Principal Sound Designer
Current- Definition of audio aesthetics with art teams.- Composing, producing music and designing SFXs for video games and advertising.- Sound implementation in Unity for 2d, 3d and VR (Ambisonics/Spatializer).- Management of software, hardware and physical studio.- People management and collaboration with many different teams and products simultaneously.- Follow of company’s KPIs.- Audio area strategy.- Participation in game designing and other creative processes.