Dylan Ford Email & Phone Number
@maxart.com.au
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Who is Dylan Ford? Overview
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Dylan Ford is listed as Senior Game Designer & Programmer at MAXART, a with 15 employees, based in Bowen Hills, Queensland, Australia. AeroLeads shows a work email signal at maxart.com.au and a matched LinkedIn profile for Dylan Ford.
Dylan Ford previously worked as Senior Software Engineer at Maxart and Tabletop Roleplaying Game Designer at Self-Employed. Dylan Ford holds Bachelor Of Games And Interactive Entertainment, Game Design from Qut (Queensland University Of Technology).
Email format at MAXART
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AeroLeads found 1 current-domain work email signal for Dylan Ford. Compare company email patterns before reaching out.
About Dylan Ford
Dylan is a game, app and web programmer with support skills in design and art. He knows how to support (and write documentation for) programmers, artists, animators, producers and more. He is proficient in prototype development for game concepts and features, level design, technical design, design documentation and player testing.He has designed games which are completely free, paid for up front, and free to play with in game purchases.His programming abilities are best suited paired with his design skills. He is capable of creating features according to the needs of the project: quick for user testing, and stable/extendable for long-term systems. He also is experienced in technical game design and tweaking values for rebalancing and polish.He is an advocate for growth in the Brisbane industry and keen to be a part of making sure Brisbane game development is everything it can be. He is also a passionate believer in collaborative development within and between teams and welcomes the opportunity to connect with other developers and organisers.--Programming Languages--Main: C#, Actionscript 3, Javascript / TypescriptWorked on extensively in the past: C++, HTML, CSS / Sass, PHPFamiliar: Pascal, JQuery, Python, Java, Lua, command-line and Gamescript for Gamemaker.--Game Engines--Main: Unity 3D, Custom minimalist engine built upon Flex SDKComfortable: Unreal Engine 4, Gamemaker
Listed skills include Programming Languages, Customer Service, Film Production, Game Design, and 40 others.
Dylan Ford's current company
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Dylan Ford work experience
A career timeline built from the work history available for this profile.
Tabletop Roleplaying Game Designer
Independent tabletop roleplaying game designer, working on both small and medium-scale indie games.
Software Engineer
Unity app for iOS and Android which I brought from version 1 to 2, and am supporting until version 3. Location-based augmented reality running app where users can run races with checkpoints they must physically travel to and complete challenges for points.Responsibilities:- Adapted and refactored much of version 1 of the app to fit longer-term needs, focusing on quick responses to changing requirements to the design, users, and sponsors- Built UI and logic using an adapted MVVM framework for Unity, including, but not limited to: event registration, race UI (waypoints, challenges, results), user profiles, login screen, and account creation- Built functions for a REST API to perform secure and complex operations in TypeScript, using Jest to implement test-driven development to ensure stability for instant live deployments- Planned Firebase data structure, and assisted in implementing security rules to restrict how users can read/write data- Fleshed out project roadmap in Asana from UI designs and international business team specifications- Wrote documentation and built UML diagrams for features and designs- Reviewed pull requests in Git, and tested features to ensure their stability before being published- Implemented Agile/Scrum sprint structure with planning, review and retrospective, rotating the scrum master role through the team each sprintTechnologies used:- C#, TypeScript- Google Firebase- NoSQL- Node.js- Jest- Git (Bitbucket)- Vuforia- Mapbox- Unity- NUnit- .NET- NoSQL- Zenject- Jenkins- Asana- Nuclino
Unity Developer
Remote contractor for turn-based strategy game similar to The Banner Saga or Disgaea. Worked on implementing new character functionality, adapted existing functionality, and on Unity editor windows to allow in-game data to be easily edited. Also worked on a separate unity project for manipulating large amounts of data, which also made use of MVVM architectural pattern and third-party libraries.
Android Developer
Research assistant for a QUT research project involving the application of user interface research. The contract required the development of an app to be used on an android tablet to control a remotely controlled device through radio signals. Responsibilities included attended meetings and developing the user interface of the app.
