David Thompson
AeroLeads people directory · profile

David Thompson Email & Phone Number

Game Director (Volunteer Project) at TS Rising
Location: Greater Melbourne Area, Australia, Australia 15 work roles 1 school
1 work email found @cnc-source.com 2 phones found area 140 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email d****@cnc-source.com
Direct phone (140) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
TS Rising
Role
Game Director (Volunteer Project)
Location
Greater Melbourne Area, Australia, Australia

Who is David Thompson? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

David Thompson is listed as Game Director (Volunteer Project) at TS Rising, based in Greater Melbourne Area, Australia, Australia. AeroLeads shows a work email signal at cnc-source.com, phone signal with area code 140, and a matched LinkedIn profile for David Thompson.

David Thompson previously worked as Modder - Game Director at Ts Rising and Product Owner - Game Features (Unreal Engine Plugin, C++ SDK) at Mod.Io. David Thompson holds Bachelor Of Multimedia, Multimedia Software Development from Swinburne University Of Technology.

Company email context

Email format at TS Rising

This section adds company-level context without repeating David Thompson's masked contact details.

{first_initial}{last}@cnc-source.com
86% confidence

AeroLeads found 1 current-domain work email signal for David Thompson. Compare company email patterns before reaching out.

Profile bio

About David Thompson

🎮 Innovative Game Designer | Empowering Creators and Shaping the Future of GamingWith over a decade of experience in game development and a foundation in grassroots modding, I specialize in designing immersive experiences across PC, console, mobile, and VR platforms. My passion lies in leading ambitious projects, collaborating with creative teams, and mentoring the next generation of developers.🌟 Key Highlights:-Directed Tiberian Sun Rising, a globally recognized mod project, leading a talented team to reimagine a classic franchise.-Contributed as Product Owner at mod.io, enabling cross-platform modding for AAA titles like Baldur’s Gate 3, Homeworld 3, and Dying Light 2 by leading the Unreal Engine plugin and C++ SDK development.-Designed engaging gameplay systems for My Little Pony: Magic Princess, a mobile game enjoyed by over 50M players worldwide and thriving for over a decade.-Educated and mentored aspiring developers, teaching Unreal Engine, Unity, and Python while designing a nationally recognized C# programming course.🚀 Let’s Collaborate: Whether you’re building groundbreaking games, driving innovation in interactive media, or empowering creators, I’m excited to connect and explore how we can push boundaries together.

Listed skills include Game Design, Game Development, Game Mechanics, Level Design, and 49 others.

Current workplace

David Thompson's current company

Company context helps verify the profile and gives searchers a useful next step.

TS Rising
Ts Rising
Game Director (Volunteer Project)
Bayswater, VIC, AU
15 roles · 25 years

David Thompson work experience

A career timeline built from the work history available for this profile.

Game Director (Volunteer Project)

Ts Rising

Bayswater, VIC, AU

Modder - Game Director

Current
Ts Rising

Led the development of Tiberian Sun Rising, a highly acclaimed total conversion mod for C&C 3: Tiberium Wars, which I created in my spare time as a passion project. This project demonstrates my leadership, creativity, and technical expertise, earning multiple accolades within the modding community. I have worked on this project intermittently, prioritizing.

Dec 2007 - Present

Product Owner - Game Features (Unreal Engine Plugin, C++ Sdk)

South Melbourne, Victoria, AU

  • Led the development and delivery of cross-platform modding solutions, enabling seamless UGC integration on Windows, Mac, Linux, iOS, Android, Xbox, PlayStation, Nintendo Switch, and Steam Deck. Directed product.
  • Efficiency Gains: Streamlined Unreal Engine support by deprecating older versions, reducing maintenance by 40% saving 20 hours weekly for 7 engineers.
  • Platform Expansion: Added iOS, Android, Steam Deck support to C++ SDK/Unreal Plugin, driving UGC adoption in mobile and handheld markets
  • Console Support Enhancements: Improved TRC certification compliance, aligned updates with the latest Unreal Engine versions, and maintained compatibility with active SDK versions for Xbox, PlayStation, and Nintendo.
  • Cross-Platform Modding: Directed feature development for AAA titles such as Baldur's Gate 3, Homeworld 3, Dying Light 2, solidifying mod.io’s leadership in UGC
  • 𝗙𝗘𝗔𝗧𝗨𝗥𝗘 𝗜𝗡𝗡𝗢𝗩𝗔𝗧𝗜𝗢𝗡:
May 2023 - Jul 2024

Educator - Game Development & Ict

Box Hill, Vic, AU

Empowered the next generation of game developers through hands-on training, personalized mentorship, and real-world project guidance as part of the Diploma and Certificate IV in Games and Interactivity programs.Key Achievements-Curriculum Development: Designed and delivered engaging courses in C# (console applications, Unity), Python, Unreal Engine.

May 2020 - May 2023

External Game Assessor

East Perth, WA, AU

Evaluated and supported the growth of the Western Australian games industry by assessing 24 game projects for Screenwest’s funding program. Leveraged game design and production expertise to identify high-potential projects and provide actionable feedback to developers.Key Contributions-Thorough Evaluation: Delivered in-depth feedback on game submissions.

