Stephen Clarke-Willson

Stephen Clarke-Willson Email and Phone Number

Programmer, Producer, Executive @ ArenaNet LLC
Stephen Clarke-Willson's Location
Sammamish, Washington, United States, United States
Stephen Clarke-Willson's Contact Details

Stephen Clarke-Willson personal email

About Stephen Clarke-Willson

Stephen Clarke-Willson is an American video game executive known for his extensive contributions to the gaming industry. Here are some key points about him:• Education: He received his Ph.D. in Information and Computer Science from the University of California, Irvine in 1986.• Early Career: Before entering the video game industry, Clarke-Willson worked on research for the B-2 Stealth Bomber at Northrop Corporation, focusing on mission planning avionics.• Virgin Interactive: From 1990 to 1994, he served as the Vice President of Worldwide Product Development at Virgin Interactive Entertainment. During this period, he was instrumental in the company's growth, increasing the staff from 8 to 180 and significantly boosting sales. He was involved in the production of several notable games including: o Disney's Aladdin for Sega Genesis o Cool Spot o The Seventh Guest for DOS o Dune and Dune II o He was also associated with games like The Terminator and The Jungle Book.• Acquisitions: Clarke-Willson played a key role in Virgin Interactive's acquisition of Westwood Studios.• Post-Virgin: After Virgin, he consulted on various interactive software projects and co-founded the Adrenium Games Studio with Jon Mavor and Jeff Petkau at Amaze Entertainment, focusing on pushing the boundaries of next-gen console graphics.• ArenaNet and NCSoft: He later worked at ArenaNet, initially as a server programmer, and eventually held roles like Studio Technical Director for Guild Wars and Vice-President of Technology at NCSoft.• Contributions: Beyond game production, he has contributed to game design theory, notably with his SIGGRAPH paper on applying game design to virtual environments.Stephen Clarke-Willson's work has not only influenced game development but also the strategic expansion of game companies during the 1990s.(This page written by Grok 2.0. I tried having some other chat programs write this as well but I like this one the best. [Grok did not write this last bit!])

