Don Grey
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Don Grey Email & Phone Number

Senior Manager, Software Engineering at RiotGames at Riot Games
Location: Snohomish, Washington, United States 14 work roles 4 schools
2 work emails found @microsoft.com 14 phones found area 949, 657, 714, 713, 281, 408, and 650 LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 2 work emails · 14 phones

Work email d****@microsoft.com
Direct phone (949) ***-****
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Current company
Role
Senior Manager, Software Engineering at RiotGames
Location
Snohomish, Washington, United States

Who is Don Grey? Overview

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Quick answer

Don Grey is listed as Senior Manager, Software Engineering at RiotGames at Riot Games, based in Snohomish, Washington, United States. AeroLeads shows a work email signal at microsoft.com, phone signal with area code 949, 657, 714, 713, 281, 408, 650, and a matched LinkedIn profile for Don Grey.

Don Grey previously worked as Senior Manager, Software Engineering at Riot Games and Principal Software Engineering Lead at Microsoft. Don Grey holds Masters, Business Administration from Western Governors University.

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Email format at Riot Games

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{first}.{last}@microsoft.com
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AeroLeads found 2 current-domain work email signals for Don Grey. Compare company email patterns before reaching out.

Profile bio

About Don Grey

If you are looking for an extroverted engineering leader who is at ease talking with both technical and non technical people look no further. I have a history of improving teams engineering deliverables in performance, stability and output. I have extensive experience mentoring and leading both individual contributors and technical management. Where most people will band-aid over a problem I prefer to fix the underlying issues so that it does not have to be continuously addressed. I have been called a unicorn as I have the ability to flex between the technical and non-technical worlds.

Listed skills include Video Games, Game Development, Mmo, Scrum, and 22 others.

Current workplace

Don Grey's current company

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Riot Games
Riot Games
Senior Manager, Software Engineering at RiotGames
AeroLeads page
14 roles

Don Grey work experience

A career timeline built from the work history available for this profile.

Senior Manager, Software Engineering

Current

Los Angeles, Ca, Us

Mar 2022 - Present

Principal Software Engineering Lead

Redmond, Washington, Us

Lead Infrastructure engineering / Infrastructure Helpdesk and Productivity (Promotions, Disciplinary actions, Career Growth, Terminations).Responsible for Infrastructure tooling, Azure Pipelines and Build Farm.Champion resource allocation and justify the need for removal or increased headcount. Restructure the organization based on need which can include moving people around for best fit, creation, and removal of engineering groups.Document and model expected behavior for Operational Awareness of critical services and including incident response.Provided guidance, approval and direction while prioritizing or deflecting requests / randomizations from other teams and studio leadership.Champion processes which provide better studio support and provide better work life balance.Collaborate with other teams at Microsoft to increase scalability, stability and decrease number of outages and outage length.Team Decreased build times by 80 percent. Increased number of builds per week by over 100x.Tailor leadership style to situational needs: I practice Servant leadership when practical. Delegate when appropriate and provide direction, guidance, support, and deflection when necessary.Decreased turnover while increasing engineers’ happiness during critical crunch period.Fill critical missing roles to ensure smooth release including Build Engineer, Operations, and Site Reliability Engineer.

Sep 2019 - Mar 2022

Senior Engineering Manager

Irvine, Ca, Us

Lead Corporate Applications engineering personnel (Promotions, Disciplinary actions, Career Growth, Terminations).Responsible for reliability and performance of Corporate Application supported applications.Collaborate with other departments on resourcing, support and requirements for product implementations.Provide guidance on roadmap and long term strategic vision.Monitor, debug and resolve issues in test, production, staging and development environments for Corporate Applications supported products.Triage issues, delegating when necessary taking into account priority of the ticket as well as workload.Provide support, training and guidance for ServiceNow and Atlassian product engineering teams.Work with stakeholders and leads from other teams to resolve issues and provide technical guidance.Responsible and accountable for engineering deliverables stability, performance and output.Work directly with Activision on implementation, requirements and support of internally written Corporate Applications tools deployed to Activision.Work with QA to ensure high levels of quality and consistency across the portfolio through automated, manual and regression testing.

