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Duncan Adamson Email & Phone Number

Director of Animation and Physics Engineering at Infinity Ward
Location: Los Angeles, California, United States 8 work roles 1 school
2 work emails found @infinityward.com 3 phones found area 310 and 818 LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 2 work emails · 3 phones

Work email d****@infinityward.com
Direct phone (310) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Director of Animation and Physics Engineering
Location
Los Angeles, California, United States
Company size

Who is Duncan Adamson? Overview

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Quick answer

Duncan Adamson is listed as Director of Animation and Physics Engineering at Infinity Ward, a with 651 employees, based in Los Angeles, California, United States. AeroLeads shows a work email signal at infinityward.com, phone signal with area code 310, 818, and a matched LinkedIn profile for Duncan Adamson.

Duncan Adamson previously worked as Technical Director at Infinity Ward and Lead Engineer at Infinity Ward. Duncan Adamson holds Meng, Computing (Software Engineering) from Imperial College London.

Company email context

Email format at Infinity Ward

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{first}@infinityward.com
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AeroLeads found 2 current-domain work email signals for Duncan Adamson. Compare company email patterns before reaching out.

Profile bio

About Duncan Adamson

A US based Technical Director in the games industry with experience developing Playstation, XBox and PC games, Duncan has worked on 11 published titles, most recently Call of Duty: Modern Warfare 2 2022.- Engineering management for multiple cross-project programming teams including Animation, VFX, Audio, Physics and Destruction.- Expertise in developing novel, scalable (CPU, memory, bandwidth, I/O) systems for both real-time and offline architectures.- Career history focused on Physics engineering including rigid body simulation, content team workflow, data processing and limited-data environmental evaluation.

Listed skills include Ps3, Xbox 360, Game Development, User Interface Design, and 3 others.

Current workplace

Duncan Adamson's current company

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Infinity Ward
Infinity Ward
Director of Animation and Physics Engineering
Los Angeles, CA, US
Employees
651
AeroLeads page
8 roles

Duncan Adamson work experience

A career timeline built from the work history available for this profile.

Director Of Animation And Physics Engineering

Los Angeles, Ca, Us

Technical Director

Current

Woodland Hills, Ca, Us

As a Technical Director at Infinity Ward, I worked on the following title:Call of Duty: Modern Warfare 2 - November 2022

Feb 2022 - Present

Lead Engineer

Woodland Hills, Ca, Us

As a Lead engineer at Infinity Ward, I worked on the following title:Call of Duty: Modern Warfare - November 2019

Mar 2018 - Feb 2022

Senior Software Engineer

Woodland Hills, Ca, Us

As a Senior engineer at Infinity Ward, I worked on the following titles:Call of Duty: Ghosts - November 2013Call of Duty: Infinite Warfare - November 2016

Mar 2013 - Mar 2018

Senior Programmer

Redwood City, Ca, Us

After Electronic Arts purchased Pandemic Studios, I worked at their Los Angeles campus on Army of Two: The Devil's Cartel and Medal of Honor: Warfighter.I was responsible for:*Development of networked systems for custom MP gameplay modes.*General gameplay features.*Filtering MP Spawn selection algorithms based on physics, rendering and gameplay data.*UI HUD implementation using Scaleform Direct Access API.

Nov 2009 - Mar 2013

Senior Programmer

Los Angeles, Ca, Us

At Pandemic Studios, I worked on The Saboteur which was released December 2009 for PC, PS3 and XBox360. I was responsible for:* Low level integration and upkeep of Havok libraries into our codebase.* Development of our Lua adjustable vehicle physics simulation engine, including cars, trucks, APCs, Tanks and Trains. * Design and setup of over 35 vehicle engine, transmission and chassis behaviours including sound and particle effect parameters.* Developing systems for physics robustness and speed in an open world dynamic streaming situation, particularly with respect to destruction and debris.* Implementation of a human animation system for vehicles, including boarding, hijacking and in-seat animations.* Development of a character proxy update system that supported gameplay on accelerating fast moving objects.* Implementation of various elements of our destruction and physics particle systems.

May 2007 - Nov 2009

Lead Programmer

Tokyo, Jp

At Sony, I worked on 3 published PS2 titles and 2 published PS3 titles. My responsibilities included designing PS3 game architecture and art pipeline, implementing TRC compliant menu systems, developing gameplay and Havok based physics systems, scheduling and planning development for the programming team and maintaining close communication and collaboration with our producers, lead artists and designers.Groove - PS2 - ProgrammerA music rhythm-action based game similar to DDR or Guitar Hero.Play 2 - PS2 - ProgrammerA sequel to the first Eyetoy game, consisting of 12 mini-games.Spytoy - PS2 - Senior ProgrammerA story-driven mission based game aimed at a younger audience.Trials of Topoq - PS3 - Lead ProgrammerA downloadable puzzle game where players try to navigate a ball over a series of towers by distorting the ground under the ball.Operation Creature Feature - PS3 - Lead ProgrammerA downloadable puzzle game where players try to rescue creatures from a number of trap laden levels by waving at them.

Sep 2002 - Apr 2007

Programmer

Gb

A short full-time industry post taken during my Masters degree.Inforsense develops suites of data mining programs for the pharmaceutical industry.My role involved incorporating raw data algorithms into an easy to use GUI, allowing hundreds of thousands of elements of multi-variate data to be analysed quickly and easily.

Mar 2001 - Sep 2001
Team & coworkers

Colleagues at Infinity Ward

Other employees you can reach at infinityward.com. View company contacts for 651 employees →

1 education record

Duncan Adamson education

  • Imperial College London
    Imperial College London
    Computing (Software Engineering)
FAQ

Frequently asked questions about Duncan Adamson

Quick answers generated from the profile data available on this page.

What company does Duncan Adamson work for?

Duncan Adamson works for Infinity Ward.

What is Duncan Adamson's role at Infinity Ward?

Duncan Adamson is listed as Director of Animation and Physics Engineering at Infinity Ward.

What is Duncan Adamson's email address?

AeroLeads has found 2 work email signals at @infinityward.com for Duncan Adamson at Infinity Ward.

What is Duncan Adamson's phone number?

AeroLeads has found 3 phone signal(s) with area code 310, 818 for Duncan Adamson at Infinity Ward.

Where is Duncan Adamson based?

Duncan Adamson is based in Los Angeles, California, United States while working with Infinity Ward.

What companies has Duncan Adamson worked for?

Duncan Adamson has worked for Infinity Ward, Electronic Arts (Ea), Pandemic Studios, Ea, Sony, and Inforsense Ltd.

Who are Duncan Adamson's colleagues at Infinity Ward?

Duncan Adamson's colleagues at Infinity Ward include M Hussain, Mia Moore, Sarah Lee, Karol Czechowski, and Ramana Ravula.

How can I contact Duncan Adamson?

You can use AeroLeads to view verified contact signals for Duncan Adamson at Infinity Ward, including work email, phone, and LinkedIn data when available.

What schools did Duncan Adamson attend?

Duncan Adamson holds Meng, Computing (Software Engineering) from Imperial College London.

What skills is Duncan Adamson known for?

Duncan Adamson is listed with skills including Ps3, Xbox 360, Game Development, User Interface Design, Video Games, Management, and Lua.

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