Experience Designer Ii
• Spearheaded the end-to-end design of core features for The Sims 4 expansion pack, overseeing the process from player research in Miro and initial concept ideations to final in-game design and implementation.• Utilized Figma to create feature-specific components and update dynamic wireframes, conducting 24 usability tests to validate player motivations and iteratively refine designs based on user feedback and design reviews.• Partnered closely with engineering to integrate high-fidelity mockups including UI assets and animations, emphasizing technical feasibility and asset reusability to ensure a cohesive and performant visual experience across all features.• Directed the creation of over 100 icons, including 40 idea sketches for outsourcing and 40 in-house icons with Illustrator.• Enhanced component library workflows by optimizing Photoshop assets for improved efficiency in UI mockups, contributing to a 16% boost in team productivity.