Ui Lead
CurrentLeading our team of Technical UI Designers to design and implement all of the UI in Sky: Children of the Light.
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@naughtydog.com
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2 phones found area 907
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Dylan Faust is listed as Technical UI Designer at thatgamecompany, based in Seattle, Washington, United States. AeroLeads shows a work email signal at naughtydog.com, phone signal with area code 907, and a matched LinkedIn profile for Dylan Faust.
Dylan Faust previously worked as UI Lead at Thatgamecompany and UI / UX Engineer at Thatgamecompany. Dylan Faust holds Master Of Science (M.S.), Games And Playable Media from University Of California, Santa Cruz.
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I'm a Technical UI Designer with a keen eye for polish, with experience ranging from indie to AAA. Leveraging my background in graphic design, software engineering, and animation, I strive to build beautiful and intuitive interfaces from the ground up.
Listed skills include User Experience Design, Animation, Graphic Design, Mobile Applications, and 31 others.
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Santa Monica, California, US
Leading our team of Technical UI Designers to design and implement all of the UI in Sky: Children of the Light.
Santa Monica, California, US
Served as the sole dedicated UI designer / developer on the team. Spent equal parts of my time working on UI design as UI implementation.
Santa Monica, CA, US
Worked on The Last of Us Part 2. Served as the sole scripter on the team for 2 years of development, and trained a second Technical UI Designer in the last year of the project. Worked directly with the UI/UX Lead to help design, implement, and iterate on the UI, using both the in-house scripting language and C++. Was also responsible for tool improvements.
Developed “CtrlShift”, a co-op VR game built in Unreal Engine with a team of small team. Led the design of asymmetric player characters, the Spy and the Hacker. Designed and implemented the hacker UI.
MT, US
Designed mobile applications for iOS, with a focus on User Experience design, creating custom graphics for interfaces, and programming them to function intuitively.
Worked in a small team at the Center for Environmental Health Sciences to design an educational game. Designed levels, designed and programmed mini-games, 3d modeled props, and edited informational videos.
Developed “Apogee”, a VR adventure game built with a team of 4 artists for the Oculus Rift. Designed the open world, designed and programmed of the growth / shrinking mechanic. Built in Unity and programmed in C#.
Graphically designed and built web-based college courses. Designed flyers for events, logos, and animated demonstration videos.
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Dylan Faust works for thatgamecompany.
Dylan Faust is listed as Technical UI Designer at thatgamecompany.
AeroLeads has found 1 work email signal at @naughtydog.com for Dylan Faust at thatgamecompany.
AeroLeads has found 2 phone signal(s) with area code 907 for Dylan Faust at thatgamecompany.
Dylan Faust is based in Seattle, Washington, United States while working with thatgamecompany.
Dylan Faust has worked for Thatgamecompany, Naughty Dog, The Hive, Montana Root Applications, and The Center For Environmental Health Sciences, Um.
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Dylan Faust holds Master Of Science (M.S.), Games And Playable Media from University Of California, Santa Cruz.
Dylan Faust is listed with skills including User Experience Design, Animation, Graphic Design, Mobile Applications, Software Development, Web Development, Web Design, and Programming.
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