Don Bui Email & Phone Number
@ea.com
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Who is Don Bui? Overview
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Don Bui is listed as Associate Technical Director on Lord of the Rings: Heroes of Middle Earth at Electronic Arts (EA), a with 5 employees, based in San Francisco Bay Area, United States. AeroLeads shows a work email signal at ea.com and a matched LinkedIn profile for Don Bui.
Don Bui previously worked as Associate Technical Director at Electronic Arts (Ea) and Senior Software Engineer at Electronic Arts (Ea). Don Bui holds Ba, Computer Arts, Human Computer Interaction from Uc San Diego.
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About Don Bui
Coding for a brighter future.
Listed skills include Game Development, Flash, Video Games, Actionscript, and 41 others.
Don Bui's current company
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Don Bui work experience
A career timeline built from the work history available for this profile.
Senior Software Engineer
Star Wars: Galaxy of Heroes- Client Lead and manager for the client feature engineering team- Collaborated with partners across the organization to help Galaxy of Heroes to become the most stable mobile game in EA Mobile's portfolio- Collaborated with production partners to refine preproduction processes to reduce found work and eliminate development cycle dependency blockers- Implemented many features alongside my staff
Lead Software Engineer
Star Wars: Commander- Technical Lead, responsible for the technical roadmap, defining engineering team processes, sharing technologies and learnings across the greater Disney organization, and handling live operations- Planned and scheduled the tech roadmap for 2018 resulting in almost zero overtime- Guided the engineering team to improve quality and reduce guest support tickets by 75%- Directly managed and mentored 3 engineers while leading an engineering team of 10- Had the honor of mentoring two engineers toward promotions- Engineering Mentor and hiring manager for the Disney Summer Internship Program 2015 and 2016 with 3 interns landing at AAA studios after the internship- Piloted initiative to empower the QA Department to take ownership of segments of the data integration tests which lead to a significant reduction in QA testing times- Primary point of contact for live operations for internal teams across Disney as well as external service providers- Collaborated with multiple disciplines and teams to schedule, architect, and execute features- Primary architect and roadmap planner for the Amazon port of Star Wars: Commander- Owner of 3rd party libraries and plugin implementations- Architected the core BI and Analytics systems for Star Wars:Commander- Implemented the crash reporting system used on multiple Disney titles- Architect of the in app purchase system later used in multiple titles across Disney- Worked with Apple to make Star Wars: Commander one of the first 5 games in the app store to support their promotion code API prior to it going public- Helped Google Play team debug an issue in their new promotion system API in time for the Force Awakens movie release marketing window- Lead the initiative to standardize in app purchase fraud analysis to ensure BI and final revenue data discrepancy was down below 2%
Senior Software Engineering
Kitchen Scramble- Client Lead on the mobile port- Managed two engineers- Architect of the multi platform build system. (Facebook, iOS, and Android)- Implemented a multi-resolution UI scaling system to support varying devices- Integrated ad networks and first party libraries- Implemented in app purchasesAlice In Wonderland: A New Champion- Client Lead on the project- Architected the first multi-platform release code base for the studio- Architected the tile map system, baked lighting system, and character outfitting system- Integrated ad networks and 3rd party libraries- Set the implementation standard for in app purchases that Disney still uses todayBotkin’s Hidden Cove- Architected and implemented the questing system and inventory system- Implemented social rewarding features- Worked alongside product and analytics teams to Implement BI analytics logging
Software Engineer
Gnometown- Re-architected the map system to allow for larger maps as the game matured- Implemented the hidden object mini game- Implemented new social features and ad based rewards- Tooling support for art and design teams- Supported live operationsTiki Resort- Implemented night and cycles into the game- Worked on a new island expansion- Bug fixes and supporting live operations- Supported the porting of the game to Facebook, Orkut, and MySpace- Supported sunsetting of the title
Associate Software Engineer
Treetopia- Implemented UI features for the game- Collaborated with the art team to solidify an efficient art and UI pipeline for a steady release cadence- Shipped the game in 24 working days
Graphic Artist And Software Developer
Developed physical and cognitive rehabilitation software using Flash, ActionScript, XML and the Nintendo Wii remote. Software is currently undergoing clinical trials with the National Institutes of Health (NIH) running on the Nintendo Wiii and on a Desktop PC.Modeling, texturing, and animating 3d models for virtual environments using 3D Studio Max. Models were placed into environments using the Quest 3D engine. These virtual environment were used to treat and diagnose Post-Traumatic Stress Disorder (PTSD) in military forces around the world. The PTSD treatment software is currently being used at 24 different military sites around the world.Shipped three titles and developing one title currently in beta.Designed conference covers for NATO's Wounds of War Conference as well as the Army Research Office: 2009 Beyond Brain Machine Interface Symposium.In charge of all DVD, brochure, as well as booklet designs and printing.
