As a Master's degree graduate from Medialogy at Aalborg University Copenhagen, I bring a unique blend of technical and creative skills to the table. During my time at Medialogy, I gained experience with conducting playtests and prototype evaluations, and analyzing data through statistical tests or qualitative methods, which in turn allowed me to explore game design with a user- and data-driven approach.With a passion for 3D modeling, cinematics and environment design/art, I bring a visionary approach to my work. I also have experience with virtual production, utilizing Unreal Engine to achieve final image quality live in-camera. Currently working as a Player Care Manager at Tactile Games, I am well-versed in customer service and player support. Additionally, as a co-founder of a game startup Enlit Games, I serve as a 3D artist, narrative designer, and environment designer, applying my skills to bring exciting new gaming experiences to life, with our latest launch on Steam - a 3D puzzle game Temple of Starlight. Looking to bring my passion, skills, and experience to a dynamic organization in the gaming industry. :)
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Level DesignerTactile GamesCopenhagen, Dk -
3D Artist & Narrative DesignerEnlit Games Sep 2021 - PresentCopenhagen, Capital Region, DenmarkCo-founder. Focusing on creating 3D assets for the puzzle game Temple of Starlight & using assets for in-game environment design. February 2022 - January 2023 I was also developing the narrative for the game and directing voice-over sessions for the narration. -
Player Care ManagerTactile Games Oct 2019 - PresentCopenhagen, Capital Region, DenmarkCommunicating with mobile game players, assisting them with in-game purchases. Troubleshooting, investigating, and reporting bugs/issues to the Quality Assurance team based on user feedback and queries. Working with the rest of the Player Care team to detect and disseminate important user experience feedback and concerns.In August 2022, I also had an opportunity to manage the Facebook pages of the games, with the most popular having over 1.6 million likes at the time. -
Qa TesterTactile Games Oct 2019 - Oct 2020Copenhagen, Capital Region, DenmarkTesting mobile games across multiple platforms (iOS and Android) to identify any quality issues and bugs. Writing concise steps to reproduce issues in bug reports. Reproducing bugs reported by both the development team and the players. -
3D Environment ArtistTrinor Entertainment Jun 2024 - Sep 2024Copenhagen, Capital Region Of Denmark, Denmark -
3D Environment ArtistInvisible Walls May 2024 - Jun 2024Copenhagen, Capital Region Of Denmark, Denmark -
Environment Designer & Technical ArtistAmunet Studio Sep 2022 - Dec 2022Copenhagen, Capital Region, DenmarkWorking in Unreal Engine 5 to create 3D environments to be used for virtual production projects. I had the opportunity to design 3D scenes and demos for The Danish Film Institute, Filmværkstedet København, and assist with the ViZARTS workshop and various in-house projects.I gained plenty of experience using Unreal Engine for virtual production, and learned a lot about composition for environment design, in-engine camera, lighting & shader/material adjustments, and some motion capture and pre-visualization basics.
Dovile Perednyte Education Details
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12 (A) -
Video Games Art Production -
3D Fundamentals Course -
12 (A)
Frequently Asked Questions about Dovile Perednyte
What company does Dovile Perednyte work for?
Dovile Perednyte works for Tactile Games
What is Dovile Perednyte's role at the current company?
Dovile Perednyte's current role is Level Designer.
What schools did Dovile Perednyte attend?
Dovile Perednyte attended Aalborg University, Escape Studios, Cada Truemax, Aalborg University.
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