Don Johnson Email & Phone Number
area 979
LinkedIn matched
Who is Don Johnson? Overview
A concise factual answer block for searchers comparing this professional profile.
Don Johnson is listed as Technical Artist at Bible X at Bible X Games, a company with 13 employees, based in Tooele, Utah, United States. AeroLeads shows phone signal with area code 979 and a matched LinkedIn profile for Don Johnson.
Don Johnson previously worked as Technical Artist at Bible X Games and Technical Artist at Truplay Games. Don Johnson holds Master'S Degree (Coursework Complete), Visualization Science from Texas A&M University.
Email format at Bible X Games
This section adds company-level context without repeating Don Johnson's masked contact details.
Review company-level records connected to Don Johnson before choosing the right outreach path.
About Don Johnson
Don Johnson is a Technical Artist at Bible X at Bible X Games. He possess expertise in visual effects, maya, mel, animation, texturing and 15 more skills.
Listed skills include Visual Effects, Maya, Mel, Animation, and 16 others.
Don Johnson's current company
Company context helps verify the profile and gives searchers a useful next step.
Don Johnson work experience
A career timeline built from the work history available for this profile.
Technical Artist
Current
Technical Artist
-Responsible for look development, final lighting, and optimization of games on device-Assisted artists with workflow and pipeline issues for content creation-Created shaders and effects (Shadergraph, VFX Graph and Unity)
Senior Technical Artist
-Responsible for look development, final lighting, and optimization of each game on device-Worked closely with graphics engineers and our art director to push the look of each game-Developed methods for bringing multiple lighting scenarios into one Unity scene-Assisted artists with workflow and pipeline issues for content creation-Created workflow tools.
Senior Technical Artist
Lead Lighting Artist And Senior Technical Artist
-Traveled to Tokyo (two months) to gain knowledge in several areas of the Fox Engine-Trained artists locally about the Fox Engine through tutorials and wiki pages-Responsible for final look and optimization of game levels, including lighting and weather-Created scripts (Lua) for both gameplay and tools to facilitate production-Debugged workflow and other.
Vfx Technical Artist (Army Of Two: The Devil'S Cartel)
-Created vfx, lighting and screen effects for cinematics and immersive gameplay-Integrated destruction animation from Maya into the Frostbite 2 game engine-Scripted optimization tools for particle system effects (Python)
Vfx Technical Artist (Medal Of Honor: Warfighter)
-Created vfx, lighting and screen effects for cinematics and immersive gameplay-Integrated destruction animation from Maya into the Frostbite 2 game engine-Scripted optimization tools for particle system effects (Python)
Cinematic Technical Artist (Command And Conquer: Generals 2)
-Created assets, levels, and lighting for in-game cinematics-Integrated a pipeline bringing animation from MotionBuilder into the Frostbite 2 game engine-Worked with engineering to push the Frostbite 2 engine for cinematic needs
Technical Director (Pixie Hollow Games, Planes)
-Created and scripted tools for production in modeling, lighting and rendering (Python, MEL)-Scripted a process to facilitate the stereoscopic conversion of monoscopic images (Maya, Python)-Reviewed and advised revisions to improve stereoscopic renders
Assistant Technical Director (Tangled, Tangled 3D)
-Initially hired into Look Development, and then subsequently given a unique joint appointment including two additional departments, Lighting and Monoscopic/Stereoscopic Shot Finaling-Created production tools and scripts in Python and proprietary APIs (DLight, XGen, Dendro)-Provided individual assistance to artists encountering user and setup errors-Set up.
Resident Technical Director (Toy Story 3D, Toy Story Ii 3D, Ratatouille 3D)
-Debugged rendering errors in converted code for models, shaders, and lighting (Renderman)-Created scripts to optimize the rendering of stereoscopic elements (Renderman, Python, Perl)-Finalized film composites for stereo (Renderman, Shake)-Converted flat elements to stereoscopic elements (Renderman, Shake)
Don Johnson education
Master'S Degree (Coursework Complete), Visualization Science
Bachelor'S Degree, Environmental Design
Frequently asked questions about Don Johnson
Quick answers generated from the profile data available on this page.
What company does Don Johnson work for?
Don Johnson works for Bible X Games.
What is Don Johnson's role at Bible X Games?
Don Johnson is listed as Technical Artist at Bible X at Bible X Games.
What is Don Johnson's phone number?
AeroLeads has found 2 phone signal(s) with area code 979 for Don Johnson at Bible X Games.
Where is Don Johnson based?
Don Johnson is based in Tooele, Utah, United States while working with Bible X Games.
What companies has Don Johnson worked for?
Don Johnson has worked for Bible X Games, Truplay Games, Niantic, Inc., Seismic Games (Acquired By Niantic, Inc.), and Kojima Productions Los Angeles.
How can I contact Don Johnson?
You can use AeroLeads to view verified contact signals for Don Johnson at Bible X Games, including work email, phone, and LinkedIn data when available.
What schools did Don Johnson attend?
Don Johnson holds Master'S Degree (Coursework Complete), Visualization Science from Texas A&M University.
What skills is Don Johnson known for?
Don Johnson is listed with skills including Visual Effects, Maya, Mel, Animation, Texturing, Renderman, Character Rigging, and Character Animation.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trial