Duane Mathes

Duane Mathes Email and Phone Number

Seasoned Technological Visionary and Proven Leader @ Bastian Solutions
Duane Mathes's Location
Boise, Idaho, United States, United States
Duane Mathes's Contact Details

Duane Mathes personal email

n/a

Duane Mathes phone numbers

About Duane Mathes

Proud to be a CES Innovation Award Winner and to have been part of an amazing team that won Best Startup of CES2018! Now changing the world for the better by improving educational outcomes across all learning modalities with Librarium!I am most excited at the opportunities to both work on the cutting edge of computer vision, machine learning, autonomous navigation and immersive technologies and to partner with organizations that are making the future a reality.I take personal and career development very seriously and am always learning. I have lived an adventurous life across 27 countries, speak 3 languages, and have an enthusiasm and zest for life that I bring to all the teams that I work with.

Duane Mathes's Current Company Details
Bastian Solutions

Bastian Solutions

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Seasoned Technological Visionary and Proven Leader
Duane Mathes Work Experience Details
  • Bastian Solutions
    Machine Learning Team Lead
    Bastian Solutions May 2024 - Present
    Carmel, In, Us
    I am honored to be stepping into a leadership role on the Vision R&D team. My team is focused on ML and computer vision system design, building data collection and training pipelines, and creating products for the automated warehousing space. It's like working in real-life Factorio!I am also acting as Lead Architect for the various R&D projects. My primary focus is software architecture of various R&D initiatives, setting and ensuring quality standards, and training and coaching the software team on industry BKMs.
  • Librarium Incorporated
    Chief Software Strategist
    Librarium Incorporated Oct 2023 - Present
  • Librarium Incorporated
    Chief Executive Officer
    Librarium Incorporated Sep 2021 - Oct 2023
    At Librarium Incorporated, we believe that VR has the potential to transform education and are dedicated to making that a reality. Imagine being able to dive into a human cell, or visit the ice-covered seas of Jupiter’s moon Europa, or pop back in time to witness the Coliseum. Our dream is to improve educational outcomes for students of all learning styles and in so doing make the world a better place. Librarium is a first-of-its-class Virtual Reality study aid built on research-proven memorization techniques and is primarily focused toward students of all ages, targeting college entrance exams, professional accreditation, languages and more. Check it out in the link below!
  • True Anomaly
    Sr. Software Engineer & Squad Lead
    True Anomaly Apr 2023 - May 2024
    Denver, Co, Us
  • Bastian Solutions
    Senior Software Engineer
    Bastian Solutions May 2020 - Sep 2021
    Carmel, In, Us
    My primary focus is on R&D architecture for autonomous navigation systems and full vehicle automation. I help integrate multiple disciplines such as ML, computer vision and SLAM, and contribute to C++ development in Linux and ROS2. I also create training and control scheme test tools in VR using Unity + C#. I am a major contributor to project management and team leadership in the projects I am a part of.Within the organization I help mentor junior team members and conduct training talks to promote software engineering BKMs such as Gitflow, architectural patterns and clean code.
  • Black Box Vr
    Senior Vp Of Game Development
    Black Box Vr Jun 2016 - Feb 2020
    Boise, Id, Us
    As SVP of Game Dev, I translate the world-changing vision of our founders into an actionable development and art pipeline. I am responsible for all software engineering efforts, in both the gaming and machine control domains. As a leader in the organization, I do my best to help every member of the dev team reach their goals, both professional and personal. I am most excited at the opportunities that we have to both work on the cutting edge of immersive technologies and to partner with organizations that are making the future a reality.
  • Idaho Virtual Reality Council
    Founding Member
    Idaho Virtual Reality Council Jun 2016 - Feb 2020
    Boise, Id, Us
    The goal of the IVRC is to bring together people, technologies, and companies to create a thriving VR industry for the economic and social benefit of Idaho citizens and families. Networking events and educational seminars will help Idaho organizations to learn faster, cooperate on projects, and promote VR in Idaho.
  • Intel Corporation
    Ux Lead / Software Engineer
    Intel Corporation 2012 - Jun 2016
    Santa Clara, California, Us
    - Scrummaster for Sentinel Peak, an E2E sensor-to-cloud platform based on IoTivity. Wrote C++ Linux module to daemonize and watchdog a decoupled series of microservices which communicate with the cloud via Google protobuf messages over a ZMQ message queue.- Working as a volunteer, assembled and led a tiger team which created the initial algorithm for RFID distance-to-tag measurement, and laid the groundwork for the Java software client.- Lab Manager/PAE, IOTG/Industrial (DOT). Acted as scrummaster and helped develop an E2E software solution for gateway management on Wind River. Assisted in evaluation of potential aquisitions. Responsible for hardware management and demo setups, lab materials procurement and security incident handling.- Software Engineer/UX Designer for Sable Falls (Intel Technology Access). Carefully planned and presented UX strategies to drive architecture teams to develop the highest quality software products. Wrote both web and Android components allowing browser control of phone features such as contacts, camera, GPS, etc. without root access. Intel Technology Access enabled RealSense in many products including the Food Network online cooking app.- UX Lead for Intel Media Copy. Championed a new software development methodology, User Experience Driven Development (UXDD). This approach uses an iterative visual wireframe which allows for active feedback from design, development and validation teams. Embracing UXDD facilitated a 21-week pull-in, and enabled the team to make Intel Media Copy a massive “design win.” - Working in cross-team capacity, conceptualized and created the “Shelley” robotics demo to highlight the Bradshaw City platform. Shelley won the gold award at the at Chinese International Industrial Fair in Shanghai, and the Chinese government requested that she be retired to the Shanghai museum after her demo cycle was complete. This led to a huge win for the Industrial Automation team and for Intel in general.
  • Catapult Consulting, Llc
    Creative Director
    Catapult Consulting, Llc Dec 2010 - Apr 2012
    Created engaging user experiences across multiple projects, both games and applications. Guided product life-cycles from prototyping through all phases of development while working closely with the publisher and keeping a keen focus on compelling UX. Developed two complete games for Android and iOS using Unity3D. Responsible for new video game concepts, lead C# programming, as well as managing a team of software developers and artists spanning multiple projects and deadlines.
  • The Miracleworks Interactive Ltd
    Creative Director
    The Miracleworks Interactive Ltd Oct 2008 - Apr 2012
    Carefully managed every aspect of the video game production pipeline, including game design, concept art, character design, 3d modeling, 3d animation and programming. Also responsible for negotiations with publishers, marketing, and outsourcing.
  • Ili Design
    Creative Director
    Ili Design Sep 2003 - Aug 2008
    Founded and managed the company in a fully bilingual environment of Mandarin and English. Specialized in creating brand concepts to OEM companies marketing to the west. Responsible for liaising with print vendors, reviewing the portfolios of creative individuals, conducting hiring interviews, and developing brand concepts for a broad spectrum of clients in numerous industries.
  • Microsoft
    Software Test Engineer
    Microsoft Jun 1999 - Mar 2000
    Redmond, Washington, Us