Tutor
Tutor for classes primarily within the Bachelor of Games and Interactive Environments degree. Responsibilities include planning and running in-person tutorials, answering student questions through email, marking papers, and participating in regular meetings with other teaching staff working to improve the structure and coordinate our teaching efforts.Subjects taught include:DXB303: Programming for Visual DesignersIGB220: Fundamentals of Game DesignIGB321: Immersive Level Design
Producer, Developer, Designer, Marketing Manager
I started Honeyvale Games with a vision for Alchemy Punch, a casual mobile game, and sought out David Upcher to work on the art assets. My primary responsibilities are to handle anything other than art assets, to ensure that David can focus on creating and polishing them as much as possible. This can lead me to tasks such as creating digital art assets for our website as well as the aforementioned tasks.You can find out more information about Honeyvale, our positions within it, and Alchemy Punch by visiting:honeyvalegames.com
Front-End Web Developer
Short-term contract to assist a large team with an approaching deadline. First project involved working wtih 10-15 people personally to get their work, or their teammates' work, into a web app the company was developing. Process involved designing a QA workflow for the team to follow, testing and running QA passes on pages of content, implementing snippets of HTML and SaSS code, and entering data into a custom backend.Second project involved a more typical web development contract building templates in HTML / SaSS for an existing wordpress. Deliverable added more frameworks for the marketing team to build customized pages, and for bugs to be fixed / templates to be changed for pre-existing content.
Customer Service Assistant
Service front desk customers, service Drive thru customers, clean front shop, stock fridge etc.
Trainee
Designing and reviewing games, producing a 3D model following all steps from concept art to animation, programming basic games.Also basic rigging, camera operation, film editing and sound work.
Colleagues at MAXART
Other employees you can reach at maxart.com.au. View company contacts for 15 employees →
Azam I.
Colleague at MaxartBrisbane, Queensland, Australia
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SM
Seo Maxart
Colleague at MaxartDubai, United Arab Emirates
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TS
Tom Smeltzer
Colleague at MaxartBowen Hills, Queensland, Australia
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JB
Johan Becconsall
Colleague at MaxartBrisbane, Queensland, Australia
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AI
Azam I.
Colleague at MaxartBrisbane, Queensland, Australia
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DA
Duta Alif Gunawan
Colleague at MaxartSurabaya, East Java, Indonesia
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Patrick Chang
Colleague at MaxartBrisbane, Queensland, Australia
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GW
Glenn Wauchop
Colleague at MaxartBrisbane, Queensland, Australia
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EC
Eli Charles
Colleague at MaxartLagos, Lagos State, Nigeria
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JK
Joshua Kennedy
Colleague at MaxartGreater Brisbane Area, Australia
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Dylan Ford education
Bachelor Of Games And Interactive Entertainment, Game Design
Certificate Iii In Media, Film And Television
Frequently asked questions about Dylan Ford
Quick answers generated from the profile data available on this page.
What company does Dylan Ford work for?
Dylan Ford works for MAXART.
What is Dylan Ford's role at MAXART?
Dylan Ford is listed as Senior Game Designer & Programmer at MAXART.
What is Dylan Ford's email address?
AeroLeads has found 1 work email signal at @maxart.com.au for Dylan Ford at MAXART.
Where is Dylan Ford based?
Dylan Ford is based in Bowen Hills, Queensland, Australia while working with MAXART.
What companies has Dylan Ford worked for?
Dylan Ford has worked for Maxart, Self-Employed, District Technologies, Red Rock Softworks, and Queensland University Of Technology.
Who are Dylan Ford's colleagues at MAXART?
Dylan Ford's colleagues at MAXART include Azam I., Seo Maxart, Tom Smeltzer, Johan Becconsall, and Azam I..
How can I contact Dylan Ford?
You can use AeroLeads to view verified contact signals for Dylan Ford at MAXART, including work email, phone, and LinkedIn data when available.
What schools did Dylan Ford attend?
Dylan Ford holds Bachelor Of Games And Interactive Entertainment, Game Design from Qut (Queensland University Of Technology).
What skills is Dylan Ford known for?
Dylan Ford is listed with skills including Programming Languages, Customer Service, Film Production, Game Design, Word Processing, Flash, Screenwriting, and Creative Writing.
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