Dylan Browne Email & Phone Number
@thegoodguys.com.au
1 phone found area 140
LinkedIn matched
Who is Dylan Browne? Overview
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Dylan Browne is listed as Lead Artist - Special Projects at Wētā FX, a with 1843 employees, based in Happy Valley, South Australia, Australia. AeroLeads shows a work email signal at thegoodguys.com.au, phone signal with area code 140, and a matched LinkedIn profile for Dylan Browne.
Dylan Browne previously worked as Unreal Engine Supervisor at Modelfarm and Lead Unreal Engine Artist at Modelfarm. Dylan Browne holds Bachelor Of Creative Arts (Screen), Cinematography And Film/Video Production from Flinders University.
Email format at Wētā FX
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AeroLeads found 1 current-domain work email signal for Dylan Browne. Compare company email patterns before reaching out.
About Dylan Browne
With experience that spans across Visual Effects, Game Development and Virtual Production, I like to leverage my wide knowledge base to find new and efficient ways to get things done utilizing the latest technology and pushing what’s possible visually.Having worked on 12+ Feature Films, various Series and other interesting interactive projects over the past 6 years at Mill Film, Mr.X, Modelfarm and RSP, I've managed to amass a large volume of experience as a Lighting Artist and then expanding into FX, Modelling, Lookdev, Shaders, Virtual Production, Real-Time Rendering and Tools / Pipedev to where I am now as Unreal Engine Supervisor at ModelFarm.I’d best describe myself as a Tech Artist or TD with a generalist skill set as I come with extensive software experience including 13 years of Unreal Engine, Maya, Katana, Substance Painter / Designer, Houdini, Nuke as well as Python Scripting and HLSL Shader code and I'm always interested in learning new software & techniques.As an artist I'm probably best known for my speed as well as my fairly active Unreal Engine work online which I work on in my spare time, including two game jam games that have won graphics categories in the last two Epic Megajams. This has taught me to value interaction with the artist community and led to me working on and releasing a bunch of Unreal Engine tools to the wider community on the Marketplace, the most popular being the Ocean System for Rendered Cinematics which has been used by countless projects from Arch-Vis to Streaming Series'. This also led to me presenting a talk at Unreal Fest 2023 on the Gold Coast on Alembic Fluids in Unreal Engine.ModelFarm are at the forefront of Unreal Engine work in Australia, focusing on high end visuals utilizing real time Raytracing, Deferred rendering as well as Path Tracing on various projects. At Modelfarm as Unreal Engine Supervisor I oversee all things real-time as well as jumping in as a generalist on non real-time shows. In addition to this I have a strong drive to develop useful tools to leverage procedural workflows and new ways of solving problems.As a pretty easy going but passionate person, I enjoy working with people every day and eventually getting to see our great work on the big (or small) screen.
Listed skills include After Effects, Photoshop, Visual Effects, Graphic Design, and 45 others.
Dylan Browne's current company
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Dylan Browne work experience
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Unreal Engine Supervisor
In charge of all things real-time at Modelfarm as well as a Senior Visual Effects Artist on offline rendered projects.Unreleased (Feature Animation) - FX, Lighting & Rendering in Unreal EngineDeath & Other Details (Streaming Series) - FX, Lighting & Rendering in HoudiniLEGO Dreamzzz (Animation Series) - Lighting & Rendering in Unreal EngineUnannounced (Feature Film) - Pre Production Previs in Unreal EngineEddie’s Little Homies (Animation Series) - Unreal Engine R&DUnreleased (Feature Film) - Modelling & Lookdev (on site at Rising Sun Pictures)Key Accomplishments:Developed automated pipeline tools for complete automatic setup of shows within Unreal Engine based on data from ShotGrid, including sequence / sub-sequence creation, animation & camera imports as well as consistent folder structures. This resulted in a streamlined process for our lighting & FX artists to get their work done without worrying about shot setup or dealing with animation imports with this one click solution. Spearheaded Modelfarm’s embracing of Unreal Engine’s Path Tracer for rendering in the studio, creating render templating and teaching the team the benefits, allowing for a much higher quality UE output. Worked with our talented Pipeline team to help realize our largely automated distributed rendering setup for Unreal Engine.Worked with our FX lead to lay the initial groundwork for a method to get millions of animated objects simulated in Houdini into Unreal Engine for a Feature Animation
Lead Unreal Engine Artist
Lead Unreal Engine Artist with a Tech Art focus on High fidelity and cutting edge solutions with an additional focus on Houdini for Feature Film VFX work.The Pope’s Exorcist (Feature Film) - FX, Lighting & Rendering in HoudiniMaster Gardener (Feature Film) - FX, Lighting & Rendering in HoudiniTalk To Me (Feature Film) - FX, Lighting & Rendering in HoudiniElvis (Feature Film) - Modelling & Lookdev (on site at Rising Sun Pictures)Teen Wolf: The Movie (Feature Film) - FX, Lighting & Rendering in HoudiniImmerse (Interactive Exhibition Show) - Realtime Unreal EngineTimewriters (Series Pilot) - Realtime Virtual ProductionVarious Music Videos - Realtime Virtual ProductionNilpena Ediacara Exhibit - Path Traced Unreal EngineKey Accomplishments:Spearheaded a budget Virtual Production setup at Light Adelaide before any of the GUI VP tools in Unreal Engine released, making Light Adelaide one of the first sites in Australia (that wasn’t ILM) to have full camera tracked Virtual production capabilities using Unreal Engine, which led to Modelfarm partnering with Light Adelaide and local creatives on a number of Virtual Production based projects and exhibitions.Lead Artist on Modelfarm’s team to create a large scale continuous 30 minute immersive experience at Light Adelaide exploring the history of the local south Australian land on a 360 degree Virtual Production stage. This included Modelling, LookDev, Shading, Lighting as well as performance optimization. In addition I was tasked with integration of the DMX lighting, Sound cue’s and interactive elements to the experience, sourced via Azure Kinect hardware.As FX lead on this project we were tasked with realizing Paul Scrader’s vision for his film Master Gardener. This was an incredibly rewarding project involving lots of research on how certain plants grow and then simulating this within Houdini as time-lapse like photography to represent an emotional high point in the film.
