Dylan Swift Email and Phone Number
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I am a performance marketing director specializing in high budget, mobile and console releases with franchise IP.This portfolio includes: Hogwarts Legacy, Mortal Kombat, Game of Thrones: Conquest, Marvel Contest of Champions, Lego, Hitman 2, DC Legends, Injustice 2, Westworld, Middle-earth: Shadow of War, The Hobbit, The Fast and the Furious, Oz: Broken Kingdom, DomiNations, Dynasty Warriors, Titanfall: Assault, HIT: Heroes of Incredible Tales, Fantasy War Tactics, Kingdoms of Camelot, Dragons of Atlantis, Heroes of Camelot and many others. My drive is to deliver high quality product experiences through precisely targeted marketing campaigns and building insightful data reporting systems. I began working in data-driven campaigns during my 2008 fellowship with Obama for America. In the years that followed, I've expanded upon this foundation to build management systems based primarily on the agile methodologies of W. Edward Deming. I now utilize these skills to manage multi-million dollar advertising budgets and market a portfolio of the "Top Grossing" products in the mobile and console gaming space. Areas of focus:Mobile User Acquisition, Agile Project Management, SQL, Product Management & Funnel Optimization, Mobile Gaming Monetization, Customer Behavior Segmentation, Coordination of International Teams, Data Analytics, BI & IT Solutions, Content Management Strategies, Customer Loyalty Programs, Automated Alert Systems, and Executive Assistance.
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Director Of User AcquisitionWarner Bros. Entertainment Aug 2022 - PresentBurbank, Ca, Us -
Senior Marketing Manager, User AcquisitionWarner Bros. Entertainment Aug 2019 - Aug 2022Burbank, Ca, Us -
Marketing Manager, User AcquisitionWarner Bros. Entertainment Aug 2017 - Aug 2019Burbank, Ca, Us -
User Acquisition ManagerNexon M Feb 2017 - Aug 2017
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Campaign Manager, User Acquisition MarketingNexon M Oct 2015 - Feb 2017NEXON M is a mobile game developer and publisher based in Emeryville, CA. NEXON M’s focus on free-to-play games for mobile can be traced to our roots as a subsidiary of NEXON Corp. As Korea’s largest gaming company, NEXON is known for having created the first free-to-play games in the early 2000′s and has multiple games which recently passed their 10-year anniversaries of live operation.I have driven User Acquisition at Nexon M in the following efforts:Managing global user acquisition strategy - budget allocation, weekly reporting, and daily optimizations - for Nexon M's mobile portfolio.Daily optimization of ad campaigns focused on increasing scale, retention, and projected yield.Creating video trailers, ad copy and audience targeting for direct sources such as Facebook and Google Universal App campaigns. Building standardized tools, reporting, and procedures for UA team campaign management. Developed and maintained relationships between Nexon M and external marketing partners.
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Co Founder, Product ManagementLiterator Feb 2015 - Jul 2016San Francisco, Ca, UsLiterator is an edtech application designed to eliminate dated and inefficient tools used for literacy instruction, allowing teachers to do what they do best: teach. Used in over 3,000 schools and 40 countries, Literator serves as the teacher's resource and the administrator's data-collection system, instantly providing individualized lesson plans and maximizing school-wide reading progress.Literator has won Google for EDU's Startup Weekend EDU 2015, received funding from Teach for America's Social Innovation Fund, The Chan Zuckerberg Initiative, and were featured in Forbes, Project Literacy, and Samsung's NEXT Innovation Challenge. -
Project Manager Of North American ProductsKabam May 2014 - Apr 2015Vancouver, British Columbia, CaResponsible for team communication strategies, individual task management, and cascading of best practices across Kabam's North American Product org (based in San Francisco and Vancouver).Establish and manage the company knowledge base of feature specifications, data analytics, competitive teardown analyses and release execution results.Coordinate execution between Product, Live Operations, Business Intelligence and Technical Operations teams to implement a portfolio-standard analytics system.Implement an automated Push Intelligence system to greatly reduce global reaction time to high risk events. Products include iOS Editor's Choice Apps: Marvel: Contest of Champions, The Fast and The Furious 6, Fast and the Furious Legacy, Spirit Lords, Paramount's The Godfather, Kingdoms of Camelot, Dragons of Atlantis, and more. -
