Don Johnson Email and Phone Number
Don Johnson personal email
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Don Johnson phone numbers
Don Johnson is a Technical Artist at Bible X at Bible X Games. He possess expertise in visual effects, maya, mel, animation, texturing and 15 more skills.
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Bible X GamesMoss, Viken, Norway -
Technical ArtistBible X Games Mar 2024 - Present -
Technical ArtistTruplay Games Sep 2022 - Sep 2023Austin, Texas, Us-Responsible for look development, final lighting, and optimization of games on device-Assisted artists with workflow and pipeline issues for content creation-Created shaders and effects (Shadergraph, VFX Graph and Unity) -
Senior Technical ArtistNiantic, Inc. Jul 2018 - Jul 2022San Francisco, Ca, Us-Responsible for look development, final lighting, and optimization of each game on device-Worked closely with graphics engineers and our art director to push the look of each game-Developed methods for bringing multiple lighting scenarios into one Unity scene-Assisted artists with workflow and pipeline issues for content creation-Created workflow tools and optimized shaders -
Senior Technical ArtistSeismic Games (Acquired By Niantic, Inc.) Feb 2016 - Jul 2018
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Lead Lighting Artist And Senior Technical ArtistKojima Productions Los Angeles Nov 2012 - Nov 2015-Traveled to Tokyo (two months) to gain knowledge in several areas of the Fox Engine-Trained artists locally about the Fox Engine through tutorials and wiki pages-Responsible for final look and optimization of game levels, including lighting and weather-Created scripts (Lua) for both gameplay and tools to facilitate production-Debugged workflow and other issues for artists and programmers
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Vfx Technical Artist (Army Of Two: The Devil'S Cartel)Electronic Arts (Ea) Oct 2012 - Nov 2012Redwood City, Ca, Us-Created vfx, lighting and screen effects for cinematics and immersive gameplay-Integrated destruction animation from Maya into the Frostbite 2 game engine-Scripted optimization tools for particle system effects (Python) -
Vfx Technical Artist (Medal Of Honor: Warfighter)Electronic Arts (Ea) May 2012 - Oct 2012Redwood City, Ca, Us-Created vfx, lighting and screen effects for cinematics and immersive gameplay-Integrated destruction animation from Maya into the Frostbite 2 game engine-Scripted optimization tools for particle system effects (Python) -
Cinematic Technical Artist (Command And Conquer: Generals 2)Electronic Arts (Ea) Aug 2011 - Aug 2012Redwood City, Ca, Us-Created assets, levels, and lighting for in-game cinematics-Integrated a pipeline bringing animation from MotionBuilder into the Frostbite 2 game engine-Worked with engineering to push the Frostbite 2 engine for cinematic needs -
Technical Director (Pixie Hollow Games, Planes)Disneytoon Studios Oct 2010 - Aug 2011-Created and scripted tools for production in modeling, lighting and rendering (Python, MEL)-Scripted a process to facilitate the stereoscopic conversion of monoscopic images (Maya, Python)-Reviewed and advised revisions to improve stereoscopic renders
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Assistant Technical Director (Tangled, Tangled 3D)Walt Disney Animation Studios Jul 2009 - Oct 2010Burbank, Ca, Us-Initially hired into Look Development, and then subsequently given a unique joint appointment including two additional departments, Lighting and Monoscopic/Stereoscopic Shot Finaling-Created production tools and scripts in Python and proprietary APIs (DLight, XGen, Dendro)-Provided individual assistance to artists encountering user and setup errors-Set up shot lighting from master light rigs, then optimized the shot for rendering (Renderman)-Debugged and corrected shader, rendering, and lighting errors (Renderman)-Finalized film composites for mono and stereo (Renderman, Shake)-Converted flat elements to stereoscopic elements (Renderman, Shake)-Converted (and updated) artist tools written in MEL to Python -
Resident Technical Director (Toy Story 3D, Toy Story Ii 3D, Ratatouille 3D)Pixar Animation Studios Jul 2008 - Jul 2009Emeryville, California, Us-Debugged rendering errors in converted code for models, shaders, and lighting (Renderman)-Created scripts to optimize the rendering of stereoscopic elements (Renderman, Python, Perl)-Finalized film composites for stereo (Renderman, Shake)-Converted flat elements to stereoscopic elements (Renderman, Shake)
Don Johnson Skills
Don Johnson Education Details
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Texas A&M UniversityVisualization Science -
Texas A&M UniversityEnvironmental Design
Frequently Asked Questions about Don Johnson
What company does Don Johnson work for?
Don Johnson works for Bible X Games
What is Don Johnson's role at the current company?
Don Johnson's current role is Technical Artist at Bible X.
What is Don Johnson's email address?
Don Johnson's email address is go****@****ail.com
What is Don Johnson's direct phone number?
Don Johnson's direct phone number is +197949*****
What schools did Don Johnson attend?
Don Johnson attended Texas A&m University, Texas A&m University.
What skills is Don Johnson known for?
Don Johnson has skills like Visual Effects, Maya, Mel, Animation, Texturing, Renderman, Character Rigging, Character Animation, Look Development, Rigging, Nuke, Computer Animation.
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