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Dmitry Shevchik Email & Phone Number

Chief Technology Officer at BLACKHUB GAMES
Location: St Petersburg, St Petersburg City, United States 11 work roles 2 schools
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Current company
Role
Chief Technology Officer
Location
St Petersburg, St Petersburg City, United States

Who is Dmitry Shevchik? Overview

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Dmitry Shevchik is listed as Chief Technology Officer at BLACKHUB GAMES, based in St Petersburg, St Petersburg City, United States. AeroLeads shows a matched LinkedIn profile for Dmitry Shevchik.

Dmitry Shevchik previously worked as Individual Developer at Self-Employed and Lead C++ Engine Programmer at Dragon'S Lake Entertainment. Dmitry Shevchik holds B.S., Computer Science from Saint Petersburg State University Of Aerospace And Instrumentation.

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Email format at BLACKHUB GAMES

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BLACKHUB GAMES

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Profile bio

About Dmitry Shevchik

A skilled programmer with 17 years experience of commercial software developing. It includesrich experience with proprietary game engines, networking, performance and memoryprofiling, memory management, software architecture using an accurate Object OrientedProgramming and Data Oriented Design, multi-threaded programming and debugging, settingup development infrastructure, build and configuration management, software testing andteam leading activities.Recent tech:Engine programming, Gameplay Programming, Network, UI,High-Load, Optimization, Multithreading, PC/Linux, Consoleplatforms, Version Control Management, 3D math, 3DGraphics, compilers, browsers (Chromium/CEF), MySQL.Languages: C++, Python, C#Platforms: Windows, Android, Unix, XBox One, XBox One Series S|X, PS4, PS5

Listed skills include C++, Game Development, Perforce, Visual Studio, and 12 others.

Current workplace

Dmitry Shevchik's current company

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BLACKHUB GAMES
Blackhub Games
Chief Technology Officer
AeroLeads page
11 roles

Dmitry Shevchik work experience

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Individual Developer

Self-Employed

I have been independently developing a multi-platform, physics-driven drawing application using my owngame framework written in C++. This framework is built upon open-source projects such as SDL, bgfx,flecs, imgui, Sharpmake, etc., and its primary platforms include Win64, Android, and iOS.

Sep 2022 - May 2024

Lead C++ Engine Programmer

Limassol, Limassol, Cy

Life is Strange 2 port to Google Stadia and Nintendo Switch(case https://dragonslake.com/portfolio/life-is-strange-2)- Calls with a client.- Planning and risk evaluation.- Task breakdown and distribution across team members.- Research and propose improvements to processes and pipelines.- Interviewing new candidates.- A bit of coding

Jun 2021 - Sep 2022

Senior C++ Engine Programmer

Limassol, Limassol, Cy

- Working on a game engine.- Analyze and improve performance across all target platforms.- Develop new, maintain and optimize existing low-level systems including but not limited to memory and resource management, streaming, audio and rendering.- Debug and fix crashes, concurrency issues, and platform-specific problems.- Research and propose improvements to processes and pipelines.- Interviewing new candidates.

Oct 2020 - Oct 2021

Senior Gameplay Programmer

Slightly Mad Studios

Responsibilities:- Take a part in the game design process working with designers and other development departments- Turn game designs into technical specifications and implementing resulting code- Test and refine gameplay features during the development process- Contribute towards a variety of different code systems related to gameplay and game modes- Work with other programmers to interface with all project subsystems, including networking and physics

Jun 2018 - Oct 2020

Lead Engine Programmer

Saint Petersburg, Ru

Org:- Team dev- Dev process tuning- Communication with other teams- Feature planning- Code review- InterviewingClient Core Tech:- Engine architecture- Profiling- Performance optimization- Multicore/Multithreading- Memory usage optimization- C++/Python- WinAPI

Nov 2016 - May 2018

Senior Software Engineer

Nicosia, Cy

The role is a Central Technology Group representative.Responsibilities:- Facilitate communications between the World of Warships game team and CTG.- The main point of contact for the World of Warships game team.- Handle the communication of desired features from the studio.- Act as frontline support for the game studio, fixing minor bugs, creating workarounds, and keeping track of product defects.- Work as a BigWorld Technology representative, demonstrating latest features and working with the game team to integrate into their engine.- Debug and program in C/C++, Python and other languages as necessary.- Recommend enhancements and assist in enhancing the product to best fit the game studio.- Handle merges and upgrades (with assistance from the rest of the team as necessary).

Jul 2014 - Nov 2016

Lead Software Engineer

Burbank, Ca, Us

EA Sports Online Group (outsourcing)The EA SPORTS Central Technology Services Online Platform team is comprised of 60+ dedicated developers. The team provides state of the art online focused technology to game teams within EA.Responsibilities:- Online in-game middleware developing and maintenance.- Deal with high-load back-end servers, databases, front-end UI and 1st party networks (XBox LIVE, PSN).- Participate in distributed agile development across multiple teams.- Compose technical design documents and breakdown high level requirements into development tasks and work items.- Review technical designs from other engineers for correctness and completeness .- Work with the technical director to provide technical expertise, direction, and lead planning initiatives.- Participate in code reviews to help enforce high standards of code quality and consistency.- Assist other engineers with technical designs and estimation tasks.- Contribute to help the team meet its commitments.

Sep 2012 - Jun 2014

Senior Ui Programmer

Fort Lauderdale, Fl, Us

Published:Inversion (Namco Bandai)Halo: Combat Evolved Anniversary (Microsoft/343 Industries)Battle: Los Angeles (Konami/Sony)

Oct 2008 - Sep 2012

Software Engineer

Moscow, Ru

Fashion Apprentice Game

Nov 2007 - Oct 2008

Software Engineer

Chicago, Illinois, Us

WiMAX project

Mar 2006 - Nov 2007
2 education records

Dmitry Shevchik education

B.S., Computer Science

Saint Petersburg State University Of Aerospace And Instrumentation

Education record

Saint-Petersburg State School #407
FAQ

Frequently asked questions about Dmitry Shevchik

Quick answers generated from the profile data available on this page.

What company does Dmitry Shevchik work for?

Dmitry Shevchik works for BLACKHUB GAMES.

What is Dmitry Shevchik's role at BLACKHUB GAMES?

Dmitry Shevchik is listed as Chief Technology Officer at BLACKHUB GAMES.

Where is Dmitry Shevchik based?

Dmitry Shevchik is based in St Petersburg, St Petersburg City, United States while working with BLACKHUB GAMES.

What companies has Dmitry Shevchik worked for?

Dmitry Shevchik has worked for Blackhub Games, Self-Employed, Dragon'S Lake Entertainment, Slightly Mad Studios, and Wargaming Saint Petersburg (Lesta Studio).

How can I contact Dmitry Shevchik?

You can use AeroLeads to view verified contact signals for Dmitry Shevchik at BLACKHUB GAMES, including work email, phone, and LinkedIn data when available.

What schools did Dmitry Shevchik attend?

Dmitry Shevchik holds B.S., Computer Science from Saint Petersburg State University Of Aerospace And Instrumentation.

What skills is Dmitry Shevchik known for?

Dmitry Shevchik is listed with skills including C++, Game Development, Perforce, Visual Studio, Actionscript, Software Development, C, and User Interface.

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