Dec 2017 - Sep 2019

Senior Engineering Manager, Site Reliability Engineering

Irvine, Ca, Us

Led the site reliability team responsible for game development support (Promotions, Disciplinary actions, Career Growth, Terminations).Collaborated with Game Team management on team vision, goals, and performance.Designed and implemented debugging tools to help with hard to resolve production issues.Created standards and training for tools and programming languages to improve the development skills of the site reliability team. Provided guidance for primarily operation focused system engineers to make the transition to creating automated tools.

Dec 2016 - Dec 2017

Group Technical Manager

Irvine, Ca, Us

Led 30+ Service Tech Engineers Globally in 4 locations (Promotions, Disciplinary actions, Career Growth, Terminations).Communicated with other Global Blizzard Leadership to implement plans based on feature requests, improvements and general feedback.Worked with production to ensure all projects are delivered on time and above quality goals.Worked with Site Operations Leads to handle Service Technologies site issues (build outs, procurement, budgets, resource planning).Was responsible for all aspects of Service Technologies Engineering deliverables (Performance, Reliability, Stability, Resilience, Timeliness, Architecture, Quality).Acted as leadership for Global Service Technologies when interfacing with Blizzard Leadership.Coordinated with other teams leadership to resolve issues that surface during normal operations as well as major infrastructure changes.Monitored, debugged and resolved issues in production, staging and development environments for internal applications.Responsible for strategic and tactical planning for all engineering initiatives (Roadmap, Budgeting, Personnel, Architecture).

Jul 2015 - Dec 2016

Senior Director Of Operations

San Francisco, Us

Set direction and strategies for Engineering, Operations, Information Technologies, and Quality Assurance to support organizational goals.Worked closely with Art, Design and Production groups to create consensus on milestones and time frames based on prioritization, technical requirements, and quality goals.Implemented processes and procedures to ensure organizational objectives.Developed plans for managing, improving, and retention of talent inside the organization.Worked closely with Finance to upgrade company network and to create plan for future upgrades to minimize downtime and potential problems.Handled recruitment, hiring and training of employees including performance appraisals, promotions, disciplinary actions, terminations and recognition.Handled all aspects of development operations from redesigning the server backend architecture, restructuring the database schema, to creating automation to build, deploy and log testing environments.Implemented major IT projects including re-configuring the corporate network in multiple regions, implementing VPN tunnel for cross regional communication, and creation of deployment tools used for management and deployment of hundreds of services.Launched Chronoblade in Korea on Android and iOS (#1 free to play, #4 paid)

Oct 2014 - Jun 2015

Site Operations Lead

Irvine, Ca, Us

Led Austin Corporate Applications personnel in Austin(Promotions, Disciplinary actions, Career Growth, Terminations)Communicated with Customer Service Leadership in multiple regions to gather actionable feedback on problems and delegate to engineers to implement resolution plan.Handled production duties for all Austin based project. (planning, risk management, timelines)Handled day to day operations of the Austin Service Technologies site (build outs, procurement, budgets, resource planning)Was responsible for Reliability and Performance of technology applications used by Customer service.Acted as leadership for Austin Corporate Applications when interfacing with Blizzard Austin Leadership for day to day questions.Communicated with Customer Service Leadership in multiple regions to gather actionable feedback on problems and delegate to engineers to implement resolution plan.Coordinated with other teams to resolve issues surfacing in internal applications.Monitored, debugged and resolved issues in production, staging and development environments for internal applications.Triaged issues, delegate to other people when necessary, taking into account priority of the ticket as well as workload.

