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My name is Doug Hogan. I’m a Creative Technologist and VFX Professional with 18 years of experience across the Entertainment, Advertising, and Education industries. I’ve worked on a bunch of feature films, contributed to theme park media installations, been on set for major advertising projects, and—yes—I can also code! With this diverse experience, I really bring a lot to the table.Oh, and I’m colorblind—yep, Recruiters, I’m THAT good. Luckily, I have a pair of high-tech glasses that help with that too!So, what is a Creative Technologist? Honestly, it changes every day in this industry, and that’s why I love it. Right now, it’s a lot about AI, Virtual Production, custom and secure LLMs, and GenAI workflows. But if I had to sum it up, I’d say I’m an adaptable problem solver who’s made a career out of finding solutions. I use a wide range of technical tools to tackle tough challenges for my clients, and if I can solve it with off-the-shelf tools, great! If not, well then I’ll build them from scratch.As a VFX professional, I’m not afraid to explore the unknown or say those magic words: “I don’t know. Let’s find out.” I believe in the power of kindness in the workplace and love mentoring those who need a little guidance. I’m passionate about teaching CG and have taught at major universities and online platforms like fxphd and Pluralsight. It’s such a privilege to watch other artists grow!Outside of work, I’m an avid rock climber and runner (covering 1,235 miles last year), a coach—whether for VFX careers or 4th-grade girls’ basketball (Go 'Scarlet Fire'!)—and a VFX community organizer. I resurrected "VFXTalk" during the 2024 industry strikes as a safe, online space for other digital artists of all skill levels to learn and grow, just like I had when I started my career. Now almost 1.5k members strong!My name is Doug Hogan, and I’m ready to help you solve your next big challenge. Let’s chat!
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Course InstructorActionvfxWylie, Tx, Us -
Creative TechnologistGroove Jones Dec 2024 - PresentDallas, Texas, UsAs a Creative Technologist, I leverage my expertise in traditional VFX/CG pipelines to develop and implement innovative technology solutions that address complex business and creative challenges. Collaborating with creative and technical teams, I utilize expertise in AI, AR/VR, and UX design to create prototypes and refine project solutions, ensuring functionality, efficiency, utility, and high-quality delivery of digital and interactive projects. By staying up to date with the latest trends and advancements in AI, CG/VFX, and AR/VR I integrate new technologies into creative workflows, building a bridge to offer advanced technological solutions to team members and stakeholders across the company. -
InstructorFxphd Aug 2024 - PresentAustralia, OoNuke compositing instructor, I designed an online tutorial series called “The Nuke Unfiltered Series” for their online training.Currently producing a total of 10 different courses, covering over 50 hours of content, covering various topics of compositing inside The Foundry’s Nuke compositing software suite. -
Guest LecturerTexas A&M University Aug 2024 - PresentCollege Station, Tx, UsProvided critcal advice on designing and teaching the course “Beginning Digital Compositing with Nuke”.Co-authored the syllabus, designed four student projects, and provided the CG demonstration materials.Produced testing materials and class lectures to cover various knowledge of Digital Compositing in Nuke. -
Founder & AdminVfxtalk Feb 2024 - PresentRelaunched a VFX community as a free Discord to help visual effects artists build connections, provide mental health outlets, and develop new skills during a challenging time in the industry. -
Freelance CompositorDugco Group Jan 2016 - PresentVFX Professional services for various clients and brands that include:DisneyOakley SunglassesSamsungMarvelAmazonNetflixWarner Bros. AnimationMikros AnimationTao FilmsRiot GamesUniversal StudiosParamount StudiosMicrosoftFordIntelSony PlaystationBrazen AnimationGracie Films (Simpsons)GMShinolaFord MotorsMitsubishi -
