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25+ years of software development experience as an engineering leader, architect, and developer. Hired and managed geographically distributed teams of sizes as small as 3 and as large as 100+ engineers. Served as CTO, Head of Engineering, Director of Engineering, and Principal Engineer at exceptional organizations, such as Roblox, Electronic Arts (EA), and Popcap Games, as well as multiple early-stage ventures. My specialty is zero-to-one product development, with years of practice in bootstrapping innovative projects, building their teams and establishing the engineering processes to support them.Very hands-on and not afraid of coding, DevOps, and setting up IT infrastructure. Technical skills and experience:* developed with many of the major programming languages, Go, Python, JavaScript/TypeScript, Dart/Flutter, C#, Java, Lua, Solidity, C/C++/ObjectiveC, PHP, etc* worked with libraries/tools/frameworks, such as Django, .NET, Node, NextJS, React, J2EE, Unity3D, Unreal Engine, Docker, Kubernetes, Terraform/Terragrunt, PostgreSQL, MySQL, Redis, Mongo, BigQuery, DynamoDB, etc * deployed to major cloud providers such as AWS, GCP, Azure, Alibaba Cloud, Cloudflare, and Vercel
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Owner And CeoPhd AppsUnited States -
FounderStealth Jan 2024 - PresentLos Angeles, California, UsBuilding -
Startup AdvisorMultiple Companies Jan 2022 - PresentMecena (Fintech for the creator economy)Big Karma (Disability representation in games and entertainment)Mob.Land (Web3 massive multiplayer world)
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Head Of EngineeringWildxyz Jan 2023 - Nov 2023Designed and implemented a distributed cloud-streaming platform for interactive 3D experiences on top of Unreal Engine's pixel streaming.Prototyped next-gen tools for the digital artist community using immersive 3D technology, Web3, and generative AI.
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Principal Software EngineerRoblox Jul 2018 - Dec 2022San Mateo, California, UsFounding engineer of the Real-Time Communications platform at Roblox.Designed and implemented the v1 of the complete Real-Time Communications stack powering Voice and Face Chat for Roblox. Worked on scaling it up to what became the Roblox RTC platform. Helped grow and train a 20+ strong team and establish operation capabilities to serve over 2 Million daily users. -
CtoLinekong Interactive Group Nov 2015 - Jul 2018北京市, 北京市, CnHelped grow a team of over 50 in 3 locations: US, Taiwan, and China. Led the hiring, onboarding, and management of the client, backend, and dev-ops engineering teams.Delivered 4 original mobile titles, including a popular sports game and an official game for a Hollywood blockbuster.Designed and implemented a multi-tenant, backend platform and APIs used across all game projects.Worked on game physics and games multiplayer client-server code. Developed systems for running real-time, multiplayer servers at scale. Deployed and operated it across 14 locations worldwide. -
Ceo / FounderRyesoft Jan 2012 - Nov 2015Founded the company to develop a WebRTC-based online video conferencing platform named Remote.me. Bootstrapped, including work-for-hire projects and consulting.
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Director Of EngineeringElectronic Arts (Ea) Nov 2005 - Dec 2011Redwood City, Ca, UsServed as the Technical Director for Popcap Games in Ireland before and after their acquisition by EA.Joined as one of the first 8 employees of the European headquarters and helped grow the studio to more than 120.Established the 3 engineering teams based in Dublin, Localization (2005-2006), Mobile (2006 - 2011), and Social Games (2011).Credits: - Bejeweled, Zuma, Peggle, Chuzzle, Insaniquarium, and Hammer Heads for PC (localization across many European and Asian languages)- Bejeweled Mobile, Chuzzle Mobile, Bejeweled Twist Mobile, Peggle Mobile, Zuma Mobile. Plants vs Zombies Mobile- Peggle Social -
Director Of EngineeringTko Software Jul 2004 - Aug 2005Joined as a founding engineer, moved to lead all engineering shortly after.Covered many roles in a very dynamic, startup environment. From hands-on engineering work, through hiring and team management, to setting up hardware and IT infrastructure.Game credits: "Tenchu: Wrath of Heaven [Mobile]", "Gauntlet Mobile", "Rampage Mobile", "Hitchhiker's Guide to the Galaxy [Mobile]"
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Senior Software EngineerBlue Edge Bulgaria 2001 - 2004Backend development for a Japanese hedge fund's trading systems.Web and mobile game development for client projects. -
Senior Software EngineerWebmessenger 2000 - 2001Backend and DB development for client and internal projects.
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Software EngineerEnterness Bulgaria 2000 - 2000Enterprise software developement
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Founder2K+ Bulgaria 1998 - 2000Y2K preparedness contracting for Bulgarian SMEs
Plamen Dragozov Skills
Plamen Dragozov Education Details
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Sofia University St. Kliment OhridskiSolid State Physics And Microelectronics -
School For European Languages "Konstantin Kiril Philosoph", Ruse, BulgariaGerman And English
Frequently Asked Questions about Plamen Dragozov
What company does Plamen Dragozov work for?
Plamen Dragozov works for Phd Apps
What is Plamen Dragozov's role at the current company?
Plamen Dragozov's current role is Owner and CEO.
What is Plamen Dragozov's email address?
Plamen Dragozov's email address is pd****@****lox.com
What is Plamen Dragozov's direct phone number?
Plamen Dragozov's direct phone number is +165091*****
What schools did Plamen Dragozov attend?
Plamen Dragozov attended Sofia University St. Kliment Ohridski, School For European Languages "konstantin Kiril Philosoph", Ruse, Bulgaria.
What are some of Plamen Dragozov's interests?
Plamen Dragozov has interest in Children, Economic Empowerment, Environment, Education, Poverty Alleviation, Science And Technology, Health.
What skills is Plamen Dragozov known for?
Plamen Dragozov has skills like Mobile Applications, Android, Python, Java, Objective C, Javascript, Mysql, Software Development, Actionscript, Iphone, Mobile Games, Start Ups.
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