AeroLeads people directory · profile

Eric Duhon Email & Phone Number

Software Engineer at Oculus VR at Oculus VR
Location: Greater Seattle Area, United States, United States 13 work roles 1 school
1 work email found @oculus.com LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email e****@oculus.com
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Software Engineer at Oculus VR
Location
Greater Seattle Area, United States, United States

Who is Eric Duhon? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Eric Duhon is listed as Software Engineer at Oculus VR at Oculus VR, based in Greater Seattle Area, United States, United States. AeroLeads shows a work email signal at oculus.com and a matched LinkedIn profile for Eric Duhon.

Eric Duhon previously worked as Software Engineer at Oculus Vr and Software Development Engineer at Amazon. Eric Duhon holds Bs, Computer Science from University Of Houston.

Company email context

Email format at Oculus VR

This section adds company-level context without repeating Eric Duhon's masked contact details.

{first}.{last}@oculus.com
86% confidence

AeroLeads found 1 current-domain work email signal for Eric Duhon. Compare company email patterns before reaching out.

Profile bio

About Eric Duhon

Eric Duhon is a Software Engineer at Oculus VR at Oculus VR. He possess expertise in xbox 360, ps3, game development, perforce, unreal engine 3 and 30 more skills. Colleagues describe him as "I have worked on projects with Eric for over a decade. Together our studios shipped a number of mobile games across half a dozen platforms built on technology that Eric architected himself. One of Eric's most impressive talents is his ability to create solutions for problems simply by building them. He is a true wizard and there has never been a situation in which I have seen him fail. He is open to collaboration and responsive to feedback and usability requests. I recommend Eric for any team that values technical mastery, unparalleled work ethic and a sense of humor.", "Eric is an incredible programmer/architect, bottom line. If ever there is a need to address the improbable in an unseen way, it's probably just common sense and intuition for Eric. I was fortunate enough to accidentally become friends with him in college, and was immediately drawn to his passion for programming/mathematics and his positive attitude and candor. I learned a great deal from him in my early years and imagine he continues to spread his vast wealth of knowledge and expertise to the benefit of all of those he works with to this day.", and "I've had the opportunity to work with Eric for over a year now. Eric is a fantastic developer. While he has very strong software architecture skills, he doesn't let the architecture take over solving the problem. His code is always understandable, maintainable, and flexible - even when the problem is complex. Not only is he a great programmer, he's also very enjoyable to work with. It is clear that he keeps up with technology changes very closely. He would make a great fit for any team with stringent technical requirements."

Listed skills include Xbox 360, Ps3, Game Development, Perforce, and 31 others.

Current workplace

Eric Duhon's current company

Company context helps verify the profile and gives searchers a useful next step.

Oculus VR
Oculus Vr
Software Engineer at Oculus VR
AeroLeads page
13 roles · 24 years

Eric Duhon work experience

A career timeline built from the work history available for this profile.

Software Engineer

Current

Menlo Park, CA, US

  • Avatar SDK(2020-2021)
  • Joined the new Avatar SDK 2 team, mostly as an optimizer. Graphics and CPU.VrShell Input(2019-2020)
  • Tech lead on new VrShell Input team.
  • Mostly working on the new hand interaction model for VrShell
  • Also supporting controllers
  • Mentoring team membersAvatar SDK(2018-2019)
Sep 2015 - Present

Software Development Engineer

Seattle, WA, US

  • Worked on initial bring up of the Lumberyard engine
  • Wrote the Lua Editor used in the Lumberyard engine in C++ and QT
  • Wrote a graphics unit test framework, using Lumberyards(CryEngine) flow graph system.
  • Started the port of Lumberyard(CryEngine) to IOS, my work mostly on the rendering side.
Dec 2013 - Sep 2015

Co-Owner / Software Engineer

Conjured Realms Llc
  • Designed and developed the engine used to create the iOS games "Blade of Betrayal", "Bumble Tales", and "Headstone Harry". Engine is written in c++, using OpenGL ES for graphics and OpenAL for audio.
  • Ported Blade of Betrayal to the Android, BlackBerry Playbook, and Samsung Bada platforms.
  • Ported Bumble Tales to the BlackBerry Playbook platform.
Jan 2009 - Feb 2014

