My name is Dzmitry Konauka, and I specialize in game development, primarily using Unreal Engine. With over 5 years of commercial experience, I have dedicated more than 4 years to game development. My profile provides detailed descriptions of my responsibilities in previous roles, giving you a better understanding of my work.Since January 2023, I have been the founder and lead developer, designer, and manager at the indie game studio Larva Games. We are currently working on a game titled "No Gravity No Sanity", which is scheduled for release in July 2024
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Gameplay ProgrammerLarian StudiosPoland -
Founder & CeoLarva Games Jan 2023 - PresentWarsaw, Mazowieckie, PolandI perform multiple key responsibilities, ensuring the successful development and promotion of our young studio. My primary roles include:๐๐ข๐ฎ๐ฆ ๐๐ฆ๐ท๐ฆ๐ญ๐ฐ๐ฑ๐ฎ๐ฆ๐ฏ๐ต: Developing and programming core game mechanics, ensuring stability and performance.๐๐ฆ๐ด๐ช๐จ๐ฏ: Handling all visual aspects of the game, from UX/UI to character modeling and animation, as well as game design and level design.๐๐ฐ๐ค๐ช๐ข๐ญ ๐๐ฆ๐ฅ๐ช๐ข ๐๐ข๐ฏ๐ข๐จ๐ฆ๐ฎ๐ฆ๐ฏ๐ต: Managing and growing our social media presence, actively engaging with the audience, and attracting new followers๐๐ฒ๐ ๐๐ฐ๐ต๐ถ๐ฒ๐๐ฒ๐บ๐ฒ๐ป๐๐:๐๐ข๐ฎ๐ฆ ๐๐ฆ๐ท๐ฆ๐ญ๐ฐ๐ฑ๐ฎ๐ฆ๐ฏ๐ต: As of May 2024, our studio's main project, "No Gravity No Sanity," is nearing its final stage of development. Over 7,000 people have already added the game to their wishlist.๐๐ฐ๐ค๐ช๐ข๐ญ ๐๐ฆ๐ฅ๐ช๐ข: Successfully built an active Russian-speaking community across all relevant social media platforms. Our main TikTok page has over 70k followers, our YouTube channel has more than 4,000 subscribers, and our Discord community has nearly 1,500 members. -
Game DeveloperGlobant Nov 2022 - Mar 2024Warsaw, Mazowieckie, PolandAs a Game Developer on an unannounced mobile project using Unreal Engine, I played a key role in a dynamic and expanding team. I was the second developer on this outsourced project, contributing to various aspects of game development and onboarding new team members. My responsibilities included:๐๐ฆ๐ท๐ฆ๐ญ๐ฐ๐ฑ๐ฎ๐ฆ๐ฏ๐ต ๐ฐ๐ง ๐๐ฆ๐ธ ๐๐ฆ๐ค๐ฉ๐ข๐ฏ๐ช๐ค๐ด: Creating and implementing new game mechanics and supporting existing ones to enhance gameplay, following precise client requirements.๐๐ช๐ฏ๐ช-๐๐ข๐ฎ๐ฆ ๐๐ฆ๐ท๐ฆ๐ญ๐ฐ๐ฑ๐ฎ๐ฆ๐ฏ๐ต: Designing and developing mini-games within the main game, each with unique rules and control schemes, adhering to detailed specifications provided by clients. Some mini-games required synchronization between clients as they were multiplayer.๐๐ฆ๐ณ๐ง๐ฐ๐ณ๐ฎ๐ข๐ฏ๐ค๐ฆ ๐๐ณ๐ฐ๐ง๐ช๐ญ๐ช๐ฏ๐จ: Conducting profiling on mobile devices to identify and resolve performance issues, ensuring smooth gameplay as per client expectations.๐๐ฑ๐ต๐ช๐ฎ๐ช๐ป๐ข๐ต๐ช๐ฐ๐ฏ: Troubleshooting and optimizing both code and game assets to improve performance, based on client feedback.๐๐ ๐๐ฆ๐ท๐ฆ๐ญ๐ฐ๐ฑ๐ฎ๐ฆ๐ฏ๐ต: Implementing user interface elements based on existing designs, ensuring a seamless user experience in line with client guidelines.๐๐ฏ๐ฃ๐ฐ๐ข๐ณ๐ฅ๐ช๐ฏ๐จ ๐ข๐ฏ๐ฅ ๐๐ฆ๐ฏ๐ต๐ฐ๐ณ๐ด๐ฉ๐ช๐ฑ: Actively participating in the onboarding process of new developers, helping them adapt to the project and integrate smoothly into the team. -
C++ Developer1Pt Group Oct 2021 - Oct 2022ะะธะฝัะบ, ะ ะตัะฟัะฑะปะธะบะฐ ะะตะปะฐััััI served as the second C++ developer on the Spinberry project. This project aimed to launch the company into the online slot market, as previously, its games were available only on physical slot machines. My responsibilities included developing the backend using C++ based on the existing codebase. Additionally, I actively collaborated with the frontend development team to ensure proper request handling. As a result, the Spinberry project successfully entered the online slot market. -
Client C++ DeveloperPlaytika Mar 2020 - Jul 2021ะะธะฝัะบ, ะ ะตัะฟัะฑะปะธะบะฐ ะะตะปะฐััััI worked in the R&D department on the Solitaire Grand Harvest project as a C++ Developer. This is a mobile game developed on the open-source C++ engine Murl. During my tenure in this role, I handled a wide range of tasks, from developing new game mechanics to fixing numerous legacy bugs. I identified vulnerabilities that allowed players to exploit the game for in-game currency and more, based on extensive database analysis. I interacted daily with game resource integrators and testers. Additionally, I periodically served as the on-call developer for production incidents and participated in their resolution. -
Junior Ruby/Ruby On Rails DeveloperGlobant Apr 2019 - Oct 2019ะะธะฝัะบ, ะ ะตัะฟัะฑะปะธะบะฐ ะะตะปะฐััััParticipated in the development and maintenance of the data collection automation system.
Dzmitry Konauka Education Details
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ะัะพะณัะฐะผะผะฝะพะต ะะฑะตัะฟะตัะตะฝะธะต ะะฝัะพัะผะฐัะธะพะฝะฝัั ะขะตั ะฝะพะปะพะณะธะน
Frequently Asked Questions about Dzmitry Konauka
What company does Dzmitry Konauka work for?
Dzmitry Konauka works for Larian Studios
What is Dzmitry Konauka's role at the current company?
Dzmitry Konauka's current role is Gameplay Programmer.
What schools did Dzmitry Konauka attend?
Dzmitry Konauka attended Belarusian State University Of Informatics And Radioelectronics.
Who are Dzmitry Konauka's colleagues?
Dzmitry Konauka's colleagues are Ruben Smit, Bee Yen Chew, Michael Li, Ellie Porfyridou, Jan Smejkal, Graziano Pintori, Adam Smith.
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