Lead Game Designer - Fuzz Village
The Mush Room
- Organized a team of varying size (At times 5 people, but majority of the time 2 people) and kept all involved updated on where the project is, what needs to be done next, and how the game should work. - Came up with the initial game pitch alongside another designer.- Wrote the game design doc for our project's plans and systems.- Used blueprint programming in UE4 to create the game save system, inventory system, villager AI, quest system & the quests themselves, and village simulation system.- Mapped out level designs & quests in my sketchbook, and aided in laying them out in UE4.- Met with teammates twice a week for further iterations and brainstorming.- Created the playtester feedback form for our test sessions.- Drew creature, housing, and environment designs for our monsters, plants, and village items.- Concepted & modeled the player character.- Painted images to establish the game story and setting.- Learned new techniques on the fly constantly to meet the needs of the project.