Doug Warren

Doug Warren Email and Phone Number

Director of Software Engineering at Wizards of the Coast @ Wizards of the Coast
Doug Warren's Location
Bothell, Washington, United States, United States
About Doug Warren

Provides technical leadership bridging the gap between business needs and engineering implementation.

Doug Warren's Current Company Details
Wizards of the Coast

Wizards Of The Coast

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Director of Software Engineering at Wizards of the Coast
Doug Warren Work Experience Details
  • Wizards Of The Coast
    Director Of Software Engineering
    Wizards Of The Coast Jun 2019 - Present
    Bellevue, Washington, Us
  • King
    Director Of Zentech (Director Of Technology)
    King Feb 2015 - Apr 2019
    Stockholm, Se
    Led and directed multidisciplinary employees in 8 subteams (DevOps, QA, Platform, Databases, Build/Test Infrastructure, Game Engine, Technical Artists, Tools). Oversaw annual budget of (avg.) $11M.Ran services via public/private cloud hosting on Kubernetes (AWS, GCP).Performed cost optimizations. Transitioned projects to the cloud and/or in-house datacenters.Integrated Seattle organization into global King technical organization. Collaboratively maintained technical backlog for local teams with remote Product Owners and other technical teams on the same projects.Assessed team performance styles; transitioned teams to Scrum and Kanban accordingly.Led engineering for a distributed real-time synchronous multi-player Action RPG game.
  • King
    Technical Director
    King Jun 2014 - Dec 2015
    Stockholm, Se
    Line-managed 20 full-stack client and server developers. Recruited, hired, set performance objectives; implemented Personal Improvement Plans as necessary.Ported iOS-native games to Android and Windows (UWP, Steam).Acted as Product Owner for local teams. Maintained tech-stack vision and roadmap; kept well-groomed backlog; determined acceptance criteria for User Stories.Introduced continuous integration/continuous test pipeline (4 platforms, ~50 machines).Optimized performance and scaled back-end for +500,000 concurrent users.Gave technical presentations at internal offsite summits.Promoted to Director of ZenTech, December 2015.
  • Z2
    Technical Lead - Platform
    Z2 Jul 2012 - Jun 2014
    Directed 15 full-stack engineers (network layer, server backend, database infrastructure).Rewrote and rearchitected ETL system (+200M events / day).Organized teams; enabled and encouraged proper use of test-driven development and unit tests for all bug regressions. Effected cultural shift.Transitioned team from ad hoc bug repair to release-focused Agile/Scrum project management.Work with cross-team Producers and Project Owners/Program Managers. Introduced requirements-based approach to defining technical solutions.Promoted to Technical Director, June 2014.
  • Monolith Productions
    Sr. Software Engineer
    Monolith Productions Apr 2006 - Jul 2012
    Kirkland, Wa, Us
    Architected and developed online, matchmaking, and networking systems for 4 games plus DLC.Worked with third-party providers; ensured on-time delivery of technical milestones.
  • Sony Online Entertainment
    Lead Software Engineer
    Sony Online Entertainment Jul 2005 - Apr 2006
    San Diego, Ca, Us
    Managed team of 10 developers. Led project to port PC MMO to the PS3.Re-architected client and server systems; enabled interface with SOE backend and billing systems. Met 30-day deadline.Developed actor-based multi-server AI in Unreal.
  • Monolith
    Lead Software Engineer
    Monolith Dec 2003 - Jul 2005
    Kirkland, Wa, Us
    Managed 15 developers.Optimized game server performance; decreased overall CPU cost by 50%.Implemented tutorial, quest module, and quest scripting system.
  • Electronic Arts
    Senior Technical Architect
    Electronic Arts Apr 2000 - Oct 2003
    Redwood City, Ca, Us
    Designed and implemented Enterprise System Management solution for a Fortune 500 company.
  • Sprint Paranet
    Technical Solutions Consultant
    Sprint Paranet Mar 1999 - Apr 2000
    Overland Park, Kansas, Us
    Managed cross-functional team of 15 developers and system administrators.Designed live SLA escalation policy for entire organization.

Doug Warren Skills

Technical Staff Management High Availability Cross Platform Development Scalability Enterprise Architecture System Design Ios Development Game Development Video Games Game Design Agile Methodologies Agile Scrum Test Driven Development Testing It Management Cloud Computing Project Management Software Development Life Cycle Integration It Strategy Programming Java C# Android Objective C C++ Linux Python Docker Products Amazon Web Services Google Cloud Platform Software As A Service Google Cloud Platform Technical Leadership Management Leadership Cross Functional Team Leadership Unity3d Devops Multiplayer Kubernetes Apache Zookeeper Redis Cloud Computing Iaas Freemium Social Games Ruby Mmo Gameplay Xbox 360 Ps3 Network Programming Scripting Online Gaming Gameplay Programming Lua Console Game Programming Mobile Games Computer Games Html Casual Games Directx C Actionscript Chef Puppet Perforce Xbox

Doug Warren Education Details

  • Stony Brook University
    Stony Brook University
    Computer Science

Frequently Asked Questions about Doug Warren

What company does Doug Warren work for?

Doug Warren works for Wizards Of The Coast

What is Doug Warren's role at the current company?

Doug Warren's current role is Director of Software Engineering at Wizards of the Coast.

What is Doug Warren's email address?

Doug Warren's email address is do****@****ail.com

What is Doug Warren's direct phone number?

Doug Warren's direct phone number is +142531*****

What schools did Doug Warren attend?

Doug Warren attended Stony Brook University.

What are some of Doug Warren's interests?

Doug Warren has interest in Johnny Cash, Dailyburn, The Killers (Band), Green Day (Band), Npr, Mafia Wars, Plants Vs, Firefly (Tv Series), How I Met Your Mother (Tv Series), Dragon Age.

What skills is Doug Warren known for?

Doug Warren has skills like Technical Staff Management, High Availability, Cross Platform Development, Scalability, Enterprise Architecture, System Design, Ios Development, Game Development, Video Games, Game Design, Agile Methodologies, Agile.

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