Founder And Game Director
CurrentUnannounced Project (PC, Consoles)• Building a new indie game and IP with a fully remote team using Unreal Engine 5.
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@epicgames.com
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Nick Cooper is listed as Founder and Game Director at Sequence Break at Sequence Break, based in Raleigh, North Carolina, United States. AeroLeads shows a work email signal at epicgames.com and a matched LinkedIn profile for Nick Cooper.
Nick Cooper previously worked as Founder and Game Director at Sequence Break and Co-Founder and Game Director at Drastic Games. Nick Cooper holds Master Of Science (Ms), Computer Science, Artificial Intelligence Specialization from Stanford University.
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AeroLeads found 1 current-domain work email signal for Nick Cooper. Compare company email patterns before reaching out.
Nick is a lifelong gamer who grew up on 8 and 16-bit classics, and inevitably ended up making games as well. He spent over a decade working in the AAA space, most of which was at Epic Games as a gameplay programmer on projects such as Fortnite and the Gears of War series. In 2016 he went indie and co-founded Drastic Games, eventually releasing Soundfall. Most recently, Nick has been focusing on building a new indie game and IP with Sequence Break.
Listed skills include Game Programming, Game Design, Game Development, Gameplay, and 10 others.
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A career timeline built from the work history available for this profile.
Unannounced Project (PC, Consoles)• Building a new indie game and IP with a fully remote team using Unreal Engine 5.
Soundfall (PC, PS4, PS5, Xbox One, Xbox Series X|S, Switch)• Built and led a fully remote, multidisciplinary team to create an innovative rhythm action game and new IP from conception through launch.• Responsible for architecture, engineering, and production for all aspects of the game, including support for both online and local co-op throughout the entire game experience.• Developed novel audio-based gameplay systems including audio rhythm detection, music classification via machine learning, and integration of rhythm mechanics across all gameplay systems.• Presented several talks on Soundfall’s tech and design, including a top 10% rated session at GDC 2023.• Showcased Soundfall at the Smithsonian American Art Museum for its 2023 SAAM Arcade Exhibit.
Cary, Nc, Us
Fortnite (PS4, Xbox One, Switch, PC, macOS, iOS, Android)• Core member of the initial Fortnite Battle Royale team - adapted Fortnite gameplay to large-scale competitive multiplayer.• Joined initial Fortnite Creative Mode team, working on features such as the object movement tool and support for player minigame creation.• Implemented gamepad support for Fortnite gameplay; including dual-stick input, aim assist, context sensitive actions, and building controls.• Gameplay improvements and bug fixing on various systems across all modes of Fortnite.
Cary, Nc, Us
Fortnite (PS4, Xbox One, Switch, PC, macOS, iOS, Android)• Engineering owner for in-game player interactions; including ranged combat, melee combat, building, class abilities, gadgets, traps, HUD, and expression of player power and progression.Paragon (PS4, PC)• Designed and implemented core gameplay systems in UE4; including heroes, gamepad input, weapons, ability and gameplay effect systems, gametypes, input, and UI.• Provided primary instruction and support to the design team in learning Blueprint scripting system, including 3D math and network replication.Gears of War Judgment (Xbox 360)• Gameplay polish and firefighting during final months of production; including multiplayer gametypes, player abilities, weapons, enemies, and level designer support.Infinity Blade: Dungeons (iOS – not released)• Designed and developed a novel touchscreen input system for action / dungeon crawler, allowing for intuitive and unambiguous player movement, attacks, and abilities.• Designed, prototyped, and implemented all player and AI actions, abilities, and movement.Gears of War 3 (Xbox 360)• Developed numerous new enemy creatures / AI, from prototype through release.• Implemented improvements on player movement, cover system, movable cover, destructibles, and special moves.• Primary level designer engineering support; including level scripting, vehicle levels, 4-player co-op interactions, checkpoints, and level-specific issues with networking and join-in-progress.Unreal Tournament 3 Titan Pack (PS3, PC)• Developed new gametypes, mutators, weapons, and vehicles for Titan Pack expansion.
San Mateo, Ca, Us
Tomb Raider Underworld (PS3, Xbox 360, PC)• Responsible for several areas of player gameplay; including ranged combat and camera system.
Los Angeles, California, Us
Call of Duty 3 (PS2, PS3, Xbox, Xbox 360, Wii)• Responsible for AI grenade usage, AI vehicle usage, friendly chain pathing, and in-game cutscenes.• Assisted level design team with design, scripting, and debugging AI-related issues.
Doom 3 (Xbox)• Designed test plans, filed and verified bug reports, and collected performance data
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Nick Cooper works for Sequence Break.
Nick Cooper is listed as Founder and Game Director at Sequence Break at Sequence Break.
AeroLeads has found 1 work email signal at @epicgames.com for Nick Cooper at Sequence Break.
Nick Cooper is based in Raleigh, North Carolina, United States while working with Sequence Break.
Nick Cooper has worked for Sequence Break, Drastic Games, Epic Games, Crystal Dynamics, and Treyarch.
You can use AeroLeads to view verified contact signals for Nick Cooper at Sequence Break, including work email, phone, and LinkedIn data when available.
Nick Cooper holds Master Of Science (Ms), Computer Science, Artificial Intelligence Specialization from Stanford University.
Nick Cooper is listed with skills including Game Programming, Game Design, Game Development, Gameplay, Artificial Intelligence, Xbox, Unreal Engine 3, and Unrealscript.
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