Dmitry Shevchik personal email
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A skilled programmer with 17 years experience of commercial software developing. It includesrich experience with proprietary game engines, networking, performance and memoryprofiling, memory management, software architecture using an accurate Object OrientedProgramming and Data Oriented Design, multi-threaded programming and debugging, settingup development infrastructure, build and configuration management, software testing andteam leading activities.Recent tech:Engine programming, Gameplay Programming, Network, UI,High-Load, Optimization, Multithreading, PC/Linux, Consoleplatforms, Version Control Management, 3D math, 3DGraphics, compilers, browsers (Chromium/CEF), MySQL.Languages: C++, Python, C#Platforms: Windows, Android, Unix, XBox One, XBox One Series S|X, PS4, PS5
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Chief Technology OfficerBlackhub Games Mar 2024 - Present -
Individual DeveloperSelf-Employed Sep 2022 - May 2024I have been independently developing a multi-platform, physics-driven drawing application using my owngame framework written in C++. This framework is built upon open-source projects such as SDL, bgfx,flecs, imgui, Sharpmake, etc., and its primary platforms include Win64, Android, and iOS.
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Lead C++ Engine ProgrammerDragon'S Lake Entertainment Jun 2021 - Sep 2022Limassol, Limassol, CyLife is Strange 2 port to Google Stadia and Nintendo Switch(case https://dragonslake.com/portfolio/life-is-strange-2)- Calls with a client.- Planning and risk evaluation.- Task breakdown and distribution across team members.- Research and propose improvements to processes and pipelines.- Interviewing new candidates.- A bit of coding -
Senior C++ Engine ProgrammerDragon'S Lake Entertainment Oct 2020 - Oct 2021Limassol, Limassol, Cy- Working on a game engine.- Analyze and improve performance across all target platforms.- Develop new, maintain and optimize existing low-level systems including but not limited to memory and resource management, streaming, audio and rendering.- Debug and fix crashes, concurrency issues, and platform-specific problems.- Research and propose improvements to processes and pipelines.- Interviewing new candidates. -
Senior Gameplay ProgrammerSlightly Mad Studios Jun 2018 - Oct 2020Responsibilities:- Take a part in the game design process working with designers and other development departments- Turn game designs into technical specifications and implementing resulting code- Test and refine gameplay features during the development process- Contribute towards a variety of different code systems related to gameplay and game modes- Work with other programmers to interface with all project subsystems, including networking and physics
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Lead Engine ProgrammerWargaming Saint Petersburg (Lesta Studio) Nov 2016 - May 2018Saint Petersburg, RuOrg:- Team dev- Dev process tuning- Communication with other teams- Feature planning- Code review- InterviewingClient Core Tech:- Engine architecture- Profiling- Performance optimization- Multicore/Multithreading- Memory usage optimization- C++/Python- WinAPI -
Senior Software EngineerWargaming.Net Jul 2014 - Nov 2016Nicosia, CyThe role is a Central Technology Group representative.Responsibilities:- Facilitate communications between the World of Warships game team and CTG.- The main point of contact for the World of Warships game team.- Handle the communication of desired features from the studio.- Act as frontline support for the game studio, fixing minor bugs, creating workarounds, and keeping track of product defects.- Work as a BigWorld Technology representative, demonstrating latest features and working with the game team to integrate into their engine.- Debug and program in C/C++, Python and other languages as necessary.- Recommend enhancements and assist in enhancing the product to best fit the game studio.- Handle merges and upgrades (with assistance from the rest of the team as necessary). -
Lead Software EngineerSperasoft Inc. Sep 2012 - Jun 2014Burbank, Ca, UsEA Sports Online Group (outsourcing)The EA SPORTS Central Technology Services Online Platform team is comprised of 60+ dedicated developers. The team provides state of the art online focused technology to game teams within EA.Responsibilities:- Online in-game middleware developing and maintenance.- Deal with high-load back-end servers, databases, front-end UI and 1st party networks (XBox LIVE, PSN).- Participate in distributed agile development across multiple teams.- Compose technical design documents and breakdown high level requirements into development tasks and work items.- Review technical designs from other engineers for correctness and completeness .- Work with the technical director to provide technical expertise, direction, and lead planning initiatives.- Participate in code reviews to help enforce high standards of code quality and consistency.- Assist other engineers with technical designs and estimation tasks.- Contribute to help the team meet its commitments. -
Senior Ui ProgrammerSaber Interactive Oct 2008 - Sep 2012Fort Lauderdale, Fl, UsPublished:Inversion (Namco Bandai)Halo: Combat Evolved Anniversary (Microsoft/343 Industries)Battle: Los Angeles (Konami/Sony) -
Software EngineerIt Territory Nord Nov 2007 - Oct 2008Moscow, RuFashion Apprentice Game -
Software EngineerMotorola Mar 2006 - Nov 2007Chicago, Illinois, UsWiMAX project
Dmitry Shevchik Skills
Dmitry Shevchik Education Details
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Saint Petersburg State University Of Aerospace And InstrumentationComputer Science -
Saint-Petersburg State School #407
Frequently Asked Questions about Dmitry Shevchik
What company does Dmitry Shevchik work for?
Dmitry Shevchik works for Blackhub Games
What is Dmitry Shevchik's role at the current company?
Dmitry Shevchik's current role is All about tech and people in gamedev.
What is Dmitry Shevchik's email address?
Dmitry Shevchik's email address is ds****@****ail.com
What schools did Dmitry Shevchik attend?
Dmitry Shevchik attended Saint Petersburg State University Of Aerospace And Instrumentation, Saint-Petersburg State School #407.
What skills is Dmitry Shevchik known for?
Dmitry Shevchik has skills like C++, Game Development, Perforce, Visual Studio, Actionscript, Software Development, C, User Interface, Flash, Xbox 360, Ps3, Video Games.
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