Jeremy Dunham

Jeremy Dunham Email and Phone Number

Vice President Marketing @ thatgamecompany
San Diego, CA, US
Jeremy Dunham's Location
San Diego, California, United States, United States
Jeremy Dunham's Contact Details
About Jeremy Dunham

Jeremy Dunham is a Vice President Marketing at thatgamecompany. He possess expertise in video games, game design, content strategy, game development, editing and 34 more skills. He is proficient in Japanese. Colleagues describe him as "Jeremy made an immediate impact as our Community Manager by leveraging his deep knowledge of gameplay and his experience in the media to form a comprehensive communications strategy for the studio. His work clearly highlighted the strengths of our products and built lasting bridges with our community by putting the needs of gamers first.", "Jeremy was one of my favorite people at Zipper Interactive (SCEA), he was always energetic and welcoming. He has a wealth of knowledge on all aspects of the game industry and it was great learning from him.", and "Jeremy Dunham is an industry veteran when it comes to games. He worked as a spearhead of the community team driving a multitude of different ways to engage and interact with those that love Offensive Combat. He used just about every form of social media and streams to speak with the audience. There was always an advanced plan of the beats of the next release communicated in advance to upper management. I personally never had any questions about what was going to be said in the next live stream or daily social media plug. He is a great asset to anyone that makes games and needs someone to help drive the community. Jeremy is passionate about games and is able to communicate in a way that brings followers to the games he works on. I have found it hard to find a person that loves the games as much as Jeremy AND be able to communicate with the community in the professional manner that is needed. Jeremy supported a lot of the creative design that was being worked on at U4iA. His understanding of the market place and trends of social aspects of game design are critical insight to any studio. I only wish we had enough time to implement all of the ideas that were being designed. It has been a great to know Jeremy and I wish him the best in his next endeavor. I expect to work with him in the industry again some day, hopefully sooner than later."