Senior Systems/Technology Engineer

Double Helix Games
  • Worked on porting the game Lococycle to the Xbox One platform
  • Performance optimizations for the Xbox One platform. Cut load times in half, 50% performance increase to the draw thread.
May 2013 - Dec 2013

Software Engineer

Sherman Oaks, CA, US

  • Worked on various video codecs, primarily compression and decompression on a tiled DCT based video codec.
  • Performance optimizations mostly centered around IO and parallel processing (CPU)
  • Designed and developed a C++ REST web services framework
Feb 2011 - Mar 2013

Sr. Software Engineer

Sugar Land, Texas, US

  • Section 8 Prejudice
  • Primarily responsible for the PS3 sku of the game.
  • Managed to reduce memory usage by 80MB without cutting content
  • Worked on 3D vision support for the PC sku.
  • Worked on the audio engine. Including developing a positional stereo system. Worked on PS3, Xbox and PC audio systems.Tron Evolution:
  • Worked on the stereoscopic 3D mode for Tron on the PS3.
Apr 2007 - Feb 2011

Software Engineer

Sat Corporation
  • Designed and developed a code first database ORM system.
  • Developed light lz77 compression for the networking layer.
  • Various performance optimizations.
2005 - Apr 2007

Independent Contractor

Movero Technology

Developed web applications in Java(tomcat) using Hibernate, spring, tapestry, and ajax(before tapestry had built in support).

2005 - 2005

Software Engineer

Intechtual Inc.
  • Developed software for the PocketPC platform using C++.
  • Optimized the performance of C and C++ code.
  • Developed database backed web applications using java servlet technology. Used Hibernate, spring, and tapestry frameworks.
2003 - 2005 ~2 yrs

Mobile Games Developer

Hpt Interactive
  • Co-Owner of a small indie game development studio, which developed mobile games for the PocketPC platform.
  • Designed and developed the core engine used for Blade of Betrayal using c++ and arm assembly.
  • Was awarded Action Game of the Year from Pocket PC Magazine in 2003 (Blade of Betrayal)
2002 - 2004 ~2 yrs

Electronic Technician

Houston, TX, US

•Programming Crestron touch screen control systems.•Design electronic classrooms•Install electronic media systems into "smart" classrooms.

May 2002 - 2003

Electronic Technician

US

273rd Engineering and Installation SquadronInstallation of various electronic systems

Sep 1997 - Sep 2000

Radar Technician

Randolph AFB, TX, US

Repair and service the electronic systems of the AN/TPS75 Aerospace control and warning radar system.

Sep 1993 - Sep 1997
1 education record

Eric Duhon education

  • University Of Houston
    University Of Houston
    Computer Science
FAQ

Frequently asked questions about Eric Duhon

Quick answers generated from the profile data available on this page.

What company does Eric Duhon work for?

Eric Duhon works for Oculus VR.

What is Eric Duhon's role at Oculus VR?

Eric Duhon is listed as Software Engineer at Oculus VR at Oculus VR.

What is Eric Duhon's email address?

AeroLeads has found 1 work email signal at @oculus.com for Eric Duhon at Oculus VR.

Where is Eric Duhon based?

Eric Duhon is based in Greater Seattle Area, United States, United States while working with Oculus VR.

What companies has Eric Duhon worked for?

Eric Duhon has worked for Oculus Vr, Amazon, Conjured Realms Llc, Double Helix Games, and Oooii.

How can I contact Eric Duhon?

You can use AeroLeads to view verified contact signals for Eric Duhon at Oculus VR, including work email, phone, and LinkedIn data when available.

What schools did Eric Duhon attend?

Eric Duhon holds Bs, Computer Science from University Of Houston.

What skills is Eric Duhon known for?

Eric Duhon is listed with skills including Xbox 360, Ps3, Game Development, Perforce, Unreal Engine 3, Directx, Opengl, and C++.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.