AeroLeads people directory · profile

Stephen Clarke-Willson Email & Phone Number

Programmer, Producer, Executive at ArenaNet LLC
Location: Sammamish, Washington, United States 14 work roles 2 schools
1 work email found @arena.net 4 phones found area 425 LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 4 phones

Work email s****@arena.net
Direct phone (425) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Programmer, Producer, Executive
Location
Sammamish, Washington, United States

Who is Stephen Clarke-Willson? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Stephen Clarke-Willson is listed as Programmer, Producer, Executive at ArenaNet LLC, based in Sammamish, Washington, United States. AeroLeads shows a work email signal at arena.net, phone signal with area code 425, and a matched LinkedIn profile for Stephen Clarke-Willson.

Stephen Clarke-Willson previously worked as Game Director, Guild Wars at Arenanet Llc and Vice President, Technology at Arenanet Llc. Stephen Clarke-Willson holds Ph.D., Software Engineering And Computer Science from University Of Calfornia, Irvine.

Company email context

Email format at ArenaNet LLC

This section adds company-level context without repeating Stephen Clarke-Willson's masked contact details.

{first}@arena.net
86% confidence

AeroLeads found 1 current-domain work email signal for Stephen Clarke-Willson. Compare company email patterns before reaching out.

Profile bio

About Stephen Clarke-Willson

Stephen Clarke-Willson is an American video game executive known for his extensive contributions to the gaming industry. Here are some key points about him:• Education: He received his Ph.D. in Information and Computer Science from the University of California, Irvine in 1986.• Early Career: Before entering the video game industry, Clarke-Willson worked on research for the B-2 Stealth Bomber at Northrop Corporation, focusing on mission planning avionics.• Virgin Interactive: From 1990 to 1994, he served as the Vice President of Worldwide Product Development at Virgin Interactive Entertainment. During this period, he was instrumental in the company's growth, increasing the staff from 8 to 180 and significantly boosting sales. He was involved in the production of several notable games including: o Disney's Aladdin for Sega Genesis o Cool Spot o The Seventh Guest for DOS o Dune and Dune II o He was also associated with games like The Terminator and The Jungle Book.• Acquisitions: Clarke-Willson played a key role in Virgin Interactive's acquisition of Westwood Studios.• Post-Virgin: After Virgin, he consulted on various interactive software projects and co-founded the Adrenium Games Studio with Jon Mavor and Jeff Petkau at Amaze Entertainment, focusing on pushing the boundaries of next-gen console graphics.• ArenaNet and NCSoft: He later worked at ArenaNet, initially as a server programmer, and eventually held roles like Studio Technical Director for Guild Wars and Vice-President of Technology at NCSoft.• Contributions: Beyond game production, he has contributed to game design theory, notably with his SIGGRAPH paper on applying game design to virtual environments.Stephen Clarke-Willson's work has not only influenced game development but also the strategic expansion of game companies during the 1990s.(This page written by Grok 2.0. I tried having some other chat programs write this as well but I like this one the best. [Grok did not write this last bit!])

Listed skills include Game Development, Video Games, Mmo, Game Programming, and 22 others.

Current workplace

Stephen Clarke-Willson's current company

Company context helps verify the profile and gives searchers a useful next step.

ArenaNet LLC
Arenanet Llc
Programmer, Producer, Executive
AeroLeads page
14 roles · 42 years

Stephen Clarke-Willson work experience

A career timeline built from the work history available for this profile.

Game Director, Guild Wars

Current

Bellevue, WA, US

Apr 2024 - Present

Vice President, Technology

Bellevue, WA, US

Develop and extend online platform strategy.

Mar 2019 - Apr 2024

Programmer At Large In The Role Of Studio Technical Director

Bellevue, WA, US

Lead engineering staff (about 100 members) for "gaming as a service" with continuous high volume content creation and delivery at MMO scale. Translate business objectives into innovative yet achievable technical challenges. Created technical unit with flat reporting structure and peer input reviews.

May 2013 - Mar 2019

Programmer In The Roles Of Server Programmer / Server Team Lead

Bellevue, WA, US

Developing multi-threaded, restartable, dynamically updatable, high performance, internet-resilient, bug free server code for the online games Guild Wars and Guild Wars 2.

Oct 2005 - Apr 2013

Programmer / Owner

Above The Garage Productions

Game Technology Developer, Above the Garage ProductionsDeveloped downloadable music system "DirectSong.com" (from payment system [PayPal] to delivery system to embedded music player using Microsoft WMA technology).Developed thread-safe profiling tool for Gas Powered Games.