Graphic Artist And Flash Developer
Prepared artwork for web-based educational software and materials.Used ActionScript to create, scientifically accurate wave motion diagrams used at Harvard, MIT and University of Michigan and Stanford.http://earthguide.ucsd.edu/earthguide/diagrams/waves/swf/wave_wind.htmlWorked on educational suite to teach children about nature using Flash and other web-based mediums. Currently being used at the San Diego Unified School DistrictDiagrams and visualizations used on KQED’s Quest television special on charting the ocean floor.http://www.kqed.org/quest/television/view/595Developed the backbone architecture and beta front end to the Scripps Institute of Oceanography's Fish Library Browser. It is the first software in the world to allow scientists and researchers to compare phylogenetic relations between two fish species at the same time, in real-time, using a point-and-click user interface. All data was imported from SIO's MySQL database and imported with PHP into Flash for visualization.
Food Service Employee
Developed the backbone architecture and beta front end to the Scripps Institute of Oceanography's Fish Library Browser. It is the first software in the world to allow scientists and researchers to compare phylogenetic relations between two fish species at the same time, in real-time, using a point-and-click user interface. All data was imported from SIO's MySQL database and imported with PHP into Flash for visualization.; -Prepared food for customers-Ensured dining hall was kept sanitary
Office Clerk
Colleagues at Electronic Arts (EA)
Other employees you can reach at ea.com. View company contacts for 5 employees →
Hui Xiong
Colleague at Electronic Arts (Ea)Seattle, Washington, United States
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Elise Josephine Le
Colleague at Electronic Arts (Ea)San Francisco Bay Area, United States
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Venkatesh(Venki) Shivanna
Colleague at Electronic Arts (Ea)Austin, Texas, United States
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Zhai Di
Colleague at Electronic Arts (Ea)Beijing, China
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Anna Myers
Colleague at Electronic Arts (Ea)Portland, Oregon, United States
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Ava Bailey
Colleague at Electronic Arts (Ea)Greater Brisbane Area, Australia
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Munashe Maunga
Colleague at Electronic Arts (Ea)Zimbabwe
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Ghgh Thh
Colleague at Electronic Arts (Ea)Mountain View, California, United States
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Radu Frecateanu
Colleague at Electronic Arts (Ea)Bucharest, Romania
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EA
Emilio Andres Alvarez
Colleague at Electronic Arts (Ea)Ecuador
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Don Bui education
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Uc San Diego
Frequently asked questions about Don Bui
Quick answers generated from the profile data available on this page.
What company does Don Bui work for?
Don Bui works for Electronic Arts (EA).
What is Don Bui's role at Electronic Arts (EA)?
Don Bui is listed as Associate Technical Director on Lord of the Rings: Heroes of Middle Earth at Electronic Arts (EA).
What is Don Bui's email address?
AeroLeads has found 1 work email signal at @ea.com for Don Bui at Electronic Arts (EA).
Where is Don Bui based?
Don Bui is based in San Francisco Bay Area, United States while working with Electronic Arts (EA).
What companies has Don Bui worked for?
Don Bui has worked for Electronic Arts (Ea), Disney Consumer Products And Interactive, Disney Interactive, Playdom, and The Virtual Reality Medical Center.
Who are Don Bui's colleagues at Electronic Arts (EA)?
Don Bui's colleagues at Electronic Arts (EA) include Hui Xiong, Elise Josephine Le, Venkatesh(Venki) Shivanna, Zhai Di, and Anna Myers.
How can I contact Don Bui?
You can use AeroLeads to view verified contact signals for Don Bui at Electronic Arts (EA), including work email, phone, and LinkedIn data when available.
What schools did Don Bui attend?
Don Bui holds Ba, Computer Arts, Human Computer Interaction from Uc San Diego.
What skills is Don Bui known for?
Don Bui is listed with skills including Game Development, Flash, Video Games, Actionscript, Unity3D, User Interface, Css, and Mobile Applications.
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