Nick Cooper work email
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Nick Cooper personal email
Nick is a lifelong gamer who grew up on 8 and 16-bit classics, and inevitably ended up making games as well. He spent over a decade working in the AAA space, most of which was at Epic Games as a gameplay programmer on projects such as Fortnite and the Gears of War series. In 2016 he went indie and co-founded Drastic Games, eventually releasing Soundfall. Most recently, Nick has been focusing on building a new indie game and IP with Sequence Break.
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Founder And Game DirectorSequence Break Jan 2024 - PresentUnannounced Project (PC, Consoles)• Building a new indie game and IP with a fully remote team using Unreal Engine 5. -
Co-Founder And Game DirectorDrastic Games Oct 2016 - PresentSoundfall (PC, PS4, PS5, Xbox One, Xbox Series X|S, Switch)• Built and led a fully remote, multidisciplinary team to create an innovative rhythm action game and new IP from conception through launch.• Responsible for architecture, engineering, and production for all aspects of the game, including support for both online and local co-op throughout the entire game experience.• Developed novel audio-based gameplay systems including audio rhythm detection, music classification via machine learning, and integration of rhythm mechanics across all gameplay systems.• Presented several talks on Soundfall’s tech and design, including a top 10% rated session at GDC 2023.• Showcased Soundfall at the Smithsonian American Art Museum for its 2023 SAAM Arcade Exhibit. -
Gameplay Programming ConsultantEpic Games Oct 2016 - Oct 2020Cary, Nc, UsFortnite (PS4, Xbox One, Switch, PC, macOS, iOS, Android)• Core member of the initial Fortnite Battle Royale team - adapted Fortnite gameplay to large-scale competitive multiplayer.• Joined initial Fortnite Creative Mode team, working on features such as the object movement tool and support for player minigame creation.• Implemented gamepad support for Fortnite gameplay; including dual-stick input, aim assist, context sensitive actions, and building controls.• Gameplay improvements and bug fixing on various systems across all modes of Fortnite. -
Senior Gameplay ProgrammerEpic Games May 2008 - Sep 2016Cary, Nc, UsFortnite (PS4, Xbox One, Switch, PC, macOS, iOS, Android)• Engineering owner for in-game player interactions; including ranged combat, melee combat, building, class abilities, gadgets, traps, HUD, and expression of player power and progression.Paragon (PS4, PC)• Designed and implemented core gameplay systems in UE4; including heroes, gamepad input, weapons, ability and gameplay effect systems, gametypes, input, and UI.• Provided primary instruction and support to the design team in learning Blueprint scripting system, including 3D math and network replication.Gears of War Judgment (Xbox 360)• Gameplay polish and firefighting during final months of production; including multiplayer gametypes, player abilities, weapons, enemies, and level designer support.Infinity Blade: Dungeons (iOS – not released)• Designed and developed a novel touchscreen input system for action / dungeon crawler, allowing for intuitive and unambiguous player movement, attacks, and abilities.• Designed, prototyped, and implemented all player and AI actions, abilities, and movement.Gears of War 3 (Xbox 360)• Developed numerous new enemy creatures / AI, from prototype through release.• Implemented improvements on player movement, cover system, movable cover, destructibles, and special moves.• Primary level designer engineering support; including level scripting, vehicle levels, 4-player co-op interactions, checkpoints, and level-specific issues with networking and join-in-progress.Unreal Tournament 3 Titan Pack (PS3, PC)• Developed new gametypes, mutators, weapons, and vehicles for Titan Pack expansion. -
Junior ProgrammerCrystal Dynamics May 2007 - May 2008San Mateo, Ca, UsTomb Raider Underworld (PS3, Xbox 360, PC)• Responsible for several areas of player gameplay; including ranged combat and camera system. -
Programming InternTreyarch Jun 2006 - Sep 2006Los Angeles, California, UsCall of Duty 3 (PS2, PS3, Xbox, Xbox 360, Wii)• Responsible for AI grenade usage, AI vehicle usage, friendly chain pathing, and in-game cutscenes.• Assisted level design team with design, scripting, and debugging AI-related issues. -
Production InternVicarious Visions Aug 2004 - Dec 2004Doom 3 (Xbox)• Designed test plans, filed and verified bug reports, and collected performance data
Nick Cooper Skills
Nick Cooper Education Details
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Stanford UniversityArtificial Intelligence Specialization -
Rensselaer Polytechnic InstituteComputer Science & Psychology
Frequently Asked Questions about Nick Cooper
What company does Nick Cooper work for?
Nick Cooper works for Sequence Break
What is Nick Cooper's role at the current company?
Nick Cooper's current role is Founder and Game Director at Sequence Break.
What is Nick Cooper's email address?
Nick Cooper's email address is ni****@****mes.com
What schools did Nick Cooper attend?
Nick Cooper attended Stanford University, Rensselaer Polytechnic Institute.
What skills is Nick Cooper known for?
Nick Cooper has skills like Game Programming, Game Design, Game Development, Gameplay, Artificial Intelligence, Xbox, Unreal Engine 3, Unrealscript, Video Games, Gameplay Programming, Python, 3d Graphics.
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