May 2004 - Oct 2005

Vice President And Executive Studio Director

Responsible for building the Adrenium (console) Studio from zero to 50 staff members. Also responsible for product development in the Black Ship Studio (20 more staff).

Jan 2000 - Apr 2004

Programmer / Owner

Above The Garage Productions

Game Technology DeveloperDeveloped new 32-bit game engine (SuperSet™) for Windows. Programmed all low-level game services using Microsoft Direct3D, DirectSound, DirectInput; complete collision and motion system; scripting language; integrated game layout editor. Developed multiple applications using the SuperSet engine for multiple clients.In-house.

Aug 1994 - Jan 1999

Senior Lead Client Programmer

Cavedog Entertainment

Helped develop client-side, in-game interface to Boneyards match-making system for Total Annihilation and Total Annihilation:Kingdoms. Optimized TA:Kingdoms in an emergency project. Developed various 3D virtual world prototypes (ala "The Street") in VRML.

1998 - 1999 ~1 yr

Vice President, Worldwide Product Development

Expanded product development staff from four producers, three programmers, and one artist (total eight staff) to180 staff worldwide in three locations (Irvine, Las Vegas, and London). Additionally supervised $10M in external product development worldwide. ¾ of the entire company reported to me. Gross (wholesale) sales increased from approx. $30M to $180M.

Oct 1990 - Apr 1994

Software Architect

Bethesda, Maryland, US

Software architect for "next gen" system of Patran Mechanical/Computer Aided Engineering software, as the company transitioned from Vax minicomputers to workstations. Responsible for "core" system which included 3D graphics across several workstation vendors (DEC, Apollo, Sun, SGI), high performance database; UI interface and scripting system;and internal.

Jan 1988 - Nov 1989

Member, Research Technical Staff

Northrop Corporation Research And Technology Center

Explored advanced technologies for Northrop Products: laser imaging; image processing; 3D visualization for the Stealth Bomber; 3D image storage; signal processing; software analysis. Reported to the President of the Northrop Corporation on a special "tiger team" for analyzing software readiness and process within all of the Northrop divisions.

Jun 1986 - Sep 1988

Programmer

Dayflo

Adapted college text editor project into hypertext/database front-end.

1984 - 1985 ~1 yr

Programmer And Lab Manager

Irvine, CA, US

Managed Distributed Computing System (DCS) Lab for Information and Computer Science Department (part time). Worked on many fun projects.

Jun 1977 - Jun 1981

Programming Intern

Palo Alto, CA, US

Debugged system crashes; reworked compiler definitions for OS port to new hardware. Hung out with really smart people.

Jun 1978 - Sep 1978
2 education records

Stephen Clarke-Willson education

Ph.D., Software Engineering And Computer Science

University Of Calfornia, Irvine

High School Diploma

Corona Del Mar High School
FAQ

Frequently asked questions about Stephen Clarke-Willson

Quick answers generated from the profile data available on this page.

What company does Stephen Clarke-Willson work for?

Stephen Clarke-Willson works for ArenaNet LLC.

What is Stephen Clarke-Willson's role at ArenaNet LLC?

Stephen Clarke-Willson is listed as Programmer, Producer, Executive at ArenaNet LLC.

What is Stephen Clarke-Willson's email address?

AeroLeads has found 1 work email signal at @arena.net for Stephen Clarke-Willson at ArenaNet LLC.

What is Stephen Clarke-Willson's phone number?

AeroLeads has found 4 phone signal(s) with area code 425 for Stephen Clarke-Willson at ArenaNet LLC.

Where is Stephen Clarke-Willson based?

Stephen Clarke-Willson is based in Sammamish, Washington, United States while working with ArenaNet LLC.

What companies has Stephen Clarke-Willson worked for?

Stephen Clarke-Willson has worked for Arenanet Llc, Above The Garage Productions, Amaze Entertainment, Cavedog Entertainment, and Virgin Interactive.

How can I contact Stephen Clarke-Willson?

You can use AeroLeads to view verified contact signals for Stephen Clarke-Willson at ArenaNet LLC, including work email, phone, and LinkedIn data when available.

What schools did Stephen Clarke-Willson attend?

Stephen Clarke-Willson holds Ph.D., Software Engineering And Computer Science from University Of Calfornia, Irvine.

What skills is Stephen Clarke-Willson known for?

Stephen Clarke-Willson is listed with skills including Game Development, Video Games, Mmo, Game Programming, Game Engines, Game Design, Console, and System Architecture.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.