I am a gameplay programmer, with 3 years industry experience, having been a part of shipping 1 title and having worked on multiple unreleased titles.My interests include gameplay mechanics and creating more engaging and interesting interactions between the player and the game world they find themselves in.I am very comfortable with Unreal Engine 4/5 (C++ and Blueprints) as well as Unity (C#). What matters to me most is that every day I learn something new with a focus on becoming better at what I do! And I wholeheartedly believe there is no better way to spend my time than building kick-ass games!
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Software DeveloperSpeak Geek?Johannesburg, Gp, Za -
Gameplay ProgrammerGamecan Feb 2024 - PresentPärnu, EstoniaHaving worked at Gamecan for just over a few months, I am super excited and privileged to work on such a diverse, knowledgable and fun team. I have already learnt so much over the past few months and I cannot wait to see where my future with Gamecan takes me! -
Freelance Gameplay ProgrammerWelevel Studios Jul 2023 - Sep 2023Munich, Bavaria, GermanyFor just over 3 months I had the amazing opportunity to work on the unreleased survival city-building game, Solid River built in UE5. I utilized GAS to create 2 replicated gameplay mechanics, Ladder Climbing and Gliding. I learnt a whole lot about GAS while working on these mechanics, while at the same time I had a whole lot o ffun contributing to a really cool game! -
Gameplay ProgrammerAexlab Inc. Feb 2022 - Jul 2023Miami, Florida, United StatesAt AEXLAB, I worked on an amazing multiplayer VR FPS game known as VAIL VR! I was required to write code for gameplay systems, maintain them and iterate on them based on QA testing and player feedback. Everyday I continued to learn and build on my skills, also delving deeper into concepts such as optimization and more complex networking problems. -
Contracted Gameplay ProgrammerDreampunch Studios Feb 2021 - Jan 2022South AfricaFor just over a year, I had the opportunity to work as a gameplay programmer for 2 unreleased titles (Carboard Invasion and Vidora's Silence). Although the games aren't released, I learnt a lot on Unreal Engine and its gameplay framework (C++ and Blueprints) as well as built on my skills in writing code for gameplay systems and iterating on them to satisfy the design goals.
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Game Development TutorVega School Feb 2021 - Nov 2021City Of Johannesburg, Gauteng, South AfricaBeing a past VEGA graduate, I was asked to tutor first and second year students in their Game Development module (which is essentially their introduction to game programming). I walked them through programming problems, assisted them with assignments and provided them with resources to further their skills in game programming. -
Freelance Gameplay ProgrammerThe Validate Network Jun 2021 - Sep 2021Oxford, England, United KingdomI worked on a game to educate students in the UK on vaccines and what VALIDATE does. The team was an artist and I which resulted in me writing all of the gameplay logic as well as some more backend logic for sending and receiving data from databases.
Dylan James Ramsden Education Details
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Gameplay Systems, Ai, Gameplay Programming, Graphics, 2D/3D Art, Game Design And Conceptualization
Frequently Asked Questions about Dylan James Ramsden
What company does Dylan James Ramsden work for?
Dylan James Ramsden works for Speak Geek?
What is Dylan James Ramsden's role at the current company?
Dylan James Ramsden's current role is Software Developer.
What schools did Dylan James Ramsden attend?
Dylan James Ramsden attended Vega School, Trinityhouse Schools.
Who are Dylan James Ramsden's colleagues?
Dylan James Ramsden's colleagues are Shaun L., Imaan A., Damon Blom, Lesedi Monama.
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