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Over 20 years of international experience in both research and development with expertise in designing advanced and innovative solutions for Desktop, Internet/Cloud and Mobile Devices. Solutions incorporated HCUI/UX principles, Responsive Design, Artificial Intelligence, Machine Learning, and used hybrid Agile and Scrum methodologies within several industries (Entertainment, Licensing and Royalties, Finance and Treasury, Astrophysics, Biomedical Engineering, Robotics, Education, and Gaming (Casino, Social, and Mobile)).Experienced in creating Technology and Project/Product Roadmaps; using innovative data visualization techniques to communicate to multi-disciplinary teams new technological solutions/ideas, disruptive industry opportunities, as well as optimized recommendations for improved product efficiency that align with the business strategy and vision.Accomplished in mentoring and training teams, managing budgets, schedules, resources, and projects from conception to completion; analyzing business requirements; integrating business and development processes; providing specifications, whitepapers, and UML documentation.Adept at customizing software development and machine learning processes as well as creating hybrid Agile/Scrum methodologies in companies to improve the execution of software deliverables, all of which encompass best software engineering and DevOps practices, which lead to increased synergy between the business, products and people.
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CtoDependable Solutions Inc. Oct 2014 - PresentEl Segundo, Ca, Us• Manage Information Technology, Project Management and Software Development teams to help brand licensing operations automate their financial licensing processes and product approval procedures.• Create royalty system, product approval and trademark licensing application for use by multiple customers throughout the US, Australia, Spain, Sweden, Canada, France, United Kingdom, Finland, Netherlands and China.• Design and implement customized SDLC processes and hybrid methodologies to streamline software development. -
Director Software EngineeringCaesars Interactive Entertainment Inc. Jul 2013 - Jun 2014Las Vegas, Nevada, Us• Managed team of iOS, Flex, website and backend server engineers, project managers and QA engineers, interfaced to offshore European team to develop Caesars brand Poker product for real-play, satisfying USA regulatory requirements.• Created technology roadmap, innovative dependency diagrams and cross-functional physical Agile board for new WSOP features to provide multi-level visibility for all stakeholders and employees.• Designed and implemented new processes for Agile software development, release and deployment management, bug management lifecycle, change management, continuous integration, and supporting software systems.• Managed budget, project deliverables with cost and risk assessment, development strategy, employee hiring and performance assessments and career guidance. -
Sr Development Director, Central ServerElectronic Arts Jan 2013 - Jun 2013Redwood City, Ca, Us• Created and managed new server engineering team to develop centralized, reusable cloud technology (PaaS) for all new multi-player, asynchronous mobile and social games deployed on iOS, Android, Kindle, Nook devices and Facebook for EA All Play. • Provided sustainability of current technology and games (24/7) and implemented a strategy and project plan to migrate these games from Mayhem and Oracle technology to GAE and NoSQL technology stack, significantly reducing operating costs by 70%.• Created new game features with cost and risk analysis, and mitigation plan; provided Technology Roadmap, KPI’s and customized Agile process for each game team.• Worked closely with producers, artists, game designers, software engineers, offshore security, load testing teams, SQA, SQE, IT, Product Management and Marketing.• Promoted cross-functional communication across teams; provided conflict resolution, and provided career path guidance for employees. -
Senior Director, EngineeringSymantec Mar 2012 - Aug 2012San Jose, California, Us• Managed Development, QA, Program Management and Application Operations/Support onshore teams, multiple off-shore teams in India, Mexico, and the UK as well as 3rd Party Vendors to create multiple Cloud Archiving SaaS (Website and mobile) products.• Created new business/software products; provided Technology Roadmap, performance metrics and customized Scrum/Agile process for each Engineering team with innovative User Stories, Burndown/Burnup and Velocity charts.• Streamlined project deliverables, initiated test automation strategy for QA teams; provided feature cost estimation, risk analysis and mitigation; recommended corrective actions to ensure business requirements met quality, timeline, and budget.• Liaised with multiple stakeholders such as Customers, Sales, Client Services, Operations, Product Management and other software businesses within the company worldwide. -