Duane Mathes Skills

Video Games Game Design User Experience Design User Interface Design User Experience Scrum Programming Unity3d Photoshop Game Development Mobile Applications Graphic Design Flash Maya Mobile Devices Creative Direction Drawing User Interface C# Java Software Development Management Android Mobile Game Development Javascript Linux Angularjs Agile Methodologies Robotics Mandarin Bahasa Indonesia Robotic Design Laboratory Robotics Css Bootstrap Html5 Objective C Object Oriented Design Adobe Photoshop Public Speaking Virtual Reality Game Management Gantt

Duane Mathes Education Details

  • Thomas Edison State University
    Thomas Edison State University
    Computer/Information Technology Administration And Management
  • Providence University
    Providence University
    Mandarin Chinese
  • The Art Institutes
    The Art Institutes
    Graphic Design

Frequently Asked Questions about Duane Mathes

What company does Duane Mathes work for?

Duane Mathes works for Bastian Solutions

What is Duane Mathes's role at the current company?

Duane Mathes's current role is Seasoned Technological Visionary and Proven Leader.

What is Duane Mathes's email address?

Duane Mathes's email address is du****@****ign.com

What is Duane Mathes's direct phone number?

Duane Mathes's direct phone number is +148024*****

What schools did Duane Mathes attend?

Duane Mathes attended Thomas Edison State University, Providence University, The Art Institutes.

What are some of Duane Mathes's interests?

Duane Mathes has interest in Science And Technology, Environment, Children.

What skills is Duane Mathes known for?

Duane Mathes has skills like Video Games, Game Design, User Experience Design, User Interface Design, User Experience, Scrum, Programming, Unity3d, Photoshop, Game Development, Mobile Applications, Graphic Design.

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