Dr. Sajid Farooq work email
- Valid
- Valid
- Valid
Dr. Sajid Farooq personal email
"The best way to predict the future is to invent it..." - Alan KayI have an insatiable appetite for driving the future. I began as a geeky kid in the 80s, pushing pixels since the days of the Commodore 64 in BASIC, and have been using graphics software since 3D Studio r4 in DOS. That early start led to an exciting career spanning Games, films, augmented reality, Virtual Reality, Education, and the MetaVerse. I have run several startups, led teams on published products, pioneered the concept of live online Unity Trainings, am a contributor to Unreal Engine, and am currently helping shape the future of entertainment at ILHAM
-
Founder And CeoIlham Sep 2024 - PresentIn today's world of doom-scrolling and algorithmic cookie-cutter content, at ILHAM we are creating experiences that go beyond a fast track of dopamine hits. Our first game is an open-world survival craft game that draws from diverse cultural and spiritual influences, especially from Middle Eastern and South Asian roots. We’re building worlds rich with stories and perspectives untapped. Our goal is simple: To offer players an experience that lingers... -
Vice President Of ProductsEdglrd Feb 2024 - Sep 2024Miami, Florida, UsWe are creating an AI-driven cloud-based suite of technologies for content creation, generation, and publishing. In short: We are creating technology for the future of entertainment. I designed the micro-service architecture, as well as the defining the sales model. I lead the overall strategic tech vision and direction, and routinely scour market-data to gain deep insights and unearth hidden patterns and trends so we can attain true product/market fit.I help use my background in Fortune 50 tech companies to foment lasting partnerships. Having seen the company through strategizing tech for one fund-raise, I am constantly involved in making the next inevitable raise happen. -
Director Of InnovationNike Jul 2022 - Mar 2024Beaverton, Or, UsI led the team that (in partnership with NVidia) created the Omniverse platform.Later, I led a group dedicated to growing innovative ideas: From POC, incubation, to scale. Early on, Our team became Apple’s primary partner in the development of the Apple Vision Pro, validating their commercial use-cases via sneaker development remotely in AR and VR. Beyond that, I led the “AI week”, an org-wide initiative meant to introduce and accelerate the adoption of AI at the Technology Innovation Office. -
CtoCo. Society Sep 2021 - Aug 2022Stockholm, SeCoSociety is a photo-realistic MetaVerse for work, with its HQ in Sweden, and clients mostly from the fortune 500. As one of the earliest employees, working closely with the CEO, I established the initial engineering team of 3 people and grew it to a crew of 40+ people, with studios spread across 3 countries: Sweden, Pakistan, Tunisia, and forming new ones in Canada and the USA.I oversee all engineering, technical hiring, and partnerships with tech companies to expedite product development. I established partnerships with companies like Epic, Microsoft, just to name a few -
Principal Product Manager - DirectxMicrosoft Nov 2021 - Jun 2022Redmond, Washington, UsI lead the strategy and roadmap of the next version of #HLSL, a shading language that arguably had one of the deepest impacts on the growth of real-time graphics and games. -
Principal Engineer - Mixed Reality Graphics LabMicrosoft Jul 2021 - Nov 2021Redmond, Washington, UsWorking on low-level next-gen graphics problems that will define Mixed Reality in the next 10 years. -
Principle Engineer - Unreal EngineMicrosoft May 2020 - Nov 2021Redmond, Washington, UsI led the Unreal Engine efforts in Mixed Reality across Microsoft: From delving deep into the source code to uncover bugs, and fix performance issues, to directly helping customers and partners identify and ease pain-points. I help extend Unreal Engine on the HoloLens beyond its limits, to areas like Virtual Production and multi-user AR collaboration. I read the source-code of Unreal Engine as a past-time and am a contributor to the Engine.Coming from an academic background, getting our documentation fixed, and making it easy to follow is a passion. I wrote tutorials, step-by-step Quick-starts, and reorganized docs in my spare time. -
OwnerFurtherx Mar 2018 - Jul 2020Created a working prototype of a novel procedural narrative game technology. -
Professor Of Game ProgrammingChamplain College Jul 2016 - Jun 2020Burlington, Vt, UsAs a Professor of Game Programming, I have taught various game related subjects such as :- Advanced Real-time Rendering (taught Vulkan, among other things)- Introduction to Graphics- Game Engine Design and Implementation- Advanced Programming- Modern C++ (14,17 and 20) -
Assistant ProfessorComsats Institute Of Information Technology May 2014 - Jul 2016Abbottabad, Kpk, PkTeaching GraphicsSupervising M.S/PhD StudentsHeading the "Final-Year Projects" CommitteeFounded the "Industry Liaison Committee" -
CeoRaed Entertainment Oct 2011 - Jun 2016As hands-on game/graphics coder, leading from the front, I was personally involved in the coding of every product of the company. In addition, I provided direction for the company, and forged partnerships.What I was involved in:- Expanding the team and office- The primary point-of-contact with our clients abroad- The occasional guide for graphics-programming related problems- Defining the SOPs for the company- Training members for delegation of key responsibilities of the company -
Team LeadLmkr Aug 2011 - Oct 2012Houston, Texas, UsI was the ScrumMaster/Teamlead for our 6-man team. My job involved, among other things, leading the programming effort, defining the overall architecture of the product, inventing creative solutions to problems, creating tools/utilities that enhance programmer productivity, and various non-technical tasks such as defining schedules, mentoring junior members.An example of work that I did: I wrote 'Fluid', a complete event-driven drag-and-drop GUI system as a replacement for the immediate-mode GUI in Unity 3. -
Instructor - Game Dev With UnityGamedevtraining Jul 2010 - Oct 2011Before I began Ra'ed Entertainment, I used to run the popular online workshop "An Introduction to Game Development With Unity"Upon request, I have also presented this workshop in-person at Universities like NUST.
-
LecturerVarious Colleges And Universities May 2005 - Sep 2010UsTaught Computer Graphics ar various universities,
Dr. Sajid Farooq Skills
Dr. Sajid Farooq Education Details
-
University Of GlasgowReal-Time Rendering -
Quantic School Of Business And TechnologyExecutive Mba -
International Islamic University MalaysiaComputer Science (Graphics)
Frequently Asked Questions about Dr. Sajid Farooq
What company does Dr. Sajid Farooq work for?
Dr. Sajid Farooq works for Ilham
What is Dr. Sajid Farooq's role at the current company?
Dr. Sajid Farooq's current role is CEO - Game Industry Executive.
What is Dr. Sajid Farooq's email address?
Dr. Sajid Farooq's email address is sa****@****aph.org
What schools did Dr. Sajid Farooq attend?
Dr. Sajid Farooq attended University Of Glasgow, Quantic School Of Business And Technology, International Islamic University Malaysia.
What are some of Dr. Sajid Farooq's interests?
Dr. Sajid Farooq has interest in Education, Environment, Poverty Alleviation, Science And Technology, Arts And Culture.
What skills is Dr. Sajid Farooq known for?
Dr. Sajid Farooq has skills like C++, C#, Opengl, Unity3d, Python, Game Development, Programming, Javascript, Oop, Objective C, Scrum, Agile Project Management.
Free Chrome Extension
Find emails, phones & company data instantly
Aero Online
Your AI prospecting assistant
Select data to include:
0 records × $0.02 per record
Download 750 million emails and 100 million phone numbers
Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.
Start your free trial