Dylan Gould Email & Phone Number
@rallyhealth.com
5 phones found area 323, 817, and 858
LinkedIn matched
Who is Dylan Gould? Overview
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Dylan Gould is listed as Frontend Software Engineer at Universal.one, based in Carrollton, Texas, United States. AeroLeads shows a work email signal at rallyhealth.com, phone signal with area code 323, 817, 858, and a matched LinkedIn profile for Dylan Gould.
Dylan Gould previously worked as Supporting Lead Frontend Engineer at Bosch Global Software Technologies and Senior Frontend Engineer at Optum. Dylan Gould holds Bachelor Of Science, Aerospace Engineering (Astronautics) from University Of Southern California.
Email format at Universal.one
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AeroLeads found 1 current-domain work email signal for Dylan Gould. Compare company email patterns before reaching out.
About Dylan Gould
Curious but pragmatic Senior Software Engineer with a passion for building performant, responsive interfaces. Proven experience in frontend development, UI/UX collaboration, and technical leadership. I’m seeking a challenging Frontend or Fullstack role where I will leverage my skills and collaborative working style to drive effective solutions and provide mentorship. I also love cooperative board games, French bulldogs, and cheese.Before transitioning to software engineering, I was a videogame designer for companies like Skillz, FunPlus, and Zynga.
Listed skills include Video Games, Ps3, Game Design, Game Development, and 15 others.
Dylan Gould's current company
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Dylan Gould work experience
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Supporting Lead Frontend Engineer
Frontend Software Engineer
Senior Frontend Engineer
Fullstack Engineer
Contract Game Designer
Projects: Number Drop, Doodle Jump, Diamond Strike, Solitaire.0, Question Cube, Mini Golf Star, Sugar Rush, Nebulous, Solitaire Cube, Magic Jigsaw Puzzles, Los Dominoes, Bubble Shooter Free, Jeopardy Dash, and others- Provided consulting services to development partners on how to adapt game mechanics to integrate the Skillz platform into mobile games.
Game Guru
- Recommended boardgames and taught them to cafe customers- Maintained boardgame library
Game Designer / Producer
Project: Once Upon A Puppet (formerly Puppet Quest)- Designed 2 levels of a puzzle platformer in Unity- Took the lead on gameplay & systems design of player character move set- Project managed the Art and Design teams to commit to schedules, meet deadlines, and get results
Game Designer
Project: Happy Acres- Designed, produced, and product managed the holiday quest system- Optimized the localization process to provide translators with 100% more time to translate strings- Wrote and implemented several series of quests, including permanent quests and holiday quests
Associate Game Designer
Project: FarmVilleAchievements: Green Beret Award – Created cadence feature templates that saved the design team about 30 person-hours per month, which led to a collaboration with tools engineers- Automated the FarmVille Quest Tool, which saved another 60 person-hours per month- Designed 75 features in 12 months, including both cadence content and new game.
Alpha Qa Lead
Project: FarmVille- Mentored 12 other testers to help them advance from the role of release tester to alpha tester- Led 21 releases in over a 6-month period as a release lead
Qa Tester
- Led test planning and testing efforts for some of the largest features in FarmVille
Dialogue And Localization Coordinator
Projects: Ratchet & Clank Future: Tools of Destruction, Quest for Booty, Resistance 2- Integrated all script and in-game text from the writers’ documents into the localization system- Scheduled dialogue and text return deliveries, then updated and checked them into Perforce
Quality Assurance Tester
Project: Resistance: Fall of Man- Operated Sony's DEH devkits using ProDG Target Manager and Debugger- Played a leadership role as a point of contact between Insomniac and Sony QA- Headed up testing on the split-screen, cooperative mode of the single-player campaign
Quality Assurance Tester
Project: Ratchet: Deadlocked- Operated a T10000 devkit for verifying bug fixes, framerate testing, and screen captures- Investigated defects and other issues in a team environment on the multiplayer game component- Wrote and maintained thorough test plans for King of the Hill multiplayer game type
Quality Assurance Tester
Project: Lord of the Rings: Battle for Middle-earth- Tested EALA games, primarily LOTR:BFME, and also Medal of Honor: Pacific Assault- Learned framerate testing and hardware compatibility testing- Created checklists and assisted with writing test plans
Dylan Gould education
Bachelor Of Science, Aerospace Engineering (Astronautics)
Bachelor Of Arts, Linguistics
Frequently asked questions about Dylan Gould
Quick answers generated from the profile data available on this page.
What company does Dylan Gould work for?
Dylan Gould works for Universal.one.
What is Dylan Gould's role at Universal.one?
Dylan Gould is listed as Frontend Software Engineer at Universal.one.
What is Dylan Gould's email address?
AeroLeads has found 1 work email signal at @rallyhealth.com for Dylan Gould at Universal.one.
What is Dylan Gould's phone number?
AeroLeads has found 5 phone signal(s) with area code 323, 817, 858 for Dylan Gould at Universal.one.
Where is Dylan Gould based?
Dylan Gould is based in Carrollton, Texas, United States while working with Universal.one.
What companies has Dylan Gould worked for?
Dylan Gould has worked for Universal.One, Bosch Global Software Technologies, Optum, Rally Health, and Skillz.
How can I contact Dylan Gould?
You can use AeroLeads to view verified contact signals for Dylan Gould at Universal.one, including work email, phone, and LinkedIn data when available.
What schools did Dylan Gould attend?
Dylan Gould holds Bachelor Of Science, Aerospace Engineering (Astronautics) from University Of Southern California.
What skills is Dylan Gould known for?
Dylan Gould is listed with skills including Video Games, Ps3, Game Design, Game Development, Xbox 360, Perforce, Localization, and Social Games.
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