Student of the Faculty of Communication and Multimedia Design with a specialization in Game Design at the Hanze University of Applied Sciences. Advanced at Blender, Photoshop, InDesign, AdobeXD, with experience of working in teams consisting of different members skilled in programming, design, and art.Red and used aquired knowledge in practice from "Evil By Design" by Chris Nodder; "The Art of Game Design" by Jesse Schell; "Blood, Sweat, and Pixels" by Jason SchreierDuring my education, I have been involved in various projects requiring skills such as concept art, digital art, 3D-modeling, creative thinking, brainstorming, team leadership, research.
-
Freelance ArtistSelf-EmployedGroningen, Netherlands
-
Label ManagerEcho Recordings Sep 2024 - PresentGroningen, NetherlandsAs a label manger, my position require set of skills in both design, research, and client communication. I maintain a stable communication between the company's CEO and a client.I create album covers, Instagram Story's designs, and do research regarding trends. -
Freelance ArtistSelf-Employed Sep 2019 - PresentAs a freelance artist, I worked with wide variety of requirements. I equally worked with 2D- and 3D-designs to achieve the required outcome for the clients I worked for.
-
MemberStudy Association Glitch Feb 2022 - PresentGroningen, Netherlands -
Ui DesignerUnsealed Studios Sep 2022 - Jul 2023Groningen, NetherlandsAs a UI/UX Desginer I worked on game assets, but this was only a fraction of my responsibilities. Throughout the entire work, I actively pariticapted in story-writing, narrative design, world-building, and also took part in major development of the main project as a co-creator.
-
2D- And 3D-ArtistCorendon Airlines Nov 2021 - Feb 2022Groningen, Netherlands- Created assets and textures for the VR-simulation.- Conducted research and communicated with the client directly to achieve the most realistic simulation.- Used Blender to model and texture. -
Lead Artist"Kardiff" Sep 2021 - Jan 2022Groningen, Netherlands- Creator of all visual parts for "Last Elementals", a tower defense pixel game.- Conducted thorough research on the relevance of tower defense games, justifying the creation of "Last Elementals".- Brainstormed with the team and created the art bible for the game, alongside with all art-components.- Sketched and created pixel art and animations for the game. All game assets were created using Aseprite.
-
Project Lead And Lead 2D-Artist"Three Versions" Sep 2020 - Jan 2021Groningen, Netherlands- The creator and lead designer behind "Cultural Clash", a card game created during education at Hanze University.- The project was successfully finished and greenlet for further development.- Efficiently used Procreate and Photoshop to create the designs.
Danko Terrus Education Details
-
Game And Interactive Media Design
Frequently Asked Questions about Danko Terrus
What company does Danko Terrus work for?
Danko Terrus works for Self-Employed
What is Danko Terrus's role at the current company?
Danko Terrus's current role is Freelance Artist.
What schools did Danko Terrus attend?
Danko Terrus attended Hanzehogeschool Groningen / Hanze University Of Applied Sciences Groningen.
Free Chrome Extension
Find emails, phones & company data instantly
Aero Online
Your AI prospecting assistant
Select data to include:
0 records × $0.02 per record
Download 750 million emails and 100 million phone numbers
Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.
Start your free trial