Douglas Saylor
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Douglas Saylor Email & Phone Number

Distinguished Scientist and Director for Artificial Intelligence and Machine Learning at NVIDIA
Location: Austin, Texas, United States 8 work roles 1 school
1 work email found @nvidia.com 5 phones found area 610 and 408 LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 5 phones

Work email d****@nvidia.com
Direct phone (610) ***-****
LinkedIn Profile matched
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Current company
Role
Distinguished Scientist and Director for Artificial Intelligence and Machine Learning
Location
Austin, Texas, United States

Who is Douglas Saylor? Overview

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Quick answer

Douglas Saylor is listed as Distinguished Scientist and Director for Artificial Intelligence and Machine Learning at NVIDIA, based in Austin, Texas, United States. AeroLeads shows a work email signal at nvidia.com, phone signal with area code 610, 408, and a matched LinkedIn profile for Douglas Saylor.

Douglas Saylor previously worked as Principal Scientist and Senior Member of Technical Staff at Nvidia and Principal Scientist and Senior Member of Technical Staff at Freescale. Douglas Saylor holds Math & Computer Science from Indiana University Bloomington.

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{first_initial}{last}@nvidia.com
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Profile bio

About Douglas Saylor

Decades of research in artificial intelligence and machine learning. Designing and implementing solutions spanning many areas; specializing in reinforcement learning and evolutionary algorithms.Decades of experience designing and implementing compilers, linkers, assemblers, and custom embedded operating systems. Specializing in compiler architecture, optimizations, and language design for high performance computing and embedded operating systems.Extremely well-versed in the gaming industry, having designed the compilers for Nintendo and previous generations of Sony Playstations. Adept at embedded system design and tools, having designed and implemented a wide array of mission critical systems. Examples include submarine long range communication, base-station satellite tracking systems, airport runway de-icing systems, and seismographs designed for analysis of explosives. Experienced in automotive software for both real time and desktop applications such as adaptive engine management and custom computational fluid dynamics analysis software.Extremely proficient in algorithm design, modeling and analysis.Fluent in Julia, Scheme, LISP, C, C++, Python and many assembly languages.

Listed skills include Computer Architecture, Lisp, Arm, C, and 20 others.

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NVIDIA
Nvidia
Distinguished Scientist and Director for Artificial Intelligence and Machine Learning
Santa Clara, CA
Website
AeroLeads page
8 roles · 27 years

Douglas Saylor work experience

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Distinguished Scientist And Director For Artificial Intelligence And Machine Learning

Current

Santa Clara, Ca, Us

Leading a research team exploring machine learning and applied artificial intelligence.

Jun 2022 - Present

Principal Scientist And Senior Member Of Technical Staff

Santa Clara, Ca, Us

Principal Architect of Compilers and Development tools.Team lead, Tegra ARM compiler: Implementing optimizations and functionality for new architectures with LLVM and GCC ARM compilers.Team Lead for Optimization: Implementing global, local, and profile-guided optimizations coupled with machine learning. Instrumental in design of Agile project management methods used for the entire compiler organization.One of the primary architects of the driver compiler ABI.Founding member of the PTX standards committee. Principal CUDA compiler architect

Principal Scientist And Senior Member Of Technical Staff

Austin, Texas, Us

The principal games compiler architect for PowerPC, MIPS, and ARM leading a geographically diverse team. Designed new state of the art inter-procedural alias analysis for all new Freescale compilers. Prototyped in LISP, implementing in C++. Designed and Implemented the Freescale's Playstation 3 and PSP compilers. Implemented the PowerPC based Nintendo Wii and GAMECUBE compilers. Designed and implemented the PowerPC compiler's SIMD language extensions. Enhanced all aspects of compiler technology including instruction selection, scalar optimizations, alias analysis, and run-time math and OS libraries. The Wii and GAMECUBE compilers ship with the Nintendo developer kit and are also used in-house to develop the respective operating systems. Re-architected the 64bit intrinsic math for the Mac OS and embedded compilers yielding substantial performance gains. Authored the original E500 Compiler, Embedded Application Binary Interface (EABI) and Programming Interface Model (PIM). Re-architected the Sony PlayStation 2 MIPS compiler, greatly improving alias analysis, peephole optimization, value numbering, copy propagation, and the GCC inline assembler compatibility. Implemented new processes and standards that led to a sharp reduction in the number of defects released to production, as well as the largest reduction in outstanding defects in the history of the team.Designed the Farscape compiler architecture for Nintendo and Sony game compilers - became the default compiler architecture for many Freescale compiler.

