Daniel Sperry

Daniel Sperry Email and Phone Number

Manager @ Google @ Google
Sunnyvale, CA, US
Daniel Sperry's Location
Sunnyvale, California, United States, United States
Daniel Sperry's Contact Details

Daniel Sperry personal email

Daniel Sperry phone numbers

About Daniel Sperry

As a Site Reliability Engineering Manager at Google, I lead a team that works on the core services of the Play Store, ensuring the availability, performance, and reliability of millions of apps and games for billions of users. I have over 20 years of experience in software engineering and 7 in site reliability engineering, with a focus on server architecture, language development, and server programming.I am passionate about solving complex problems, unblocking people, and delivering large scale service optimizations. I have multiple certifications in AWS, machine learning, and distributed systems, and I use these skills to design, develop, and deploy innovative solutions using Java, C++, Python, and Typescript. I also enjoy leading projects involving several DEV teams, mentoring other Googlers, and learning new technologies.

Daniel Sperry's Current Company Details
Google

Google

View
Manager @ Google
Sunnyvale, CA, US
Website:
goo.gle/3DLEokh
Employees:
315106
Company phone:
916.253.7820
Daniel Sperry Work Experience Details
  • Google
    Google
    Sunnyvale, Ca, Us
  • Google
    Software Engineering Manager
    Google Aug 2024 - Present
    Mountain View, Ca, Us
    Managing ML Scheduling SRE, ensuring that machines with TPUs and GPUs can be scheduled by Google and Google Cloud services.
  • Google
    Software Engineering Manager
    Google Feb 2024 - Aug 2024
    Mountain View, Ca, Us
    Managing ML Accelerators SRE London, responsible for the availability of TPUs and GPUs at Google
  • Google
    Software Engineering Manager
    Google Jul 2019 - Jan 2024
    Mountain View, Ca, Us
    Managing Play SRE London, responsible for the reliability of Play Store's search, commerce, user data, document serving, web store, and the service gateway for the Play Store App.
  • Google
    Senior Software Engineer
    Google Aug 2017 - Jul 2019
    Mountain View, Ca, Us
    Senior Software Enginer on Android SRE. Worked on key services of the Android ecosystem. Delivered large scale service optimizations. Monitoring, Java, C++, Python. Led projects involving several DEV teams. Mentored other Googlers.
  • Bioware
    Senior Software Engineer
    Bioware Nov 2016 - Aug 2017
    Edmonton, Alberta, Ca
    Developed online services using AWS (Lambda, API Gateway, S3, Dynamodb, SQS, SNS). Java, nodejs.Implemented Orbit, a virtual actor system, now on github.
  • Bioware
    Software Engineer
    Bioware Apr 2013 - Nov 2016
    Edmonton, Alberta, Ca
    Developed online services for BioWare games including Dragon Age Inquisition, Mass Effect AndromedaDeveloped a lightweight implementation of the JAX-RS standard to implement REST services.Developed an ACID transactional system on top of mongodb.Performed audits and reviews for other projects, c++, c#.
  • Hoplon Infotainment
    Software Engineering Manager
    Hoplon Infotainment Jan 2010 - Dec 2012
    Florianópolis, Santa Catarina, Br
    Accumulated the functions of tech lead, chief architect, and manager of the programming department (up to 30 devs).Designed the overall software architecture for the game Taikodom: Living Universe, a space MMO.Oversaw the pre production phases of a racing game and a MOBA.Planned resource allocation. Managed hiring and promotion.Traveled representing the company with partners and at business conferences.Gave public presentations about the company's technology.Wrote a memory analyzer for unity3d by reverse engineering the mono heap (c, c#).Wrote an UI system for unity3d (bit-gui), c#.Wrote a multiplayer network messaging layer in c# for the mmo Taikodom: Living Universe.
  • Hoplon Infotainment
    Lead Programmer
    Hoplon Infotainment Jan 2008 - Dec 2009
    Florianópolis, Santa Catarina, Br
    Lead Programmer of the MMO game Taikodom.Accumulated the functions of Senior Software Architect and Technical Director.Developed a java based game physics for space simulation.Designed a java opengl 3d renderer.Server development and messaging.Implemented opengl bindings for the java swing ui.Implemented a css + xml based designer and styling system for the java swing ui.Lead five programmer teams during the pre production of second Taikodom MMO.
  • Hoplon Infotainment
    Senior Engine Programmer
    Hoplon Infotainment Jul 2006 - Dec 2007
    Florianópolis, Santa Catarina, Br
    Lead the development of one opengl render in c++Used java to create the client-server network layer for the Taikodom MMO.Together with Fabio Manera redesigned the multiplayer architecture.Used java to create a transactional database to run on the IBM z10 mainframe, zLinux, java.
  • Unioeste
    Professor
    Unioeste Jul 2004 - Jun 2006
    Foz Do Iguaçu, Paraná, Br
    Teaching several disciplines to Electrical Engineering undergraduates.Microprocessors, Adaptive Control, Electrical Machines I, State Variable Control, System Identification, Digital Systems.
  • Techlink
    Software Engineer
    Techlink Apr 2001 - Nov 2002
    Worked as a Team Leader in several projects developing embedded systems;Used c to implement a virtual machine for the 8051 microprocessor;Using c++ ported the same virtual machine ARM 7;Using java created a low memory footprint scripting language for company's hardware;Using c++ to implemented PPP drivers for the ARM 7 device;Developed banking applications using python and the company's scripting language;Travelled several times each month, worked on site with high profile clients.Implemented a journaled file system.
  • Edugraf
    Intern
    Edugraf Oct 1996 - Dec 2000
    Lead other interns at the university's Educational Software Laboratory (Edugraf / UFSC)Maintained a c file sharing server.Thanks to Fernando Melgarejo's vision, was one of the first developers to adopt java at UFSC.Used java to developed a scripting language: hiperL (aka: telis)Lead the development of a java based forum site.Declined an offer to work for IBM in Ottawa, CA, on the division that later became the Eclipse Foundation.Used java to (re)implement a smalltalk based scripting language: "agora server pages".

Daniel Sperry Skills

C++ Java C# Server Programming Mmo Game Development Online Gaming Game Programming Game Engines Unity3d Opengl Video Games Computer Games Gameplay Team Leadership Game Design Python Perl Linux Mongodb Gameplay Programming Leadership Amazon Web Services Game Mechanics Virtual Machines Visual Studio Udp Language Development Compilers Microsoft Sql Server Restful Webservices Server Architecture

Daniel Sperry Education Details

  • University Of Oxford
    University Of Oxford
    Software Engineering
  • Universidade Federal De Santa Catarina
    Universidade Federal De Santa Catarina
    Distributed Systems
  • Universidade Federal De Santa Catarina
    Universidade Federal De Santa Catarina
    Control And Automation

Frequently Asked Questions about Daniel Sperry

What company does Daniel Sperry work for?

Daniel Sperry works for Google

What is Daniel Sperry's role at the current company?

Daniel Sperry's current role is Manager @ Google.

What is Daniel Sperry's email address?

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What is Daniel Sperry's direct phone number?

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What schools did Daniel Sperry attend?

Daniel Sperry attended University Of Oxford, Universidade Federal De Santa Catarina, Universidade Federal De Santa Catarina.

What are some of Daniel Sperry's interests?

Daniel Sperry has interest in Education, Science And Technology, Human Rights, Arts And Culture, Health.

What skills is Daniel Sperry known for?

Daniel Sperry has skills like C++, Java, C#, Server Programming, Mmo, Game Development, Online Gaming, Game Programming, Game Engines, Unity3d, Opengl, Video Games.

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