SpeakerGame Developers Conference 1988 - 2024San Francisco, Ca, UsGDC Speaker for most of the years in San Francisco/Silicon Valley (I've missed a handful of iterations) since its inception. Have also spoken at international GDCs in the UK, Germany and China. -
AdvisorBit Fry Game Studios, Inc. 2014 - 2020Portsmouth, New Hampshire, UsBit Fry Game Studios, Inc. publishes the fast-paced sports game Ultimate Rivals: The Rink and the upcoming Ultimate Rivals: The Court. This ground-breaking new sports game franchise combines athletes across hockey, basketball, football, baseball, and soccer into a single officially licensed video game, a first in the industry. In “Ultimate Rivals: The Rink,” players choose from more than 50 superstar athletes to compete in exciting two-on-two hockey matches. Players can combine, for instance, Alex Ovechkin and Alex Morgan against De’Aaron Fox and Jose Altuve, or Skylar Diggins-Smith and Wayne Gretzky. Different combinations of heroes unlock unique ways to play and win against the AI or other gamers in online multiplayer matches. On the ice, the action is driven by players’ quick reflexes and brought to life with stylized visuals and immersive sound FX. Ultimate Rivals: The Rink was launched on 12/12/19, and is currently available exclusively on Apple Arcade across iPhone, iPad, Apple TV and Mac. Console and PC versions of the game are planned. -
President & CeoStormfront Studios Inc. 1988 - 2008UsHighlights: • Neverwinter Nights (Online) (1991-97) for PC, available on AOL. NWN was the first MMORPG with graphics in an era of text-only multiplayer RPG's, and received an Emmy Award in 2008 for paving the way for Ultima Online, Everquest and World of Warcraft.• Created first four annual PC versions of Madden NFL for EA Sports before production was taken over internally. Madden is the largest the largest EA Sports franchise in North America.• The Lord of the Rings: The Two Towers (2002) for PS2 and Xbox, published by EA, based on the Peter Jackson film from New Line Cinema. Winner of the DICE Award from the Academy of Interactive Arts & Sciences for Outstanding Achievement in Visual Engineering.• Created the NASCAR Racing franchise for EA Sports 1995-2001, for PlayStation, Nintendo 64 and PC, one of the three best-selling EA Sports titles of the 1990's• Byzantine: The Betrayal (1997) for PC, published by Discovery Channel. Winner of three International EMMA Awards, including the EMMA Gold Award for Excellence as the best software product (game or app) of the year.• Created Tony La Russa Baseball franchise (1991-97) for PC and Sega Genesis, Sports Game of the Year winner and the top-selling PC baseball franchise of the 1990's.* Spiderwick Chronicles (2008), based on the film from Paramount• Blood Wake (2001) Launch Title for Xbox, published by Microsoft Games..* Treasures of the Savage Frontier (1992) for PC and Amiga, published by SSI in the Gold Box D&D series• Gateway to the Savage Frontier (1991) for PC, C64 and Amiga, published by SSI in the Gold Box series• Lego My Style / My World (Two age levels) (2000) for PC and Mac, published by Lego • Starfire Soccer Challenge (1998) for PC and Mac, published by Purple Moon• Stronghold (1993) for PC, published by SSI• Eagle Eye Mysteries series (1993-94) for PC and Mac, published by Creative Wonders (EA Kids)• Quantum Space (Online) (1989-1992) for PC, Mac, Apple II, C64, available on AOL -
Executive Publisher, Entertainment & Education DivisionBroderbund Software Inc. 1987 - 1988• Served as Executive Publisher for Where in the World is Carmen Sandiego and Prince of Persia franchises and all other Broderbund entertainment and education titles. including:• Sim City, by Will Wright (1989) for Amiga, Mac, PC and C64, acquired initial distribution rights from new start-up Maxis• Prince of Persia (1989) for Apple II and C64, by Jordan Mechner• The Playroom (1991) for PC, by Leslie Grimm• Patton Strikes Back (1991) by Chris Crawford• Jam Session (1987) for Mac, by Steve Capps and Ed Bogas• Shufflepuck Cafe (1989) for Mac• Arcade Game Construction Kit (1989) for C64, by Mike Livesay• Centauri Alliance (1989) for Apple II and C64, by Michael Cranford• Masterword (1988) for PC and Apple II, first graphical game for AOL, by David Schroeder• Typhoon Thompson (1988) for Atari ST, by Danny Gorlin, with Art Direction by David Bunnett• Wings of Fury (1988) for Apple II, by Steve Waldo• Star Wars (1988) for Apple II, Mac, C64 and PC -- Acquired North American rights to coin-op game from Domark• Where in Europe is Carmen Sandiego (1988) for PC, Apple II and C64• Ancient Art of War at Sea (1987) for PC, by Dave Murry
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ProducerElectronic Arts 1983 - 1987Redwood City, Ca, Us -
Director, Intellivision Game DevelopmentMattel 1980 - 1983El Segundo, California, Us -
Adjunct Faculty MemberClaremont Graduate University 1976 - 1980Claremont, Ca, UsMaster Teacher and Instructor in the Masters Degree program in Education at Claremont Graduate University, preparing student teachers for service in multi-lingual and multicultural environments. For two years shared a classroom with Peter Drucker, after whom the Peter Drucker School of Management at CGU is now named. Also taught in-service programs in Southern California for school districts looking to enhance multicultural teaching programs. -
Bilingual Title Vii Public School Classroom TeacherCucamonga School District 1974 - 1980Bilingual teacher (English/Spanish) teaching grades 5-6 and then middle school Social Studies, English, ESL and Theatre. Programmed initial apps used by district in first wave of systems computerization in 1979. Also taught Spanish in the Adult Education program in the Claremont Unified School District. -
Game DesignerIndependent 1971 - 1980As a college student and teacher wrote computer games on mainframe computers as a hobby.
Don Daglow Education Details
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Pomona CollegeEmphasis In Writing (Playwriting) -
Claremont Graduate UniversityAnd Multicultural Education
Frequently Asked Questions about Don Daglow
What company does Don Daglow work for?
Don Daglow works for Academy Of Interactive Arts & Sciences Foundation
What is Don Daglow's role at the current company?
Don Daglow's current role is Volunteer President, AIAS Foundation.
What is Don Daglow's email address?
Don Daglow's email address is dd****@****ail.com
What schools did Don Daglow attend?
Don Daglow attended Pomona College, Claremont Graduate University.
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