Nov 2012 - Oct 2014

Reliability Engineer

Irvine, Ca, Us

Monitor, debug and resolve issues in production and development WoW / SC2 / Diablo 3 environments.Build, maintain and monitor build / automation environment using Linux, Windows and Macintosh.Coordinate with multiple teams to resolve cross platform issues regarding Battle.net infrastructure.Design, Create and maintain tools to automate commonly performed Reliability tasks.

Feb 2012 - Nov 2012

Software Engineer

Irvine, Ca, Us

Reengineered Diablo III / World of Warcraft /Battle.net build servers to new build server framework.Maintained, updated and improved build server framework .Coordinated with QA to ensure smooth release of games and patches.Implemented and maintained Coverity, Cruise and other systems to improve code quality.Supported pipeline and tools critical to content delivery, patching and installation.Fixed issues and added features to legacy games (Diablo II, Warcraft III, StarCraft).

Jan 2007 - Feb 2012

Biis Development Engineer

Irvine, Ca, Us

Re-Architected, implemented and maintained World of Warcraft build process. (Decreased build time from 8 hours to 2 hours).Maintained, updated and improved performance and reliability of Diablo III build process.Implemented Perforce, Subversion, Symbol Server, and other systems for development teams.Took ownership of Linux (RHEL) infrastructure, created IS processes and increased stability from average of 3 days uptime to 100+ days uptime.

Aug 2005 - Dec 2006

Systems Developer

Irvine, Ca, Us

Architected, implemented and maintained Diablo III build pipeline, automated build, test and distribution systems.Built tools to validate, import, test and get statistics of game assets.Consulted by Blizzard South BIIS Team to fix time critical issues.

Apr 2003 - Aug 2005

Senior It Specialist/Automation Engineer

Ebest Inc.

Worked on team of programmers to create web based applications.Created tools to automate build process and supported product release.Evaluated, planned, installed, and supported all corporate applications and servers.

Sep 2000 - Feb 2003

Development / Is Consultant

Paranet Consulting Services

Developed and created systems to automate redundant tasks.Created tools and applications based on need for IT, sales, and manufacturing.Evaluated, implemented, and extended functionality of systems as needed by worldwide sales force.

Mar 1998 - Sep 2000

Senior Systems Administrator

Compaq Computer Corporation

Led IS support for 300 person Communications Software at Compaq Northwest Crossing campus.Architected, planned, and supported rollout of 400 workstations and 100 BDCs to remote offices.Created tools and scripts to support IS team.

Dec 1995 - Feb 1998
4 education records

Don Grey education

Masters, Business Administration

Western Governors University

Bachelor Of Science - Bs, Software Development

Western Governors University

Associates Degree In Computer Languages, Computer Science

Irvine Valley College

Computer Science

The University Of Texas At Austin
FAQ

Frequently asked questions about Don Grey

Quick answers generated from the profile data available on this page.

What company does Don Grey work for?

Don Grey works for Riot Games.

What is Don Grey's role at Riot Games?

Don Grey is listed as Senior Manager, Software Engineering at RiotGames at Riot Games.

What is Don Grey's email address?

AeroLeads has found 2 work email signals at @microsoft.com for Don Grey at Riot Games.

What is Don Grey's phone number?

AeroLeads has found 14 phone signal(s) with area code 949, 657, 714, 713, 281, 408, 650 for Don Grey at Riot Games.

Where is Don Grey based?

Don Grey is based in Snohomish, Washington, United States while working with Riot Games.

What companies has Don Grey worked for?

Don Grey has worked for Riot Games, Microsoft, Blizzard Entertainment, Nway Inc., and Ebest Inc..

How can I contact Don Grey?

You can use AeroLeads to view verified contact signals for Don Grey at Riot Games, including work email, phone, and LinkedIn data when available.

What schools did Don Grey attend?

Don Grey holds Masters, Business Administration from Western Governors University.

What skills is Don Grey known for?

Don Grey is listed with skills including Video Games, Game Development, Mmo, Scrum, Subversion, C#, Linux, and C++.

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