Quality Assurance / Communication Manager
Nova Rider Studios
Ottawa, Ontario
Served as communications lead, ensuring project was completed on time and resolving any issues as they arose. Provided quality assurance testing, documenting and playtesting weekly builds thoroughly to ensure any major bugs were resolved and that no major or game-breaking bugs made it to release builds. Played a key role in blueprinting and designing a multitude of levels, ranging from simple tutorials to end game hard-to-accomplish level design while maintaining the flow of the game according to the game design document (GDD). Delivered rapid prototype modeling to playtest certain levels or features quickly, providing high-quality models for the polishing faze to bring the environment to life. Created a magnitude of textures for the low-detailed and high-detailed models, and played a key role in developing UVW and normal maps for models. Proactively updated the GDD with any changes the group made during meetings to ensure the documentation was current with the game. Coordinated the translation of requirements and needs into test plans and test scripts. Utilized extensive quality assurance skills to prepare test architecture to test various game features. Designed and developed test plan, and test cases to ensure the games met design requirements. Efficiently loaded test and test data and executed test, validated results, managed defects and reported results. Prepared and published performance test results document to inform team members of the results. Communicated the status of key activities, risks and issues to team.