Lighting Artist
Lighting Artist on Dora and The Lost City of Gold, Cats, Love and Monsters and FinchAdditional experience managing large show wide templating systems within Katana and tool development using Python.
Video Production Specialist
Salesperson
Gaining knowledge of a wide range of technical products, Selling to targets, Technical support, Merchandising
Visual Effects Supervisor / Team Leader
I was charged with the role of Visual Effects Supervisor where I was responsible for managing a team of 5 other VFX artists to create a large number of visual effects shots for the short film Isobel & The Patissier.
Technician & Salesperson
I Managed all technical jobs at the CBD store in Adelaide, Troubleshoot Problems with software and hardware, performed hardware upgrades and replacements, assembled computer systems and performed point of sales tasks such as POS operation and stocktake.
Help Desk Volunteer
Interacted with Staff and Students, Assisting them with advice and technological knowledge of Laptops, Software and Networking Topics, Performing repairs to hardware and performing mass imaging tasks.
Colleagues at Wētā FX
Other employees you can reach at wetafx.co.nz. View company contacts for 1843 employees →
Gertraud Egeln
Colleague at Wētā FxFrankfurt, Hesse, Germany
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EL
Erika Labilles
Colleague at Wētā FxWellington, New Zealand
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JK
John K
Colleague at Wētā FxCanada
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RD
Rohan Dayal
Colleague at Wētā FxWellington, New Zealand
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WM
Wan-Duo Ma
Colleague at Wētā FxNew Zealand
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MM
Masayasu Minoura
Colleague at Wētā FxWellington, New Zealand
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SE
Stanti Emba
Colleague at Wētā FxAccra, Greater Accra Region, Ghana
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SM
Svetlana Mamchur
Colleague at Wētā FxWellington, New Zealand
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JS
Jane Scott
Colleague at Wētā FxWellington, New Zealand
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CM
Chloe Mclean
Colleague at Wētā FxWellington, New Zealand
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Dylan Browne education
Bachelor Of Creative Arts (Screen), Cinematography And Film/Video Production
Education record
Frequently asked questions about Dylan Browne
Quick answers generated from the profile data available on this page.
What company does Dylan Browne work for?
Dylan Browne works for Wētā FX.
What is Dylan Browne's role at Wētā FX?
Dylan Browne is listed as Lead Artist - Special Projects at Wētā FX.
What is Dylan Browne's email address?
AeroLeads has found 1 work email signal at @thegoodguys.com.au for Dylan Browne at Wētā FX.
What is Dylan Browne's phone number?
AeroLeads has found 1 phone signal(s) with area code 140 for Dylan Browne at Wētā FX.
Where is Dylan Browne based?
Dylan Browne is based in Happy Valley, South Australia, Australia while working with Wētā FX.
What companies has Dylan Browne worked for?
Dylan Browne has worked for Wētā Fx, Modelfarm, Mr. X, Mill Film, and Pro Av Solutions.
Who are Dylan Browne's colleagues at Wētā FX?
Dylan Browne's colleagues at Wētā FX include Gertraud Egeln, Erika Labilles, John K, Rohan Dayal, and Wan-Duo Ma.
How can I contact Dylan Browne?
You can use AeroLeads to view verified contact signals for Dylan Browne at Wētā FX, including work email, phone, and LinkedIn data when available.
What schools did Dylan Browne attend?
Dylan Browne holds Bachelor Of Creative Arts (Screen), Cinematography And Film/Video Production from Flinders University.
What skills is Dylan Browne known for?
Dylan Browne is listed with skills including After Effects, Photoshop, Visual Effects, Graphic Design, Premiere, Game Development, Photography, and Digital Media.
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