Dylan H.

Dylan H. Email and Phone Number

Experienced Design Producer & Creative Advocate | Empowering Artists & Musicians | From Google to the Music Industry @ Old Soul Music
Dylan H.'s Location
Olympia, Washington, United States, United States
About Dylan H.

My professional journey began as a Product Manager at a small startup, where I cut my teeth in the world of innovation and entrepreneurship. It was here that I witnessed firsthand the power of creative ideas and the potential for transformative growth.My career took an exciting turn when Google acquired our startup. At Google, I embraced new challenges and evolved into a Design Producer. This shift allowed me to immerse myself in the intricacies of user experiences, UI/UX design, motion graphics, voice interfaces, and illustrations. I became deeply passionate about crafting exceptional digital experiences.During my time at Google, I played pivotal roles in shaping products like Android OS, Google Assistant, and more. These experiences reinforced my belief in unconventional yet effective approaches to design and innovation.Today, I'm proud to be a Producer at Our Next Energy, where I continue to push the boundaries of what's possible. Yet, my journey doesn't stop here. I'm excited to be dipping my toes in a new industry. I'm a firm believer in providing creative minds with the freedom and support to bring their visions to life, whether it's through groundbreaking technology or helping musicians find their unique voice.Let's connect, collaborate, and build the future together.

Dylan H.'s Current Company Details
Old Soul Music

Old Soul Music

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Experienced Design Producer & Creative Advocate | Empowering Artists & Musicians | From Google to the Music Industry
Dylan H. Work Experience Details
  • Old Soul Music
    Chief Operating Officer
    Old Soul Music Nov 2023 - Present
  • Oddity
    Freelance Senior Producer
    Oddity Jan 2023 - Present
    Contract Projects: Collaborated with diverse teams to deliver captivating game experiences, focusing on gameplay mechanics, visual aesthetics, and player engagement. Led book development projects, overseeing the entire publishing process, from conceptualization and content editing to cover design and distribution strategy. Advised clients on strategic initiatives, conducting market research and competitive analysis to drive decision-making and optimize product offerings. Managed project schedules, budgets, and resources, ensuring timely delivery of high-quality results within scope and budget constraints. Fostered cross-functional collaboration by facilitating effective communication and coordinating efforts between design, development, and marketing teams.
  • Our Next Energy (One)
    Design Producer / Product Manager
    Our Next Energy (One) Jun 2023 - Oct 2023
    Novi, Michigan, Us
  • Rivian
    Sr. Lead Ux Producer
    Rivian Oct 2020 - Aug 2022
    Irvine, Ca, Us
    As a DPM of a cross-functional team, I successfully delivered multiple product launches and updates, including the Configurator Updates, Rivian.com, and transaction-to-day-of-delivery experiences. I developed and executed product roadmaps and strategies while collaborating closely with engineering and project management teams to ensure optimal resource allocation and alignment with company goals. I prioritized user-centric approaches by chaperoning UXR and user testing, establishing and maintaining external partnerships, and creating and maintaining product documentation. My proficiency in JIRA, ASANA, and spreadsheets allowed me to track project progress and manage agile processes effectively.
  • Splunk
    Sr. Ux Producer
    Splunk Oct 2018 - Sep 2020
    San Francisco, California, Us
    Successfully managed and grew a design team from 22 to 82 members while maintaining productivity and delivering high-quality products. Collaborated cross-functionally to oversee the design lifecycle from ideation to launch. Managed contracts, vendors, and resources to ensure timely and within budget project delivery. Conducted market research, analyzed user data, and coordinated user testing to identify product development opportunities. Initiated a streamlined "Quarterly Planning" process for headcount and UX processes. Maintained product roadmaps and feature backlogs, prioritizing releases with engineering teams. Developed key stakeholder relationships and industry knowledge to inform product strategy.
  • Google
    Ux (Gui & Vui) Design Producer / Program Manager - Google Assistant
    Google Feb 2016 - Apr 2017
    Mountain View, Ca, Us
    - Coordinated a team of Voice User Interface, Interaction, and visual designers to create the first version of Google Assistant - Product managed an internal tool for our Voice User Interface designers to use. - Conducted meetings with numerous internal Google products to ensure UX design cohesion
  • Google
    Android Ux Producer
    Google Nov 2014 - Feb 2016
    Mountain View, Ca, Us
    - Chaperoned three major milestones for each project; Design Check-­ins, Design Leadership Approvals, and finally cross­ team Design Approval including Product, User Research, Technical Writing,Engineering, and other impacted Design UX teams. Engineering was dependent on our deliverables and it was very important that our team hit the set milestones, which we did for all 9 projects.- Aligned our teams to the Feature Council’s prioritization. - Ensured a consistent User Experience by directing meetings with many of our decoupled teams, (i.e. Dialer​, ​FM​ Radio, ​Camera​, calculator, clock, and contacts) to strengthen Design Directions. This also provided visibility to UX Leadership for design approvals from a platform perspective.- Maximized visibility, I made it as possible for stakeholders to access the current state of all design deliverables(specs, mocks, red lines, assets) across all of the Marshmallow projects by setting up Drive directories​ easing the burden on our Designers and aligning expectations of cross organizational stakeholders, particularly engineering.- Tracked requirements, dependencies, prior decisions, and updates to ensure that all stakeholders had visibility into project status. This included tracking over ​30 teams​ with Android OS dependencies, which exposed potential risks and areas of concern.- Initiated Design Reviews where needed. Over the course of the release, I coordinated over 50 Design Reviews.
  • Google
    Product Manager
    Google May 2014 - Nov 2014
    Mountain View, Ca, Us
  • Divide (Acquired By Google)
    Product Manager
    Divide (Acquired By Google) Mar 2012 - May 2014
    New York, Ny, Us
    Solving the BYOD Enterprise mobility issue. Acquired by Google in May 2014.Main Projects: Role Based Admin Console - Allow users to create a hierarchy of management in our Divide Manager Console.Divide Connect (VPN) - Build a VPN and Proxy into the Divide containerSmart Notifications - Provide notifications with pertinent information to equip our users with the information they need to triage and take action without entering the container. UX iOS & Android refresh - Basecamp, JIRA, and Asana Management
  • Divide (Acquired By Google)
    Technical Marketing Consultant
    Divide (Acquired By Google) Nov 2012 - Apr 2013
    New York, Ny, Us
  • Brokeneck Productions
    Co-Founder
    Brokeneck Productions Jan 2009 - Jan 2012
    Producing community-oriented documentaries o Archiving classes in Blu-ray and building websites (Amstud.unc.edu/amst394) o Hmong Association documentary; currently in production
  • Dreamit Ventures
    Strategist For Appbrick
    Dreamit Ventures May 2011 - Aug 2011
    New York, Ny, Us
  • Dreamworks Animation
    Producing Intern
    Dreamworks Animation Aug 2010 - Dec 2010
    Glendale, Ca, Us
    Tracking audience and market trends to assemble into weekly reports o Graphic designing and programming for Facebook and advertising o Financial analysis and forecasting for upcoming tours
  • Fincannon & Assoc.
    Head Assistant Casting
    Fincannon & Assoc. Mar 2009 - Sep 2009
    Responsible for contacting artists, showing to director, and selection and hiring of 20-100 people per day o Assigned to $250,000 worth of employee wages per month o Worked 60-85hrs/weeks Team Member, Launch the Venture Program
  • Eue Screen Gems
    Producing Intern
    Eue Screen Gems May 2008 - Aug 2008
    New York City, Ny, Us
    Handled clients , wrote contracts, answered phones o Singularly handled project to cast and hire extras in Independent Film "Two Hours in the Dark" Actor o Traveled to New York from hometown in Pennsylvania 3-4 times a week, Countless hours spent on set, studying parts, collaborating with artists to bring life to their visions. o Over 40 commercial, 6 print ads, 7 films experience