Jeremy Dunham's Current Company Details
thatgamecompany

Thatgamecompany

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Vice President Marketing
San Diego, CA, US
Jeremy Dunham Work Experience Details
  • Thatgamecompany
    Vice President Marketing
    Thatgamecompany
    San Diego, Ca, Us
  • Zenimax Online Studios
    Studio Director, Creative & Media
    Zenimax Online Studios Jul 2023 - Present
    Hunt Valley, Maryland, Us
    Owns internal vision for all ZOS marketing-related projects, including The Elder Scrolls Online and an all-new AAA IP; Develops creative strategies for marketing projects in tandem with Bethesda Game Studios brand leadership; Collaborates with other Directors for brand and lore consistency on all products; Oversees internal Creative and Integrated Marketing teams.
  • Psyonix
    Partnerships & Content Strategy Director
    Psyonix Jan 2020 - Feb 2023
    San Diego, Ca, Us
    Member of Psyonix leadership team. Oversaw creative, brand identity, in-game content, partnership and IP integration strategies.
  • Psyonix
    Vice President, Publishing
    Psyonix Jul 2015 - Jan 2020
    San Diego, Ca, Us
    Member of Psyonix leadership team. Oversaw and executed publishing operations, business expansion, brand, creative, and promotional strategies, community development initiatives, esports, and customer experience. Position retired following Psyonix company acquisition by Epic Games.
  • Psyonix
    Director Of Marketing And Communications
    Psyonix Apr 2014 - Jul 2015
    San Diego, Ca, Us
    Lead and implemented the overall communication and marketing strategy for all projects. Developed and managed all web, social media, community outreach, brand management, and public relations plans; member of Rocket League game design team and keeper of in-game lore.
  • U4Ia Games
    Director, Creative And Social
    U4Ia Games Oct 2013 - Jan 2014
    Bellevue, Wa, Us
    Member of design team. Responsible for creating, writing, and maintaining fiction, narrative, and thematic materials in all projects; directed and managed internal and external creative concepts; developed and maintained the brand strategy for products and initiatives within U4iA Games portfolio; ensured strategic brand integration; guided U4iA Games' community initiative and tone.
  • U4Ia Games
    Senior Manager, Community And Narrative
    U4Ia Games May 2012 - Oct 2013
    Bellevue, Wa, Us
    Held a hybrid role in both design and community management with tasks that included handling in-game narratives, technical writing, and content generation to implementing U4iA's community outreach, creative strategy, and product improvement initiatives.
  • Zipper Interactive
    Senior Game Designer / Narrative And World
    Zipper Interactive Aug 2011 - Apr 2012
    Us
    Maintained a senior role on the design team with an emphasis on creating and conceiving video game concepts and narratives, character creation, voice-over and text dialogue, thematics, immersion technique, expanded universe content generation, and all technical writing. Worked with the Game Director and Lead Designer to ensure title quality and consistency. Applied past experiences and knowledge to shape competitive game features for current and future titles, including Unit 13 and two unannounced projects that were halted upon the dissolution of the studio.
  • Zipper Interactive
    Senior Community Manager
    Zipper Interactive Oct 2009 - Aug 2011
    Us
    Implemented and constructed internal outreach plans from the ground up. Oversaw all in-house marketing initiatives, brand recognition growth, public relations, product improvement, and identified potential business opportunities for PlayStation 3-exclusive games, MAG and SOCOM 4. Worked with Sony PR and marketing teams from all territories to support and carry out their promotional plans through multiple avenues. Closely assisted design teams to add, adjust or modify features to better serve customer needs.
  • Ign.Com
    Games Editorial Manager/ Ign Games Editor-In-Chief
    Ign.Com Jul 2007 - Sep 2009
    Los Angeles, Us
    Drove and managed the overall editorial vision and tone for IGN.com's video game department. Supervised a team of almost 30 editorial chiefs, editors, writers, community managers, and contractors in their coverage of the PC, Microsoft, Nintendo and Sony gaming platforms. Worked closely with internal engineering, marketing and executive teams to further the IGN brand and increase network traffic to an already-enormous readership of 35 million monthly visitors.
  • Ign.Com
    Editor-In-Chief, Ign Playstation Team
    Ign.Com Mar 2004 - Jul 2007
    Los Angeles, Us
    Guided and championed all PlayStation-oriented content creation for IGN.com. Edited copy, designed story packages, and worked with public relations teams from third parties to enact coverage plans. Oversaw a small staff of platform-dedicated editors, writers, and contractors to effectively execute our editorial vision.
  • Ign.Com
    Editor, Ign Ps2
    Ign.Com Jan 2003 - Mar 2004
    Los Angeles, Us
    Worked closely with the team's editor-in-chief to create compelling daily content for IGN.com's PlayStation 2 channel. Wrote news, previews, reviews and special features and assisted with important tasks like copy editing and coverage plan execution.
  • Ign.Com
    Associate Editor, Ign Ps2
    Ign.Com Aug 2002 - Jan 2003
    Los Angeles, Us
    Assisted editor and editor-in-chief to create daily editorial content focused on the PlayStation 2 platform, including news, features, previews and reviews.
  • Ign.Com
    Contributing Editor
    Ign.Com Jun 1999 - Aug 2002
    Los Angeles, Us
    Worked as a contractor on a "by assignment" basis to create regular editorial content for various departments of IGN.com for the Dreamcast, PC, PlayStation and Xbox platforms.

Jeremy Dunham Skills

Video Games Game Design Content Strategy Game Development Editing Community Management Publishing Ps3 Casual Games Unity3d Photoshop Storytelling Mmorpg Creative Writing Computer Games Copywriting Social Media Mobile Games Online Gaming Monetization Premiere Microsoft Word Audacity Powerpoint Microsoft Excel Gaming Illustrator Final Cut Pro After Effects Garageband Photoshop Elements Avid Html/xml Jira Paint Shop Pro Avid Ds Procoder Sorenson Squeeze Windows Movie Maker

Frequently Asked Questions about Jeremy Dunham

What company does Jeremy Dunham work for?

Jeremy Dunham works for Thatgamecompany

What is Jeremy Dunham's role at the current company?

Jeremy Dunham's current role is Vice President Marketing.

What is Jeremy Dunham's email address?

Jeremy Dunham's email address is je****@****nix.com

What is Jeremy Dunham's direct phone number?

Jeremy Dunham's direct phone number is +165027*****

What are some of Jeremy Dunham's interests?

Jeremy Dunham has interest in Writing, More Video Games, Boxing, Mixed Martial Arts, Video Games.

What skills is Jeremy Dunham known for?

Jeremy Dunham has skills like Video Games, Game Design, Content Strategy, Game Development, Editing, Community Management, Publishing, Ps3, Casual Games, Unity3d, Photoshop, Storytelling.

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