2003 - 2007 ~4 yrs

Principal Computer Scientist

Chicago, Illinois, Us

2000 - 2006 ~6 yrs

Senior Computer Scientist

Larcor

Designed real-time embedded operating systems for new seismic analysis hardware. Assisted in design of digital circuitry including CPU glue logic, memory, communication, and mass storage interfaces. Developed Windows and Linux software to analyze seismic data. Designed and mathematically modeled custom digital filters, compression, encryption, communication, and operating system scheduler using Maple and Mathematica. Represented LarCor at trade shows to present latest developments.

Dec 1995 - Feb 2000

Senior Computer Scientist

Environmental Technology, Inc.

Designed and implemented compilers and assemblers for several embedded processors. Designed, prototyped, and debugged software and hardware for the Everlert-II and GPS-3 Seismographs. Designed and implemented communications protocols for internal multiprocessor and external cellular communications. Designed, mathematically modeled, and implemented custom digital filters, encryption, and compression algorithms for real-time data. Developed the premier software for analysis of seismic data hosted on Windows, and Linux. This software was adapted worldwide and remains in use today. Worked on internal development tools including new assemblers and compilers targeting Microchip and Z80 derivative processors. Developed microprocessor simulators for Microchip embedded processors. Developed custom embedded operating systems for Z80 and Microchip microprocessors. Mathematically modeled all thermodynamic and fluid flow systems for the wave-guide controller.

Mar 1989 - Jan 1995

Computer Scientist

Electrocom Ind.

Designed automation tools for custom electronic design.Designed macro assemblers for embedded processors such as the HD64180, Z80, and 6502.

Feb 1984 - Nov 1989
Team & coworkers

Colleagues at NVIDIA

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1 education record

Douglas Saylor education

  • Indiana University Bloomington
    Indiana University Bloomington
    Math & Computer Science
FAQ

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Quick answers generated from the profile data available on this page.

What company does Douglas Saylor work for?

Douglas Saylor works for NVIDIA.

What is Douglas Saylor's role at NVIDIA?

Douglas Saylor is listed as Distinguished Scientist and Director for Artificial Intelligence and Machine Learning at NVIDIA.

What is Douglas Saylor's email address?

AeroLeads has found 1 work email signal at @nvidia.com for Douglas Saylor at NVIDIA.

What is Douglas Saylor's phone number?

AeroLeads has found 5 phone signal(s) with area code 610, 408 for Douglas Saylor at NVIDIA.

Where is Douglas Saylor based?

Douglas Saylor is based in Austin, Texas, United States while working with NVIDIA.

What companies has Douglas Saylor worked for?

Douglas Saylor has worked for Nvidia, Freescale, Metrowerks (A Motorola Company), Motorola, and Larcor.

Who are Douglas Saylor's colleagues at NVIDIA?

Douglas Saylor's colleagues at NVIDIA include Chirag Sanghvi, Sean Teramae, Guy Poel, Graziella Zanette Ghisi, and Ran Shomer.

How can I contact Douglas Saylor?

You can use AeroLeads to view verified contact signals for Douglas Saylor at NVIDIA, including work email, phone, and LinkedIn data when available.

What schools did Douglas Saylor attend?

Douglas Saylor holds Math & Computer Science from Indiana University Bloomington.

What skills is Douglas Saylor known for?

Douglas Saylor is listed with skills including Computer Architecture, Lisp, Arm, C, Physics, C++, Algorithm Design, and Compilers.

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