Lead Project Manager Of Studio Operations, ChinaKabam Nov 2013 - Jun 2014Vancouver, British Columbia, CaResponsible for interdepartmental coordination between Kabam's US and Beijing branches to ensure the quality execution of all monthly releases to the Google Play and iOS App Stores.Program titles include Google Play's Top Movie Game of 2013 Warner Brother's The Hobbit: Kingdoms of Middle-earth, 2012's Top Grossing iOS Application Kingdom's of Camelot: Battle for the North, iOS Editor's Choice Dragons of Atlantis: Heirs of the Dragon, Heroes of Camelot and more.Established development systems and procedures to preserve a nimble, agile studio model atop a rapidly-scaling, intercontinental organization.Align the goals and interests of our customers, developers, technical resources, marketing teams, and business partners to consistently deliver on products within the strict commitments of time, scope, quality, and financial impact.Meticulously collect and cascade performance data to optimize interdepartmental release coordination and procedures.Assist in the go-to-market strategy and scaling of our new products.Coordinate the implementation of partner SDKs across the studio portfolio. -
Senior Live Operations, Mobile Revenue TeamKabam Apr 2013 - Nov 2013Vancouver, British Columbia, CaEarned top marks for Outstanding Performance.Supervised the launch of Dragons of Atlantis: Heirs of the Dragon - featured in the Google Play and iOS App Stores - from closed Beta to Commercial release in 12 locales. Conducted and maintained data-driven split tests to optimize product for launch.Created and utilized Live Excel Dashboards, Datameer Workbooks, and SQL queries to actively monitor and manage complex content loops, virtual resource economies, and product revenue performance.Established and operated a targeted VIP Outreach program to develop and retain our most valued users. Conceived and executed Live Operations to drive daily user engagement and monetization. Created Seasonal Holiday Content to earn Google Play and iOS App Store Featuring. Created Community Management profiles and Customer Support systems for Youtube, Facebook, Twitter, and Salesforce.Assisted in the production of Top Grossing mobile products: The Hobbit: Kingdoms of Middle-earth, Kingdoms of Camelot: Battle for the North, Heroes of Camelot and Dragons of Atlantis: Heirs of the Dragon. -
Cs Team Leader / Tier IiiKabam Jan 2012 - Apr 2013Vancouver, British Columbia, CaConsistently earned top marks for Outstanding Performance.Promoted three times to manage Kabam's large, global CS team. Maintained daily operations between internal / external partners and international teams in North America, EU, and Asia. Interviewed and trained agents in San Francisco, Austin, Vancouver, and Seoul.Highly experienced in the Agile Management and Communication systems.Created customer-facing Standard Text systems and Player Knowledge Bases to minimize costs and increase diagnostic efficiency.Created specifications for internal administration tools.Co-authored official New Hire training programs.Implemented CRM systems - Oracle RightNow and Salesforce Trained global CS teams to effectively collect and present real-time customer data to development partners.Assisted in the production and launch of Kabam's top social and mobile products: Warner Brother's The Hobbit, Dragons of Atlantis, and 2012's Top Grossing iOS App Kingdom's of Camelot Battle for the North. -
PxaChief People May 2011 - Dec 2011Sausalito, Ca, UsContracted at Kabam Inc as a Community Manager and Customer Service Representative across company's entire Social Media Gaming portfolio.Maintained status as a consistent top performer in a competitive, metrics-based environment where productivity, efficiency, and satisfaction were measured on an hourly, daily, and weekly basis. -
Audio EngineerRadical Sound Jan 2010 - Jun 2011Collaborated on projects with The Blank Tapes, Grand Lake, Indiana Hale, The Disposition, and Tzigane Society.Recorded and edited projects in Protools and on 1/4 inch magnetic tape.Utilized modern and vintage recording equipment in an industrial warehouse recording studio.Implemented cloud data management system to mix projects internationally.
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Organizing FellowObama For America Jan 2008 - Nov 2008Chicago, Illinois, UsCanvassed nationally hosting events and rallies at campuses, unions, homes, and congregations.Assisted in data-mining, community organizing, "Get Out the Vote" and voter registration drives.
Dylan Swift Skills
Dylan Swift Education Details
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San Francisco State UniversityProject Management -
San Francisco State UniversityBroadcast Communication Electronic Arts -
Carmel High School
Frequently Asked Questions about Dylan Swift
What company does Dylan Swift work for?
Dylan Swift works for Warner Bros. Entertainment
What is Dylan Swift's role at the current company?
Dylan Swift's current role is Director, User Acquisition at Warner Bros. Entertainment.
What is Dylan Swift's email address?
Dylan Swift's email address is ds****@****ail.com
What is Dylan Swift's direct phone number?
Dylan Swift's direct phone number is +141525*****
What schools did Dylan Swift attend?
Dylan Swift attended San Francisco State University, San Francisco State University, Carmel High School.
What are some of Dylan Swift's interests?
Dylan Swift has interest in Social Services, Children, Project Management, Volunteering, Economic Empowerment, Civil Rights And Social Action, Politics, Education, Poverty Alleviation, Audio Engineering.
What skills is Dylan Swift known for?
Dylan Swift has skills like Video Games, Online Gaming, Social Games, Social Media, Facebook, Mobile Games, Social Networking, Mmo, Community Management, Game Development, Microsoft Office, Game Design.
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