Stephen Clarke-Willson's Current Company Details
ArenaNet LLC

Arenanet Llc

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Programmer, Producer, Executive
Stephen Clarke-Willson Work Experience Details
  • Arenanet Llc
    Game Director, Guild Wars
    Arenanet Llc Apr 2024 - Present
    Bellevue, Wa, Us
  • Arenanet Llc
    Vice President, Technology
    Arenanet Llc Mar 2019 - Apr 2024
    Bellevue, Wa, Us
    Develop and extend online platform strategy.
  • Arenanet Llc
    Programmer At Large In The Role Of Studio Technical Director
    Arenanet Llc May 2013 - Mar 2019
    Bellevue, Wa, Us
    Lead engineering staff (about 100 members) for "gaming as a service" with continuous high volume content creation and delivery at MMO scale. Translate business objectives into innovative yet achievable technical challenges. Created technical unit with flat reporting structure and peer input reviews.
  • Arenanet Llc
    Programmer In The Roles Of Server Programmer / Server Team Lead
    Arenanet Llc Oct 2005 - Apr 2013
    Bellevue, Wa, Us
    Developing multi-threaded, restartable, dynamically updatable, high performance, internet-resilient, bug free server code for the online games Guild Wars and Guild Wars 2.
  • Above The Garage Productions
    Programmer / Owner
    Above The Garage Productions May 2004 - Oct 2005
    Game Technology Developer, Above the Garage ProductionsDeveloped downloadable music system "DirectSong.com" (from payment system [PayPal] to delivery system to embedded music player using Microsoft WMA technology).Developed thread-safe profiling tool for Gas Powered Games.
  • Amaze Entertainment
    Vice President And Executive Studio Director
    Amaze Entertainment Jan 2000 - Apr 2004
    Responsible for building the Adrenium (console) Studio from zero to 50 staff members. Also responsible for product development in the Black Ship Studio (20 more staff).
  • Above The Garage Productions
    Programmer / Owner
    Above The Garage Productions Aug 1994 - Jan 1999
    Game Technology DeveloperDeveloped new 32-bit game engine (SuperSet™) for Windows. Programmed all low-level game services using Microsoft Direct3D, DirectSound, DirectInput; complete collision and motion system; scripting language; integrated game layout editor. Developed multiple applications using the SuperSet engine for multiple clients.In-house experience with all major 3D accelerators (some that never shipped) including 3Dfx Voodoo 1/2, Rendition V1000 and V2100, Oak Technology Warp 5, PowerVR 1&2; ATI Rage I/II/Pro; S3 Virge (VX/DX/GX/GX2), Nvidia Riva 128, TNT, TNT2, and others (basically everything through DX6).Intervista Software - Direct3D and S3 graphics implementation (complete conversion from D3D Retained Mode / Immediate Mode in six months to S3 hardware) for VRML 2.0 Browser (millions of copies distributed by Microsoft with Internet Explorer 4.0). Other clients: Virgin Sound and Vision, DreamCatcher Interactive, Extreme Audio Reality, Cavedog Entertainment.
  • Cavedog Entertainment
    Senior Lead Client Programmer
    Cavedog Entertainment 1998 - 1999
    Helped develop client-side, in-game interface to Boneyards match-making system for Total Annihilation and Total Annihilation:Kingdoms. Optimized TA:Kingdoms in an emergency project. Developed various 3D virtual world prototypes (ala "The Street") in VRML.
  • Virgin Interactive
    Vice President, Worldwide Product Development
    Virgin Interactive Oct 1990 - Apr 1994
    Expanded product development staff from four producers, three programmers, and one artist (total eight staff) to180 staff worldwide in three locations (Irvine, Las Vegas, and London). Additionally supervised $10M in external product development worldwide. ¾ of the entire company reported to me. Gross (wholesale) sales increased from approx. $30M to $180M in 3 1/2 years. Key products produced by the internal studios included Disney’s Aladdin for Sega Genesis (4.0M units), Disney’s Jungle Book for SNES and Genesis, and Demolition Man for 3DO, a groundbreaking product incorporating specially shot, live footage of Sylvester Stallone and Wesley Snipes. The internal studios in Irvine, which I supervised, accounted for about half of all revenue generated worldwide. I was instrumental in the acquisition of Westwood Studios. Supervised budgets at Westwood Studios.
  • Pda Engineering
    Software Architect
    Pda Engineering Jan 1988 - Nov 1989
    Bethesda, Maryland, Us
    Software architect for "next gen" system of Patran Mechanical/Computer Aided Engineering software, as the company transitioned from Vax minicomputers to workstations. Responsible for "core" system which included 3D graphics across several workstation vendors (DEC, Apollo, Sun, SGI), high performance database; UI interface and scripting system;and internal event system.
  • Northrop Corporation Research And Technology Center
    Member, Research Technical Staff
    Northrop Corporation Research And Technology Center Jun 1986 - Sep 1988
    Explored advanced technologies for Northrop Products: laser imaging; image processing; 3D visualization for the Stealth Bomber; 3D image storage; signal processing; software analysis. Reported to the President of the Northrop Corporation on a special "tiger team" for analyzing software readiness and process within all of the Northrop divisions.
  • Dayflo
    Programmer
    Dayflo 1984 - 1985
    Adapted college text editor project into hypertext/database front-end.
  • University Of California, Irvine
    Programmer And Lab Manager
    University Of California, Irvine Jun 1977 - Jun 1981
    Irvine, Ca, Us
    Managed Distributed Computing System (DCS) Lab for Information and Computer Science Department (part time). Worked on many fun projects.
  • Varian Data Machines
    Programming Intern
    Varian Data Machines Jun 1978 - Sep 1978
    Palo Alto, Ca, Us
    Debugged system crashes; reworked compiler definitions for OS port to new hardware. Hung out with really smart people.

Stephen Clarke-Willson Skills

Game Development Video Games Mmo Game Programming Game Engines Game Design Console System Architecture Computer Games Multiplayer Scripting Systems Programming Gameplay Game Mechanics User Interface Programming Casual Games Mmorpg Level Design Social Games Directx Powershell User Interface Design Dns Active Directory Windows Server

Stephen Clarke-Willson Education Details

  • University Of Calfornia, Irvine
    University Of Calfornia, Irvine
    Software Engineering And Computer Science
  • Corona Del Mar High School
    Corona Del Mar High School
    High School Diploma

Frequently Asked Questions about Stephen Clarke-Willson

What company does Stephen Clarke-Willson work for?

Stephen Clarke-Willson works for Arenanet Llc

What is Stephen Clarke-Willson's role at the current company?

Stephen Clarke-Willson's current role is Programmer, Producer, Executive.

What is Stephen Clarke-Willson's email address?

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What is Stephen Clarke-Willson's direct phone number?

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What schools did Stephen Clarke-Willson attend?

Stephen Clarke-Willson attended University Of Calfornia, Irvine, Corona Del Mar High School.

What are some of Stephen Clarke-Willson's interests?

Stephen Clarke-Willson has interest in Virgin America, Linux, Ragtime Piano, Youtube, Kindle, Google Chrome, Gmail, Npr, Foursquare, Coffee.

What skills is Stephen Clarke-Willson known for?

Stephen Clarke-Willson has skills like Game Development, Video Games, Mmo, Game Programming, Game Engines, Game Design, Console, System Architecture, Computer Games, Multiplayer, Scripting, Systems Programming.

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