Senior Cinematic Artist
Current● Crafted cinematics from the ground up using Unreal Sequencer. ● Collaborated with the Creative Director, Video Editors, and my team to ensure cinematics matched the overall creative direction of each project. ● Using Maya, I created new and edited existing gameplay animations for use in cinematics, in addition to animating vehicles and props in Unreal. ● Anticipated the needs and complications of each project, communicated them to the team, and found creative solutions for the issues. ● Helped onboard new hires and trained them and other team members in new game editors and software. ● Established a virtual camera and motion capture studio in the 2K HQ. ● Composed, lit, and rendered game assets using Unreal Sequencer for key art and screenshots