I have over two decades of extensive game industry experience on innovative titles produced by top-tier companies from around the world: the majority of time working in lead or director roles in almost every creative aspect of production. I have conceived, executed, and directed storytelling efforts for development cycles ranging from indie mobile endeavors to $10+ billion franchises, and work to always create a welcoming and inclusive environment where all ideas are heard and considered, so the best future for the project can become a reality. My greatest passion is crafting rich, character-driven AAA stories built on a foundation of universally dramatic arcs and themes.CORE SKILLS:Writer Rooms Story StructureScreenwritingStory Reviews & EditingBranching NarrativesNarrative DesignWorld BuildingEnvironmental StorytellingTreatmentsStory BiblesCharacter BiographiesDialogTone MappingDesign DocumentsPitchingCasting Directing ActorsMission DesignTOOLS & TECHNOLOGIES:Final DraftFade InScrivenerInkyWinMergePhotoshopPremiereUnrealCryEngineGoogle DocsGoogle SheetsExcel Macros (Simple) JiraTrelloGAME GENRE EXPERIENCE:Third Person Action-AdventureMMORPGFirst-Person ShooterCombatRacingSportsInteractive FictionLife Simulation
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WriterVirtuosSammamish, Wa, Us -
Founder And Principal WriterNitro Entertainment Jan 2018 - Present• Provide freelance writing and narrative service for gaming and entertainment.
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Narrative DesignerYotta Games Jul 2021 - Jul 2024Shanghai, China• Revitalized the main story to mesh Western player fantasy, story plot points, game loop, economy, and special events, all via a remote writer’s room, over a 7-month timeframe. • Developed 40+ fantasy-driven character side quests from concept to final draft, delivering 12–25-page finished screenplays within 2-3 days.• Improved dozens of coworkers’ drafts with a 1-day turnaround for edits and notes. -
Lead WriterYour Story Interactive May 2020 - Apr 2021Chișinău, Moldova• Led and wrote as part of an agile team developing a high-quality interactive story app with immense branching narratives.• Designed the Story Design template and a spreadsheet for tracking dozens of variables across chapters.• Consistently wrote at a ~10,000 words per week pace on creative writing tasks.• Achieved a 94% score on user survey measuring entertainment value and player retention. -
Lead WriterRemedy Entertainment Plc Jan 2018 - Jan 2020Espoo, Uusimaa, Finland• Collaborated with an 8-person narrative team developing stories in the CrossFire universe aimed at an audience of ~6 million concurrent players. • Fostered team clarity, communication, and transparency via a public and evolving narrative wall.• Mapped out an MCU-like game progression over decades and potential film and television spin-offs to expand the Crossfire universe into Western markets. -
Senior WriterWargaming May 2014 - Aug 2017Redmond, Wa• Co-wrote extensive worldbuilding and lore wiki as the backbone of the $11 billion World of Tanks franchise and the driving force for future new media revenue streams.• Collaborated on video production shoots as a production assistant, as an endeavor to promote player attachment to the real-world history connected to the game. -
Lead WriterAirtight Games May 2011 - Apr 2014Redmond, Washington, United States• Collaborated with Square Enix Creative Director to write screenplay for Murdered: Soul Suspect.• Managed two writers and coordinated daily with the Narrative Designer and Cinematic Director to ensure continuity and a compelling gaming experience.• Designed Excel tools for visualizing the user experience and status of all dialogs, improving project effectiveness, transparency, and scheduling.• Primary narrative representative at all VO shoots, reinforcing directing decisions and facilitating rewrites.• Worked closely with cinematic directors to steer casting and cinematic editing to elicit audience emotion.
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WriterAirtight Games Jun 2010 - Apr 2011Redmond, Washington, United States• Revamped the story outline to 50% of its original length, without sacrificing events or impact.• Focused on improving the severity of positive and negative story events to heighten player engagement.
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Environment Art Outsource ManagerAirtight Games Mar 2008 - May 2010
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Lead Environment ArtistSony Online Entertainment 2007 - 2008 -
Art DirectorWildtangent Jul 2006 - Sep 2006 -
Turn 10 Studios - Forza Senior Environment ArtistMicrosoft Nov 2005 - Jul 2006 -
Art LeadLifesim Feb 2005 - Nov 2005
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Art DirectorSierra Online Oct 2002 - Aug 2004 -
Lead Animator, Lead Character Aritst, ArtistSierra Online Oct 1996 - Oct 2002
Doug Van Horne Education Details
Frequently Asked Questions about Doug Van Horne
What company does Doug Van Horne work for?
Doug Van Horne works for Virtuos
What is Doug Van Horne's role at the current company?
Doug Van Horne's current role is Writer.
What schools did Doug Van Horne attend?
Doug Van Horne attended Western Washington University.
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