I have been developing games for the past decade, both as a hobby and now as a profession. Within my work, I strive to create experiences that keep players engaged, leaving a strong impression, long after play. My passion for games is endless, I am always seeking out unique experiences within the medium. Having completed over 500 games, I am consistently analysing the design elements within each of them, taking into careful consideration why certain decisions have been made, while trying to understand the developers’ intentions. I regularly build upon the knowledge gathered from playing games, I have developed and experienced, to inspire me to create others that will make an impact within the games industry.Portfolio: https://dylanknipe456.wixsite.com/portfolioBackloggd Reviews: https://www.backloggd.com/u/DekuDeluxe/reviews/
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Game DesignerSilly Goose GamesBelfast, Gb
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Game DesignerLucky Ghost 🍀👻 Jan 2024 - PresentBelfast, Northern Ireland, United Kingdom -
Level Designer/Environment ArtistBillygoat Entertainment Apr 2023 - Dec 2023Belfast -
Game DeveloperNorthern Ireland Screen Jan 2023 - Mar 2023Belfast, Northern Ireland, United KingdomMallard Mountain (https://octrs.itch.io/mallard-mountain)- Created over several weeks alongside other fellow programmers, including a week of preproduction in which design documents were produced. - My role for this project was the lead game designer, this was the first in which I led a team. Having programming knowledge made the development process smoother overall, as I was able to communicate with everyone in an effective manner in order for our vision to be realised. - Feedback was gathered and carefully analysed via various development teams within The Pixel Mill, to create an experience as appealing as possible. -
Game DeveloperOutsider Games Ltd Apr 2022 - Dec 2022Belfast, Northern Ireland, United Kingdom-A yet to be announced side-scrolling rogue-lite developed in Unity. I was the lead level designer, creating many different rooms to be used in tandem with Dungeon Architect.-Each room needed to be meticulously designed to work within the confines of Dungeon Architect, making sure each level connected seamlessly, while keeping the pacing smooth and engaging.-Contributed ideas to enemies, themes, and mechanics to be featured in the final product. -
Level DesignerInfosoft Ni Jan 2022 - Mar 2022Belfast, Northern Ireland, United Kingdom-Created new levels to update a popular mobile game. -As user reviews deemed the game too difficult, I created user-friendly levels for beginners that helped players learn and ease themselves into the game, while teaching them mechanics, as they progressed.-Worked closely with the artist to create new assets for mechanics that I implemented.-Developed in Unity, giving me an introduction to using it for a commercial mobile product. -
Game DeveloperCity Of Armagh High School Jan 2018 - Jun 2018Armagh, Northern Ireland, United Kingdom-Developed a game solely that involved teaching pupils about weapons used throughout history. -Players choose the level of difficulty for each question when attacking. -The higher the level of difficulty for questions, more damage is dealt.-Developed in RPGMaker MV, with additional coding in JavaScript.-Involved tasks such as rewriting the core battle system used in RPGMaker MV; designing each map and enemy encounter; and thorough research into the subject matter.
Dylan Knipe Education Details
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Commendation -
Distinction
Frequently Asked Questions about Dylan Knipe
What company does Dylan Knipe work for?
Dylan Knipe works for Silly Goose Games
What is Dylan Knipe's role at the current company?
Dylan Knipe's current role is Game Designer.
What schools did Dylan Knipe attend?
Dylan Knipe attended Ulster University, Ulster University, Ulster University.
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Dylan Knipe
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