Dylan H. Skills

Film Marketing Video Theatre Acting Strategic Partnerships Entertainment Start Ups Digital Media Production Photography Television Venture Capital Product Management Graphic Design Social Media New Media Video Production Documentary Film Production Mobile Technology Documentaries Product Development Commercials Mobile Device Management User Experience Facebook Strategy Casting Technology Television Production Production Systems Plays Camera Product Design Music Pitching Ideas Design Feature Films Advertising Entrepreneurship

Dylan H. Education Details

  • Kenan Flagler Business School @Unc
    Kenan Flagler Business School @Unc
    Business
  • University Of North Carolina At Chapel Hill
    University Of North Carolina At Chapel Hill
    Finance

Frequently Asked Questions about Dylan H.

What company does Dylan H. work for?

Dylan H. works for Old Soul Music

What is Dylan H.'s role at the current company?

Dylan H.'s current role is Experienced Design Producer & Creative Advocate | Empowering Artists & Musicians | From Google to the Music Industry.

What is Dylan H.'s email address?

Dylan H.'s email address is dy****@****ail.com

What schools did Dylan H. attend?

Dylan H. attended Kenan Flagler Business School @unc, University Of North Carolina At Chapel Hill.

What skills is Dylan H. known for?

Dylan H. has skills like Film, Marketing, Video, Theatre, Acting, Strategic Partnerships, Entertainment, Start Ups, Digital Media, Production, Photography, Television.

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