Duncan Adamson Email & Phone Number
@infinityward.com
3 phones found area 310 and 818
LinkedIn matched
Who is Duncan Adamson? Overview
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Duncan Adamson is listed as Director of Animation and Physics Engineering at Infinity Ward, a with 651 employees, based in Los Angeles, California, United States. AeroLeads shows a work email signal at infinityward.com, phone signal with area code 310, 818, and a matched LinkedIn profile for Duncan Adamson.
Duncan Adamson previously worked as Technical Director at Infinity Ward and Lead Engineer at Infinity Ward. Duncan Adamson holds Meng, Computing (Software Engineering) from Imperial College London.
Email format at Infinity Ward
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AeroLeads found 2 current-domain work email signals for Duncan Adamson. Compare company email patterns before reaching out.
About Duncan Adamson
A US based Technical Director in the games industry with experience developing Playstation, XBox and PC games, Duncan has worked on 11 published titles, most recently Call of Duty: Modern Warfare 2 2022.- Engineering management for multiple cross-project programming teams including Animation, VFX, Audio, Physics and Destruction.- Expertise in developing novel, scalable (CPU, memory, bandwidth, I/O) systems for both real-time and offline architectures.- Career history focused on Physics engineering including rigid body simulation, content team workflow, data processing and limited-data environmental evaluation.
Listed skills include Ps3, Xbox 360, Game Development, User Interface Design, and 3 others.
Duncan Adamson's current company
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Duncan Adamson work experience
A career timeline built from the work history available for this profile.
Technical Director
CurrentAs a Technical Director at Infinity Ward, I worked on the following title:Call of Duty: Modern Warfare 2 - November 2022
Lead Engineer
As a Lead engineer at Infinity Ward, I worked on the following title:Call of Duty: Modern Warfare - November 2019
Senior Software Engineer
As a Senior engineer at Infinity Ward, I worked on the following titles:Call of Duty: Ghosts - November 2013Call of Duty: Infinite Warfare - November 2016
Senior Programmer
After Electronic Arts purchased Pandemic Studios, I worked at their Los Angeles campus on Army of Two: The Devil's Cartel and Medal of Honor: Warfighter.I was responsible for:*Development of networked systems for custom MP gameplay modes.*General gameplay features.*Filtering MP Spawn selection algorithms based on physics, rendering and gameplay data.*UI HUD implementation using Scaleform Direct Access API.
Senior Programmer
At Pandemic Studios, I worked on The Saboteur which was released December 2009 for PC, PS3 and XBox360. I was responsible for:* Low level integration and upkeep of Havok libraries into our codebase.* Development of our Lua adjustable vehicle physics simulation engine, including cars, trucks, APCs, Tanks and Trains. * Design and setup of over 35 vehicle engine, transmission and chassis behaviours including sound and particle effect parameters.* Developing systems for physics robustness and speed in an open world dynamic streaming situation, particularly with respect to destruction and debris.* Implementation of a human animation system for vehicles, including boarding, hijacking and in-seat animations.* Development of a character proxy update system that supported gameplay on accelerating fast moving objects.* Implementation of various elements of our destruction and physics particle systems.
Lead Programmer
At Sony, I worked on 3 published PS2 titles and 2 published PS3 titles. My responsibilities included designing PS3 game architecture and art pipeline, implementing TRC compliant menu systems, developing gameplay and Havok based physics systems, scheduling and planning development for the programming team and maintaining close communication and collaboration with our producers, lead artists and designers.Groove - PS2 - ProgrammerA music rhythm-action based game similar to DDR or Guitar Hero.Play 2 - PS2 - ProgrammerA sequel to the first Eyetoy game, consisting of 12 mini-games.Spytoy - PS2 - Senior ProgrammerA story-driven mission based game aimed at a younger audience.Trials of Topoq - PS3 - Lead ProgrammerA downloadable puzzle game where players try to navigate a ball over a series of towers by distorting the ground under the ball.Operation Creature Feature - PS3 - Lead ProgrammerA downloadable puzzle game where players try to rescue creatures from a number of trap laden levels by waving at them.
Programmer
A short full-time industry post taken during my Masters degree.Inforsense develops suites of data mining programs for the pharmaceutical industry.My role involved incorporating raw data algorithms into an easy to use GUI, allowing hundreds of thousands of elements of multi-variate data to be analysed quickly and easily.
Colleagues at Infinity Ward
Other employees you can reach at infinityward.com. View company contacts for 651 employees →
M Hussain
Colleague at Infinity WardMaidenhead, England, United Kingdom
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Mia Moore
Colleague at Infinity WardMemphis Metropolitan Area, United States
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Sarah Lee
Colleague at Infinity WardSpokane-Coeur D'Alene Area, United States
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Karol Czechowski
Colleague at Infinity WardCracow, Małopolskie, Poland
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Ramana Ravula
Colleague at Infinity WardMedak, Telangana, India
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Nikki Hilton
Colleague at Infinity WardDarien, Illinois, United States
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Hannah Anderson
Colleague at Infinity WardNew York City Metropolitan Area, United States
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Lindsey Smith
Colleague at Infinity WardNorthridge, California, United States
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Lupe Worinski
Colleague at Infinity WardHicksville, New York, United States
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Aaron Smith
Colleague at Infinity WardIsrael
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Duncan Adamson education
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Imperial College London
Frequently asked questions about Duncan Adamson
Quick answers generated from the profile data available on this page.
What company does Duncan Adamson work for?
Duncan Adamson works for Infinity Ward.
What is Duncan Adamson's role at Infinity Ward?
Duncan Adamson is listed as Director of Animation and Physics Engineering at Infinity Ward.
What is Duncan Adamson's email address?
AeroLeads has found 2 work email signals at @infinityward.com for Duncan Adamson at Infinity Ward.
What is Duncan Adamson's phone number?
AeroLeads has found 3 phone signal(s) with area code 310, 818 for Duncan Adamson at Infinity Ward.
Where is Duncan Adamson based?
Duncan Adamson is based in Los Angeles, California, United States while working with Infinity Ward.
What companies has Duncan Adamson worked for?
Duncan Adamson has worked for Infinity Ward, Electronic Arts (Ea), Pandemic Studios, Ea, Sony, and Inforsense Ltd.
Who are Duncan Adamson's colleagues at Infinity Ward?
Duncan Adamson's colleagues at Infinity Ward include M Hussain, Mia Moore, Sarah Lee, Karol Czechowski, and Ramana Ravula.
How can I contact Duncan Adamson?
You can use AeroLeads to view verified contact signals for Duncan Adamson at Infinity Ward, including work email, phone, and LinkedIn data when available.
What schools did Duncan Adamson attend?
Duncan Adamson holds Meng, Computing (Software Engineering) from Imperial College London.
What skills is Duncan Adamson known for?
Duncan Adamson is listed with skills including Ps3, Xbox 360, Game Development, User Interface Design, Video Games, Management, and Lua.
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