Senior Director, Software EngineeringWms Gaming Feb 2007 - Aug 2011Las Vegas, Nv, Us• Designed PoC game Prototypes and new technologies for large-scale desktop, Internet, and mobile platforms utilizing .NET, Java and LAMP technologies; created SOA for cloud computing and adaptive network gaming solutions.• Created new business/software processes, and mashups customized to the company vision to align products and aid design; provided innovative Technology Roadmaps, and created new Scrum process with User Stories, Product Backlog, and Burndown charts for development teams.• Streamlined end-to-end processes, encompassing sales, marketing, and IT through research and development to commercialized product development, manufacturing, shipping and implementation of gaming products and systems.• Managed project deliverables, engineering teams (onshore and offshore), resources, and interaction with other departments, vendors, and clients; provided cost analysis; created release notes, analytical metrics and functional/technical requirements documentation. -
Vice President, Interactive TechnologiesGlobal Gaming League Aug 2005 - Oct 2006Us• Prototyped innovative applications (live widgets, Poker website, interactive gamer cards) for consumers and created SOA framework for web, desktop, and mobile devices using .NET, Java and LAMP technologies.• Designed and coded flash content for online gaming applications for Microsoft Media Center Edition (MCE), specifically for HDTV.• Interfaced with business partners (Intel, Microsoft and DISCover) to determine MCE product strategy, certification requirements, capture business requirements and secure $5M in venture capital funding from Intel Capital.• Managed team of engineers and gamers; created engineering procedures, Technology Roadmap, and introduced eXtreme Programming/Agile methodology with Use Cases and other UML diagrams into SDLC process. -
Vice President, EngineeringDataapp Apr 2005 - Jul 2005• Designed and developed database and application architecture for CONRAD™ product suite for the hospitality and convention center industries; managed team of developers.• Provided proof-of-concept prototypes, including development, testing and deployment strategies to mobile devices (e.g. Mobile Phone, PDA, and Tablet PC) and emulators.• Interacted with clients to determine business requirements, defined design specifications, resolved any API integration issues to 3rd party components and recommended complimentary vendor solutions. -
Technical ConsultantCounterpoint Systems - A Vistex Company Sep 2004 - Mar 2005Hoffman Estates, Illinois, Us• Designed Web application and database architecture for music publishing solutions using IBM Rational SOA and WebSphere.• Interfaced with global clients (Sony and FOX) to acquire business requirements and to provide prototype demonstrations, whitepapers, project management plans, architecture models, technical specifications, technology recommendations and UML documents.• Created innovative internet software solutions for entertainment businesses to manage music and movies royalties and licensing fees. -
Vice President, Product EngineeringPlx Systems Mar 2002 - Aug 2004Us• Managed budgets, schedules, engineering requirements and resources to provide cost effective and efficient methods of attaining financial and operational goals.• Developed GUI, logical and physical n-tiered enterprise solution architecture for internet and desktop music royalties and publishing products; created Use Cases, and technical specifications for both engineering team and clients.• Interacted with entertainment clients throughout entire SDLC (acquiring business requirements, defining design specifications, gathering user-feedback, and addressing any post-implementation issues and future requirements).
Donna Ward Skills
Donna Ward Education Details
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University Of CanterburyElectrical & Electronic Engineering -
University Of CanterburyAstronomy -
University Of CanterburyPhysics/Mathematics -
Lake Forest Graduate School Of ManagementCoaching For Performance -
Lake Forest Graduate School Of Management& Iii -
University Of The Arts LondonIntroduction To Softimage 3D -
University Of The Arts LondonAnd Photography)
Frequently Asked Questions about Donna Ward
What company does Donna Ward work for?
Donna Ward works for Dependable Solutions Inc.
What is Donna Ward's role at the current company?
Donna Ward's current role is CTO, Dependable Solutions Inc..
What is Donna Ward's email address?
Donna Ward's email address is do****@****ons.net
What is Donna Ward's direct phone number?
Donna Ward's direct phone number is +142421*****
What schools did Donna Ward attend?
Donna Ward attended University Of Canterbury, University Of Canterbury, University Of Canterbury, Lake Forest Graduate School Of Management, Lake Forest Graduate School Of Management, University Of The Arts London, University Of The Arts London.
What skills is Donna Ward known for?
Donna Ward has skills like Scrum, Software Development, Agile Methodologies, Product Management, Mobile Devices, Management, Software Engineering, Quality Assurance, Web Applications, Game Development, Software Development Life Cycle, Video Games.
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