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David Eberle Email & Phone Number

Senior Lead Software Engineer at Pixar Animation Studios
Location: San Francisco Bay Area, United States, United States 11 work roles 3 schools
2 work emails found @pixar.com 3 phones found area 415 and 818 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 2 work emails · 3 phones

Work email d****@pixar.com
Direct phone (415) ***-****
LinkedIn Profile matched
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Current company
Role
Senior Lead Software Engineer
Location
San Francisco Bay Area, United States, United States

Who is David Eberle? Overview

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Quick answer

David Eberle is listed as Senior Lead Software Engineer at Pixar Animation Studios, based in San Francisco Bay Area, United States, United States. AeroLeads shows a work email signal at pixar.com, phone signal with area code 415, 818, and a matched LinkedIn profile for David Eberle.

David Eberle previously worked as Tools-Sim Lead at Pixar Animation Studios and Tools-Sim Lead Usd Collaboration at Pixar Animation Studios. David Eberle holds Ms, Computational Mathematics from Texas A&M University.

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{first_initial}{last}@pixar.com
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AeroLeads found 2 current-domain work email signals for David Eberle. Compare company email patterns before reaching out.

Profile bio

About David Eberle

I currently lead a team of talented engineers to support and advance Pixar's simulation tools which enable our world-class artists to make the films you love. In my career, I've collaborated closely with amazing artists and engineering talent. I believe that this kind of tight collaboration is essential to developing software that is truly empowering.I enjoy working on problems that involve mathematics, computer graphics, geometry and simulation. I possess simulation expertise in rigid bodies, cloth, hair and collision detection techniques.

Listed skills include Vfx Tools, Cloth Simulaiton, Software Design, Rigid Body Dynamics, and 22 others.

Current workplace

David Eberle's current company

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Pixar Animation Studios
Pixar Animation Studios
Senior Lead Software Engineer
Website
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11 roles · 25 years

David Eberle work experience

A career timeline built from the work history available for this profile.

Tools-Sim Lead

Emeryville, California, US

2022Delivered a significant update to our course,"Dynamic Deformables: Implementation and Production Practicalities", which was presented at Siggraph 2022 in Vancouver. Lead Simulation team in Tailoring Tools improvements, collision detection optimization and a strands prototype. 2021Delivered a significant refactor of our simulator's parallelism to handle.

Tools-Sim Lead Usd Collaboration

Emeryville, California, US

Working with industry leading external parties to design of a Usd schema to describe the physical properties of objects for simulation. A first version of a schema for rigid body simulation has been released. We are currently working on expanding the schema to describe deformable simulation of

Senior Simulation Software Engineer

Emeryville, California, US

I've returned to Pixar to continue my efforts of delivering world-class tools to empower our artists and streamline their workflows. I worked with Ted Kim in research to deliver volume fibers which give anisotropic control to our tetrahedral simulations and also to provide a skin sliding solution that was much more efficient than our previous Physbam.

Aug 2018 - May 2020

Senior Research Developer

San Jose, CA, US

I worked in Adobe Research to further develop early efforts related to photogrammetry, such as portrait relighting. In addition to my development duties, I lead an effort on the Research Engineering and Infrastructure Committee to raise the code quality bar in research. This effort resulted in holding a full day Code Quality Workshop with nearly 100.

Dec 2017 - Jul 2018

Senior Simulation Software Engineer

Emeryville, California, US

2017-2018:I collaborated with our research group and refactored the cloth simulator in order to support simulation of tetrahedral meshes with their invertible element model. This allows coupled simulations between volume and cloth meshes. This work is also being heavily used as a pre-sim deformation on characters to allow for cleaner simulation of the.

Sep 2014 - Dec 2017

Senior Graphics Software Engineer

Mountain View, California, US

Developed core libraries for representing, manipulating and visualizing explicit and implicit geometry of coronary segmentations. Architected and implemented large portions of an automatic pre-processing pipeline to test our algorithms. Took responsibility for delivering a suite of algorithms that robustly generate quality meshes compatible with the CFD.

Mar 2012 - Sep 2014

R&D Senior Software Engineer Fx Tools

Glendale, CA, US

Implemented a general implicit particle system for simulating character dynamics of short hair, floppy ears and pony tails. Worked closely with CFX Artists and TDs to create a proprietary cloth system/work flow exposed as a Maya plug-in. Wrote an efficient parallelized solver with a novel jacobian formulation to guarantee stability at very large time steps.

2003 - Sep 2011

Part-Time Instructor

The Art Institute Of California - Sf

While working at PDI I taught an introduction class in computer graphics algorithms to students in the VGP program. All of my students landed jobs in the industry upon graduation. I'd like to think I had some part in that, but it was their hard work and that of my fellow instructors.

Aug 2003 - Dec 2003

Sdk Engineer

Dublin, IE

Worked on the SDK team of the world’s leading real-time rigid body dynamics system. Specifically worked on constraints and graphical displays to allow users to debug their setup. Independently started R&D on finite element modeling of deformation and fracture. Presented a sketch on procedural approach for fast fracture effects at Siggraph’03.

2002 - 2003 ~1 yr

Software Engineer

Burbank, CA, US

Worked on collision detection and dynamics of a cloth-like system for the film "Reign of Fire." Presented results of this work at Siggraph’02 Sketches and Applications. Developed texturing tool for a subdivision surface pipeline used on "Chicken Little."

2001 - 2002 ~1 yr
Team & coworkers

Colleagues at Pixar Animation Studios

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3 education records

David Eberle education

Ms, Computational Mathematics

Texas A&M University

Bs, Mathematics

University Of South Carolina

Physics And Engineering

Clemson University
FAQ

Frequently asked questions about David Eberle

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What company does David Eberle work for?

David Eberle works for Pixar Animation Studios.

What is David Eberle's role at Pixar Animation Studios?

David Eberle is listed as Senior Lead Software Engineer at Pixar Animation Studios.

What is David Eberle's email address?

AeroLeads has found 2 work email signals at @pixar.com for David Eberle at Pixar Animation Studios.

What is David Eberle's phone number?

AeroLeads has found 3 phone signal(s) with area code 415, 818 for David Eberle at Pixar Animation Studios.

Where is David Eberle based?

David Eberle is based in San Francisco Bay Area, United States, United States while working with Pixar Animation Studios.

What companies has David Eberle worked for?

David Eberle has worked for Pixar Animation Studios, Adobe, Heartflow, Pdi/Dreamworks, and The Art Institute Of California - Sf.

Who are David Eberle's colleagues at Pixar Animation Studios?

David Eberle's colleagues at Pixar Animation Studios include Perfecto Studio, Ajay Kumar, Rahul Rai, Jorge Lucas, and En Ai.

How can I contact David Eberle?

You can use AeroLeads to view verified contact signals for David Eberle at Pixar Animation Studios, including work email, phone, and LinkedIn data when available.

What schools did David Eberle attend?

David Eberle holds Ms, Computational Mathematics from Texas A&M University.

What skills is David Eberle known for?

David Eberle is listed with skills including Vfx Tools, Cloth Simulaiton, Software Design, Rigid Body Dynamics, Algorithms, Animation, Computer Graphics, and Modeling.

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