Dave Stevens Email and Phone Number
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Game/Application developer with a broad range of experience engineering solutions. My well honed approach is to deeply understand the space and tech available, then leverage my broad experience to tackle the biggest challenges head on. Areas I've applied this approach include client applications, VR/AR, service back ends, content and data pipelines, communication between tech and art/design teams, commerce and storefronts, and business intelligence. I'm an architect and organizer, believing in agile methods with an empowered team, and my primary objective is to help lead my team to success with the customer as the top priority. This naturally leads to business success.
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Principal Software EngineerJahnel Group, An Inc. 5000 CompanyProvo, Ut, Us -
Software EngineerMeta Dec 2022 - PresentMenlo Park, Ca, UsPart of the Avatars & Identity Pipeline team in Reality Labs.We support avatars across hardware from low end mobile to VR to high end PCs. -
Volunteer / Engineering SupportChrista Mcauliffe Space Center Jan 2023 - PresentPleasant Grove, Utah, UsVolunteering at the Space Center, where people (especially k-12 students) can experience science, technology, and astronomy concepts in interactive experiences as they command a simulated starship. I am a volunteer to help run these simulations, as well as assisting build new functionality for better immersion and scaling for these Space Centers. -
Technical DirectorRaging Rickshaw Llc Jul 2009 - PresentMicro indie game dev studio with a high school friend
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AdvisorEnderquest Studios Jun 2019 - Sep 2023Advised a group of youth on creating content for the Minecraft Marketplace (Bedrock) in my spare time.These youth did all the work and got the proceeds, I just facilitated and mentored them. They are my children and some of their cousins.
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Senior Software EngineerTafi Mar 2020 - Dec 2022Salt Lake City, Utah, UsWorked with Tafi/Daz3d to build out avatar related SDKs and applications.Organized the effort to provide 3d files to users that own NFTs, such as for https://nfp.daz3d.com/ and https://clonex.rtfkt.com/.Worked with the communities of these projects to encourage and teach them how to use their Avatars in their own creations. https://twitter.com/livestrom/status/1513147117333741568 -
Sr Software EngineerLoom.Ai May 2019 - Mar 2020San Francisco, Ca, UsProduct engineer which worked on the Loom.ai Unity SDK and app offerings (MacOS, Android, iOS). Company since acquired by Roblox. -
Sr Software Engineer (Minecraft)Microsoft Jan 2019 - May 2019Redmond, Washington, UsWorked on the Minecraft marketplace team, provided technical leadership for the Android Trial team providing gameplay tips, and did deep analysis of minecraft networking performance. -
Sr Software Engineer (Xbox Avatars)Microsoft Dec 2014 - Jan 2019Redmond, Washington, UsShipped the latest Avatars on Xbox One. Architect and technical lead focused on controls for showing Avatars across Xbox One's user experience, content ingestion, and our service back end.Did significant exploration of Avatar scenarios for AR/VR specializing in the services and networking required for representation.Worked with the Simplygon asset optimization team on architecting general 3d asset pipelines.Became an Azure services subject matter expert for these teams, particularly Batch and Storage. -
Sr Development Lead (Music & Video)Microsoft May 2013 - Nov 2014Redmond, Washington, UsWorked on developing premier apps for Windows 8/Windows Phone, including the storefront for Music and TV. -
Senior/Lead Software Development Engineer (Xbox Live)Microsoft Mar 2010 - Apr 2013Redmond, Washington, UsWorked on sports applications for Xbox LIVE:* WatchESPN* MLB.TV* Sports Hub -
Sr Computer Systems ArchitectLockheed Martin May 2007 - Mar 2010Bethesda, Md, UsTechnical lead on 5th Gear, a Robotics Simulation for the K-12 FIRST organization.Developed a simulation for Lockheed Martin chemical/biological/radiological sensor products. -
Co-Lead EngineerDynamic Animation Systems Aug 2004 - May 2007UsWorked as a senior and lead on government-related contracts and commercial 3d simulation products. Participated in project design and management. Supported these products at trade shows and demos. -
Ui Development LeadData Transit May 2002 - Aug 2004Contributed to the GUI design on two major product lines over 2 to 5 other employees.
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Technical ProgrammerAlpine Studios Apr 2001 - Aug 2001Projects I worked on: Aggressive Inline: Responsible for the front end and the sound implementation of this PS2 game. Also worked on the animation system.Silent Run: This was a conceptual police vehicle chase game. Implemented the sound in this one as well, for PC and PS2. Handled the vehicle physics.
Dave Stevens Skills
Dave Stevens Education Details
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Brigham Young UniversityComputer Engineering
Frequently Asked Questions about Dave Stevens
What company does Dave Stevens work for?
Dave Stevens works for Jahnel Group, An Inc. 5000 Company
What is Dave Stevens's role at the current company?
Dave Stevens's current role is Principal Software Engineer.
What is Dave Stevens's email address?
Dave Stevens's email address is la****@****ail.com
What is Dave Stevens's direct phone number?
Dave Stevens's direct phone number is +140876*****
What schools did Dave Stevens attend?
Dave Stevens attended Brigham Young University.
What skills is Dave Stevens known for?
Dave Stevens has skills like C#, Agile Methodologies, Object Oriented Design, Software Development, Software Engineering, Software Design, C++, Artificial Intelligence, User Interface, Visual Studio, Lua, Scrum.
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