Feb 2023 - Mar 2023

Producer & Engagement Designer

Sydney, New South Wales, AU

Led the development of Gods Unchained (Beta), a blockchain-based trading card game (TCG), driving the project from early alpha to public beta while delivering a polished, player-focused experience.Key Achievements-Production Leadership: Advocated for team needs, optimized workflows, and resolved bottlenecks to ensure efficient milestone delivery.-Milestone.

Aug 2018 - Feb 2019

Product Manager - Pearls Peril (Mobile)

Berlin, DE

Contributed to the success of Pearls Peril Mobile, a live hidden object game, by enhancing user experience and optimizing platform performance.Key Contributions-iPhone Launch Support: Managed marketing materials and optimized strategies for the iPhone launch, driving user acquisition and visibility.-Performance Optimization: Adapted the game for iPhone 4.

Apr 2015 - Sep 2015

Lead Game Designer

Wellington, Wellington Region, NZ

Contributed to the design and development of high-profile mobile and VR titles, delivering innovative gameplay experiences across platforms.Key Contributions:Turbo Racing League (iOS/Android)-Gameplay Expansion: Added new features focused on multiplayer and player retention, driving long-term player engagement.-Game Balancing: Maintained design.

Feb 2014 - Jan 2015

Project Manager

Melbourne, Victoria, AU

Managed the delivery of over 10 concurrent game projects, ensuring alignment with scope, budget, and timelines while driving client satisfaction.Key Contributions-Project Planning: Scoped, budgeted, and planned tasks to meet diverse client requirements.-Client Management: Acted as the primary client liaison, fostering clear communication and strong.

Jan 2013 - Dec 2013

Lead Game Designer

Paris, Paris, FR

Promoted to Lead Game Designer for My Little Pony: Magic Princess, a successful mobile game based on the beloved franchise. Oversaw game design, progression systems, and team collaboration to deliver an engaging player experience.Key Contributions-Game Design Leadership: Designed core gameplay mechanics, mini-games, story elements, and UI to optimize user.

Aug 2011 - Aug 2012

Level Designer

Paris, Paris, FR

Joined Gameloft as a Level Designer for Silent Ops, a third-person action game, contributing to multiplayer level design and developing the inaugural single-player campaign mission.Key Contributions-Multiplayer Design: Designed intricate multiplayer levels and diverse game modes, enhancing gameplay dynamics and player engagement.-Single-Player Campaign.

Mar 2011 - Aug 2011

Quality Assurance

Sanford, North Carolina, US

Ensured the quality and reliability of software products through rigorous testing, efficient defect management, and close collaboration with development teams.Key Contributions-Testing & Validation: Conducted regression testing and designed comprehensive test plans to ensure consistent product performance.-Automation Expertise: Developed automated test.

Feb 2009 - Mar 2011

Community Manager (Founder And Webmaster)

Cnc Source

Founded and led CnC Source, a fan website for the Command & Conquer franchise, fostering a vibrant community and providing a comprehensive resource for enthusiasts. This role combined community engagement, leadership, and content curation, solidifying CnC Source as a pillar of the Command & Conquer community.Key Achievements-Community Leadership: Built and.

2001 - 2011 ~10 yrs

Customer Care Operator

Scoresby, VIC, AU

Provided nationwide customer support while coordinating engineer dispatches to meet Service Level Agreements (SLAs) during off-peak and emergency shifts.Key Contributions-Customer Support: Managed incoming calls, addressing customer inquiries and emergencies with rapid response to tight SLAs.-Engineer Coordination: Scheduled and dispatched engineers across.

Mar 2005 - Jul 2009

Interactive Multimedia Developer (Industry Placement)

GB

Completed a year-long industry placement as part of my Bachelor of Multimedia Software Development at Swinburne University, contributing to high-profile interactive and multimedia projects.Key Contributions-Gamified Interfaces: Designed user interfaces for NASA’s Mission Control simulation, enhancing usability and interaction in mission-critical.

Feb 2006 - Feb 2007
1 education record

David Thompson education

  • Swinburne University Of Technology
    Swinburne University Of Technology
    Multimedia Software Development
FAQ

Frequently asked questions about David Thompson

Quick answers generated from the profile data available on this page.

What company does David Thompson work for?

David Thompson works for TS Rising.

What is David Thompson's role at TS Rising?

David Thompson is listed as Game Director (Volunteer Project) at TS Rising.

What is David Thompson's email address?

AeroLeads has found 1 work email signal at @cnc-source.com for David Thompson at TS Rising.

What is David Thompson's phone number?

AeroLeads has found 2 phone signal(s) with area code 140 for David Thompson at TS Rising.

Where is David Thompson based?

David Thompson is based in Greater Melbourne Area, Australia, Australia while working with TS Rising.

What companies has David Thompson worked for?

David Thompson has worked for Ts Rising, Mod.Io, Box Hill Institute, Screenwest, and Immutable.

How can I contact David Thompson?

You can use AeroLeads to view verified contact signals for David Thompson at TS Rising, including work email, phone, and LinkedIn data when available.

What schools did David Thompson attend?

David Thompson holds Bachelor Of Multimedia, Multimedia Software Development from Swinburne University Of Technology.

What skills is David Thompson known for?

David Thompson is listed with skills including Game Design, Game Development, Game Mechanics, Level Design, Mobile Games, User Interface Design, Video Games, and User Interface.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.