Creative TechnologistCheil North America Mar 2024 - Oct 2024New York, Ny, UsPromoted from VFX Supervisor to Creative Technologist, focusing on AI business solutions, innovation in GenAI, as well as Virtual Production workflows. Spearheaded projects to drive progress for strategic business solutions using advanced R&D, including ethically customized brand aware AI Solutions (LLMs), CG, AR/VR, GenAI, Experiential, and Video needs.Constructed a secure offline custom LLM machine for a large multi-national corporation using off the shelf parts and open-source solutions to power business insights and team efficiencies. Running a 70 billion parameter model and trained on proven client metrics and product performance analytics to drive high level decisions.Assembled a team and developed a real-time inertial based motion capture and green screen stage for a weekly live commerce show (LVC). This involved Blackmagic camera tracking, real-time live footage compositing with background environments in Unreal Engine, and implementing a real-time custom metahuman with full body, hands, and facial motion capture for live interaction with the hosts.Constructed and Supervised a live video wall for a commercial shoot involving driving scenes that played stock city plates which were rendered in Unreal Engine.Collaborated with the Head of Technology and the GCD to enhance offerings and push digital boundaries.Spearheaded special projects including Motion Capture, Virtual Production techniques, Custom LLMs, and GenAI. -
Vfx SupervisorCheil North America Jul 2021 - Apr 2024New York, Ny, UsAs VFX Supervisor I worked under the agency Group Creative Director to lead and expanded the CG team, developed custom CG assets and coded critical pipeline tools for both modern and traditional studio workflows. -
Compositing & Matte Painting SupervisorReel Fx Feb 2016 - Jul 2021Dallas, Tx, UsLed two specialized teams in Matte Painting and Compositing under the supervision of the VFX Supervisor, collaborating closely with Lighting Supervisors.Contributed to the development of Nuke toolsets for the feature pipeline, enhancing python tools and gizmos while documenting both Compositing techniques and Matte Painting workflows for team training.My strong eye for detail has proven essential in executing advanced compositing operations, including color correction, 3D compositions, complex rotoscoping, and specialized effects to establish the project's visual style.Ensured high-quality visual delivery by creating best practices for artists and technical pipeline solutions to ensure seamless integration of elements across the project, while meeting rigorous production standards and meeting tight deadlines. -
Lead Lighter And CompositorReel Fx Dec 2009 - Feb 2016Dallas, Tx, UsCreated and fine-tuned lighting for use in the production of live-action and fully CG projects.Worked under the supervision of the VFX Supervisor and in partnership with Lighting Supervisors.Responsible for leading a team of artists in both lighting and compositing disciplines. -
Nuke Compositing InstructorPluralsight May 2013 - Jul 2016Draper, Ut, UsOnce a quarter I helped the Content Producers at Pluralsight develop new courses focusing on the advanced Lighting and Compositing side of the Artistic 3D pipeline. I was then responsible for outlining a course that I found exciting, pitching that idea to their upper management with supporting materials, and then produced a series of tutorials covering the details of that topic. -
Lead CompositorSpeedshape Apr 2007 - Dec 2009Birmingham, Mi, UsFull-time Nuke Compositor. Working with clients and brands such as GM, Saturn, Bush Beans, Cadillac, Ford, and Hummer to name a few.Established with fellow Leads a Compositing pipeline standard for the studio.Cross trained artists in Compositing theory and Nuke.Wrote a library of plugins, in both tcl and python, for artistic and production needs. -
CompositorStudio Virtuel Concept Jan 2007 - Feb 2007Worked freelance as a Compositor for S.V.C. in Ottawa, QB on the stereoscopic IMAX film 'Dinosaurs: Giants of Patagonia'.* 2007 VES Awards: 'Dinosaurs 3D - Giants Of Patagonia' (Nominated for Outstanding Visual Effects in a Special Venue Project)
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Visual Effects Supervisor / Digital ArtistSymposium Productions Jul 2006 - Nov 2006Visual Effects Supervisor / Compositor at Symposium Productions. Contracted for the feature film 'Baby Blues'.
Doug Hogan Skills
Doug Hogan Education Details
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Savannah College Of Art And DesignFilm And Television
Frequently Asked Questions about Doug Hogan
What company does Doug Hogan work for?
Doug Hogan works for Actionvfx
What is Doug Hogan's role at the current company?
Doug Hogan's current role is Course Instructor.
What is Doug Hogan's email address?
Doug Hogan's email address is do****@****gan.com
What is Doug Hogan's direct phone number?
Doug Hogan's direct phone number is +121497*****
What schools did Doug Hogan attend?
Doug Hogan attended Savannah College Of Art And Design.
What skills is Doug Hogan known for?
Doug Hogan has skills like Nuke, Compositing, Visual Effects, Maya, Lighting, Rotoscoping, Digital Compositing, Feature Films, Film, Stereoscopic, Autocad, Rendering.
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