David Eberle Email & Phone Number
@pixar.com
3 phones found area 415 and 818
LinkedIn matched
Who is David Eberle? Overview
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David Eberle is listed as Senior Lead Software Engineer at Pixar Animation Studios, based in San Francisco Bay Area, United States, United States. AeroLeads shows a work email signal at pixar.com, phone signal with area code 415, 818, and a matched LinkedIn profile for David Eberle.
David Eberle previously worked as Tools-Sim Lead at Pixar Animation Studios and Tools-Sim Lead Usd Collaboration at Pixar Animation Studios. David Eberle holds Ms, Computational Mathematics from Texas A&M University.
Email format at Pixar Animation Studios
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AeroLeads found 2 current-domain work email signals for David Eberle. Compare company email patterns before reaching out.
About David Eberle
I currently lead a team of talented engineers to support and advance Pixar's simulation tools which enable our world-class artists to make the films you love. In my career, I've collaborated closely with amazing artists and engineering talent. I believe that this kind of tight collaboration is essential to developing software that is truly empowering.I enjoy working on problems that involve mathematics, computer graphics, geometry and simulation. I possess simulation expertise in rigid bodies, cloth, hair and collision detection techniques.
Listed skills include Vfx Tools, Cloth Simulaiton, Software Design, Rigid Body Dynamics, and 22 others.
David Eberle's current company
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David Eberle work experience
A career timeline built from the work history available for this profile.
Tools-Sim Lead
2022Delivered a significant update to our course,"Dynamic Deformables: Implementation and Production Practicalities", which was presented at Siggraph 2022 in Vancouver. Lead Simulation team in Tailoring Tools improvements, collision detection optimization and a strands prototype. 2021Delivered a significant refactor of our simulator's parallelism to handle.
Tools-Sim Lead Usd Collaboration
Working with industry leading external parties to design of a Usd schema to describe the physical properties of objects for simulation. A first version of a schema for rigid body simulation has been released. We are currently working on expanding the schema to describe deformable simulation of
Senior Simulation Software Engineer
I've returned to Pixar to continue my efforts of delivering world-class tools to empower our artists and streamline their workflows. I worked with Ted Kim in research to deliver volume fibers which give anisotropic control to our tetrahedral simulations and also to provide a skin sliding solution that was much more efficient than our previous Physbam.
Senior Research Developer
I worked in Adobe Research to further develop early efforts related to photogrammetry, such as portrait relighting. In addition to my development duties, I lead an effort on the Research Engineering and Infrastructure Committee to raise the code quality bar in research. This effort resulted in holding a full day Code Quality Workshop with nearly 100.
Senior Simulation Software Engineer
2017-2018:I collaborated with our research group and refactored the cloth simulator in order to support simulation of tetrahedral meshes with their invertible element model. This allows coupled simulations between volume and cloth meshes. This work is also being heavily used as a pre-sim deformation on characters to allow for cleaner simulation of the.
Senior Graphics Software Engineer
Developed core libraries for representing, manipulating and visualizing explicit and implicit geometry of coronary segmentations. Architected and implemented large portions of an automatic pre-processing pipeline to test our algorithms. Took responsibility for delivering a suite of algorithms that robustly generate quality meshes compatible with the CFD.
R&D Senior Software Engineer Fx Tools
Implemented a general implicit particle system for simulating character dynamics of short hair, floppy ears and pony tails. Worked closely with CFX Artists and TDs to create a proprietary cloth system/work flow exposed as a Maya plug-in. Wrote an efficient parallelized solver with a novel jacobian formulation to guarantee stability at very large time steps.
Part-Time Instructor
While working at PDI I taught an introduction class in computer graphics algorithms to students in the VGP program. All of my students landed jobs in the industry upon graduation. I'd like to think I had some part in that, but it was their hard work and that of my fellow instructors.
Sdk Engineer
Worked on the SDK team of the world’s leading real-time rigid body dynamics system. Specifically worked on constraints and graphical displays to allow users to debug their setup. Independently started R&D on finite element modeling of deformation and fracture. Presented a sketch on procedural approach for fast fracture effects at Siggraph’03.
Software Engineer
Worked on collision detection and dynamics of a cloth-like system for the film "Reign of Fire." Presented results of this work at Siggraph’02 Sketches and Applications. Developed texturing tool for a subdivision surface pipeline used on "Chicken Little."
Colleagues at Pixar Animation Studios
Other employees you can reach at pixar.com. View company contacts →
Perfecto Studio
Colleague at Pixar Animation Studios
Pune, Maharashtra, India, India
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AK
Ajay Kumar
Colleague at Pixar Animation Studios
Telangana, India, India
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RR
Rahul Rai
Colleague at Pixar Animation Studios
Chennai, Tamil Nadu, India, India
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JL
Jorge Lucas
Colleague at Pixar Animation Studios
White Plains, New York, United States, United States
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EA
En Ai
Colleague at Pixar Animation Studios
Iran, Iran, Islamic Republic Of
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AB
A Bc
Colleague at Pixar Animation Studios
Australia, Australia
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SS
Saeid Shaker
Colleague at Pixar Animation Studios
Tabriz, East Azerbaijan Province, Iran, Iran, Islamic Republic Of
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LS
Life Style Venu
Colleague at Pixar Animation Studios
Nizamabad, Telangana, India, India
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AD
Az Du
Colleague at Pixar Animation Studios
Kyabram, Victoria, Australia, Australia
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FS
Ferdi Scheepers
Colleague at Pixar Animation Studios
Emeryville, California, United States, United States
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David Eberle education
Ms, Computational Mathematics
Bs, Mathematics
Physics And Engineering
Frequently asked questions about David Eberle
Quick answers generated from the profile data available on this page.
What company does David Eberle work for?
David Eberle works for Pixar Animation Studios.
What is David Eberle's role at Pixar Animation Studios?
David Eberle is listed as Senior Lead Software Engineer at Pixar Animation Studios.
What is David Eberle's email address?
AeroLeads has found 2 work email signals at @pixar.com for David Eberle at Pixar Animation Studios.
What is David Eberle's phone number?
AeroLeads has found 3 phone signal(s) with area code 415, 818 for David Eberle at Pixar Animation Studios.
Where is David Eberle based?
David Eberle is based in San Francisco Bay Area, United States, United States while working with Pixar Animation Studios.
What companies has David Eberle worked for?
David Eberle has worked for Pixar Animation Studios, Adobe, Heartflow, Pdi/Dreamworks, and The Art Institute Of California - Sf.
Who are David Eberle's colleagues at Pixar Animation Studios?
David Eberle's colleagues at Pixar Animation Studios include Perfecto Studio, Ajay Kumar, Rahul Rai, Jorge Lucas, and En Ai.
How can I contact David Eberle?
You can use AeroLeads to view verified contact signals for David Eberle at Pixar Animation Studios, including work email, phone, and LinkedIn data when available.
What schools did David Eberle attend?
David Eberle holds Ms, Computational Mathematics from Texas A&M University.
What skills is David Eberle known for?
David Eberle is listed with skills including Vfx Tools, Cloth Simulaiton, Software Design, Rigid Body Dynamics, Algorithms, Animation, Computer Graphics, and Modeling.
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