AeroLeads people directory · profile

Eric Blondin Email & Phone Number

Lead Character Artist at Zynga
Location: Portland, Oregon, United States 4 work roles 1 school
1 work email found @zynga.com 1 phone found area 855 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 1 phone

Work email e****@zynga.com
Direct phone (855) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Lead Character Artist
Location
Portland, Oregon, United States
Company size

Who is Eric Blondin? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Eric Blondin is listed as Lead Character Artist at Zynga, a company with 3147 employees, based in Portland, Oregon, United States. AeroLeads shows a work email signal at zynga.com, phone signal with area code 855, and a matched LinkedIn profile for Eric Blondin.

Eric Blondin previously worked as Lead 3D Character Artist at Zynga and Lead 3D Character Artist at Buzz Monkey Software. Eric Blondin holds Aaa 3D Computer Animation, 3D Computer Animation from Digipen Institute Of Technology.

Company email context

Email format at Zynga

This section adds company-level context without repeating Eric Blondin's masked contact details.

{first_initial}{last}@zynga.com
89% confidence

AeroLeads found 1 current-domain work email signal for Eric Blondin. Compare company email patterns before reaching out.

Profile bio

About Eric Blondin

Game Credits:Unancounced Title - Unity - Mobile - 3D OS Manager / Tech Artist / 3D ArtistZyngaMAR 22 - JUN 22Wizard of Oz Slots - Unity - Mobile - Tech ArtistZyngaAUG 2021 - FEB 2022 Game of Thrones SLots - Unity - Mobile - Lead Tech Artist and 3D Char ArtistZyngaSEP 2019 - AUG 2021Wonka’s World of Candy - Unity - Mobile - Lead 3D Artist, Lead 3D Char Artist & Tech ArtistZyngaJUN 2017 - SEPT 2019FarmVille 2: Country Escape - Unity - Mobile - Lead 3D Char Artist, & Tech ArtistZyngaOCT 2013 - JUN 2017CastleVille Legends - Unity - Mobile - Lead 3D Rigger & Tech ArtistZyngaDEC 2012 - JUN 2015 FrontierVille - Facebook - Tech ArtistZyngaJAN 2012 - MAY 2012Rinth Island - Unity - Mobile - Lead Char ArtistBuzz Monkey SoftwareSEP 2011 - DEC 2011Tony Hawk: Shred - Wii - Lead Character ArtistBuzz Monkey / Robomodo / ActivisionDEC 2009 - SEP 2010Tony Hawk: Ride - Wii - Lead Char ArtistBuzz Monkey / Robomodo / ActivisionOCT 2008 - SEP 2009Tomb Raider: Underworld - Wii/PS2 - Lead Char ArtistBuzz Monkey / Crystal Dynamics / EidosDEC 2007 - NOV 2008Tomb Raider: Anniversary - XBOX 360 - Lead ArtistBuzz Monkey / Crystal Dynamics / EidosJAN 2007 - AUG 2007Tomb Raider: Anniversary - Wii/PS2/PSP - 3D ArtistBuzz Monkey / Crystal Dynamics / EidosNOV 2006 - JAN 2007Character creation for games lectureArt Institute of PortlandNOV 2006NFL Street 3 - PS2/PSP - Lead ArtistBuzz Monkey / Electronic ArtsJAN 2006 - NOV 2006Syphon Filter: Dark Mirror FMV - PS2/PSP - Lead Char ArtistBuzz Monkey / SCEAMAY 2005 - DEC 2005Tomb Raider: Legend - PSP - 3D ArtistBuzz Monkey / Crystal Dynamics / EidosAPR 2005TV Credits:Grimm - Eps: 102, 114, 115, 119, 122, 204, 211, 217, 219, 406, 407, 507, 513 - 3D Creature/Char ModelerNBC Universal / Hive FXAUG 2011 - FEB 2016Skillz:Proficient at leading character teams though completion on AAA game titlesExtremely eager to work with programmers and designers to improve tool chain issuesSolid understanding of anatomy, design fundamentals, color theory and compositionExperienced with character creation systems and developing tools, workflows and pipelinesAdept at working with outsourcing and marketing teams, tutoring and documentationHigh resolution and low resolution organic and hard surface 3D character modeling, rigging, skinning, unwrapping, texturing, and mesh retopologizingDisplacement, ambient occlusion, cavity, convexity, transmission and normal map creationBasic MaxScript, ZScript and MelScript knowledgeHighly skilled problem solver

Listed skills include Texturing, Zbrush, Maya, Character Animation, and 36 others.

Current workplace

Eric Blondin's current company

Company context helps verify the profile and gives searchers a useful next step.

Zynga
Zynga
Lead Character Artist
Portland, OR, US
Employees
3147
AeroLeads page
4 roles · 22 years

Eric Blondin work experience

A career timeline built from the work history available for this profile.

Role listed

Portland, OR, US

Lead 3D Character Artist

Current

San Francisco, California, US

May 2012 - Present
1 education record

Eric Blondin education

  • Digipen Institute Of Technology
    Digipen Institute Of Technology
    3D Computer Animation
FAQ

Frequently asked questions about Eric Blondin

Quick answers generated from the profile data available on this page.

What company does Eric Blondin work for?

Eric Blondin works for Zynga.

What is Eric Blondin's role at Zynga?

Eric Blondin is listed as Lead Character Artist at Zynga.

What is Eric Blondin's email address?

AeroLeads has found 1 work email signal at @zynga.com for Eric Blondin at Zynga.

What is Eric Blondin's phone number?

AeroLeads has found 1 phone signal(s) with area code 855 for Eric Blondin at Zynga.

Where is Eric Blondin based?

Eric Blondin is based in Portland, Oregon, United States while working with Zynga.

What companies has Eric Blondin worked for?

Eric Blondin has worked for Zynga, Buzz Monkey Software, and Digipen Institute Of Technology.

How can I contact Eric Blondin?

You can use AeroLeads to view verified contact signals for Eric Blondin at Zynga, including work email, phone, and LinkedIn data when available.

What schools did Eric Blondin attend?

Eric Blondin holds Aaa 3D Computer Animation, 3D Computer Animation from Digipen Institute Of Technology.

What skills is Eric Blondin known for?

Eric Blondin is listed with skills including Texturing, Zbrush, Maya, Character Animation, 3D Studio Max, Video Games, Photoshop, and Character Rigging.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.