Dylan Woodbury

Dylan Woodbury Email and Phone Number

Game Developer @ MahiGaming
deerfield beach, florida, united states
Dylan Woodbury's Location
Clovis, California, United States, United States
Dylan Woodbury's Contact Details

Dylan Woodbury work email

Dylan Woodbury personal email

About Dylan Woodbury

I’m a casual/mobile/social/slot developer and designer. I’ve helped design and develop blockbuster mobile games like Snoopy Pop. Now I’m exploring the development of Slot Games at MahiGaming. In my spare time I’m concocting the next Wordle-esque phenomenon.

Dylan Woodbury's Current Company Details
MahiGaming

Mahigaming

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Game Developer
deerfield beach, florida, united states
Website:
mahigaming.com
Employees:
72
Dylan Woodbury Work Experience Details
  • Mahigaming
    Game Developer
    Mahigaming Oct 2022 - Present
    Escondido, California, United States
  • Nasa Aerospace Academy
    Youth Coding Instructor / Kidscode Program Lead
    Nasa Aerospace Academy Aug 2018 - Sep 2022
    Fresno, California, United States
    I started teaching kids to code in 2019. I taught in various after-school programs and youth tech programs. Youth coding instruction is my second passion.In 2021, I started to lead the KidsCode team. I created coding curriculum which effectively taught coding concepts, was incredibly fun, and was possible for non-coders to teach. I trained teachers to teach code and to manage their classes in schools across Fresno. I often observed teachers and gave them feedback on their performances. Every Friday I ran a 3-hour meeting where we learned new teaching skills, had group discussions about common issues, and finally I would train them the next week's lessons often involving increasingly intricate robotics and game development challenges.
  • Jam City
    Game Designer
    Jam City Sep 2017 - Aug 2018
    San Francisco, California
    -worked partially as an engineer with the Game Services making revolutionary new tools for our game designers-quickly made scripts/tools for designers as new needs arose-explored and defined the design direction our new reward systems should go-defined the design & art direction for many of our in-game “obstacles”, worked with artists and engineers to see it through-continued to make dozens of levels per week-trained new designers
  • Jam City
    Associate Game Designer
    Jam City Sep 2016 - Aug 2017
    San Francisco
    I am an early designer on Snoopy Pop! Released on iOS/Android 7/11/17 with multiple iTunes/Google Play features.-I have designed hundreds of levels in the game, including some of the top performers.-I led the level design of "Rope Mode", which is an innovative physics-based mode. I made over 50% of these levels, and developed best practices for other designers.-I have developed tools which have transformed the way we create content.-I led the design/development of multiple level obstacles that introduced fresh mechanics, collaborating closely with artists and engineers.-I led the design of our Win Streaks limited-time-event, which rewards players for beating consecutive levels. I worked closely with a large team of artists/engineers/managers to see this vision through.-I programmed multiple editor-tools that significantly reduce time spent tuning levels, and affords designers more control.
  • Mighty Play
    Junior Web Engineer
    Mighty Play Apr 2016 - Jul 2016
    San Francisco Bay Area
    I worked on an educational web application and companion mobile app. I used AngularJS and HTML5 to add new frontend features to the web site and app, making sure every change was consistent across all platforms and mobile OS's. I also used CakePHP to make additions/tweaks to the backend code, including generating emails and executing API calls. I fixed bugs, many of which were browser and OS specific, which took a lot of research and digging into the code. I was also in charge of collecting analytic data using Mixpanel, creating segmentations to show simple event data. For more complicated visualizations, I used JQL to parse data and D3 to create elegant visualizations that communicated the effectiveness of specific design decisions as well as general audience trends, for designers and project leads to evaluate.

Dylan Woodbury Skills

Game Design Level Design Game Design Documents Mobile Game Development Game Mechanics Html5 Javascript Java C++ Python Ios Development Android Development D3.js Jquery Angularjs Cakephp C Mathematics Swift Scrum Github Photoshop Gulp.js Jira Apache Cordova Web2py Webgl Mobile Games

Dylan Woodbury Education Details

Frequently Asked Questions about Dylan Woodbury

What company does Dylan Woodbury work for?

Dylan Woodbury works for Mahigaming

What is Dylan Woodbury's role at the current company?

Dylan Woodbury's current role is Game Developer.

What is Dylan Woodbury's email address?

Dylan Woodbury's email address is dw****@****csc.edu

What is Dylan Woodbury's direct phone number?

Dylan Woodbury's direct phone number is +155993*****

What schools did Dylan Woodbury attend?

Dylan Woodbury attended University Of California, Santa Cruz.

What are some of Dylan Woodbury's interests?

Dylan Woodbury has interest in Health.

What skills is Dylan Woodbury known for?

Dylan Woodbury has skills like Game Design, Level Design, Game Design Documents, Mobile Game Development, Game Mechanics, Html5, Javascript, Java, C++, Python, Ios Development, Android Development.

Who are Dylan Woodbury's colleagues?

Dylan Woodbury's colleagues are Carlos Zapata, Tricia Cunningham, Glenn Holton, Quan La, Joshua Damiani, Buci Szalontay, Tammy Nilsen.

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