Ed Paradis Email and Phone Number
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I am a Chief of Staff and Entrepreneur in Residence at 360 Social Impact Studios, where I advise startups in the incubator to help them be more successful. I have over 15 years of experience in the software industry, with a focus on creating products that improve peoples' lives. I have a Master's degree in Human Centered Design and Engineering, and a certificate in User Centered Design.I specialize in startups using technology to address social issues, such as education, health, and sustainability. I provide mentorship to the founders on product market fit, team building, development process, and overcoming challenges. I also co-founded Spending Spotlight, a product that helps people align their spending with their values. As a former Director of Engineering at WEconnect Health Management, I led the agile transformation and the software architecture redesign of a cross-platform app assisting those in addiction recovery. I am passionate about using my skills and knowledge to empower and enable social entrepreneurs.
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FounderSpending Spotlight Aug 2022 - PresentSeattle, Wa, UsSpending Spotlight is a way for everyday people to learn how their spending is supporting or undermining the important social issues they care about. I co-developed the product concept using journey mapping, Figma mockups, and prototypes. I am also the technical co-founder, using React, Firebase, Vue, and other technologies to quickly iterate our MVP. -
Chief Of Staff And Entrepreneur In Residence360 Social Impact Studios Dec 2022 - Apr 2024I advise startups in the 360SIS incubator to help them be more successful. I specialize in startups using technology to create products that help improve peoples' lives, capitalizing on my experience in the software industry, a MS in Human-Centered Design and Engineering, and roles up and down the leadership chain of several mission-based EduTech and HealthTech organizations.I also provide mentorship to the founders to navigate the complicated process of building a team to execute an idea. This includes balancing team dynamics and skills, establishing an effective development process, and navigating unexpected challenges. -
Director Of EngineeringWeconnect Health Management Jan 2020 - Aug 2022Seattle, Washington, Us- Led both the Engineering and Data Teams while working closely with the Director of Product and Director of Operations.- Completed the agile software engineering process transformation I began as Interim Director.- Under my direction, an inherited mountain of technical debt was eliminated while simultaneously improving feature delivery times and increasing user base.- Grew team size by developing a modern hiring practice designed to focus on the diverse skills people can bring to the team.- Began transformation of Data team from one focused on reporting to one poised to provide actionable business insights to company leadership.- Worked closely with senior engineering staff to architect a more flexible and scalable software architecture.- Successfully advocated for and taught user-centered design principles and techniques- Directly managed a fully remote agile software development team -
Interim Director Of EngineeringWeconnect Health Management Oct 2019 - Jan 2020Seattle, Washington, Us- Began the transition from waterfall to agile software development.- Reduced feature delivery cycle time from 2-3 months to 2-3 days. -
Senior Software EngineerWeconnect Health Management Feb 2019 - Jan 2020Seattle, Washington, Us- As the most experienced software engineer on the team, I mentored other engineers in software engineering principles such as SOLID and design patterns.- Led efforts to improve our system design- I worked closely with designers and product managers to improve the quality of our product specifications and reduce bugs.- I worked primarily in Typescript and React Native, but also used other technologies as required -
Software EngineerCenter For Game Science Mar 2017 - Feb 2019Seattle, Wa, Us- Developed front-end and back-end software for the crowd-sourced science game, Mozak.- Transitioned legacy jQuery-based front-end to modern React.js implementation which greatly sped up feature implementation time and reduced bugs.- Mentored junior team members and interns on software engineering best practices and skills such as software architecture, design patterns, agile feature implementation, and dev ops.- Guided team in scrum project organization methodologies when they were introduced by project managers.- Advocated for practices to improve feature implementation times such as automated testing, continuous integration, and continuous deployment.- Advocated for User-centered Design approaches: user testing, iteration with mockups and prototypes, scenario creation, etc. -
Software EngineerEnlearn Jun 2014 - Dec 2016Seattle, Wa, UsContributed to several projects as a Software Engineer by pair programming in a fully XP+Agile shopCross-platform adaptive curriculum system for creating educational sequences optimized to reduce time required for topic remediation and strengthen understanding(C#, Xamarin, AWS Elastic Beanstalk, Microsoft SQL)Tablet-based educational game backend which aimed to present students with problems to instruct each misconception individually; Supported several presentation technologies(Xamarin, Android, Unity, Adobe Air, Java) Single-page web app learning activity for teaching how to solve linear equations; Isolated student actions to model student cognitive processes(TypeScript, CSS, HTML, .NET MVC, gulp)Tablet-based educational content system enabled whole-classroom experience with interconnected tablets for teacher and students; Student performance visualization for teacher gave immediate feedback on which concepts should be targeted for additional instruction(Xamarin, Android, d3.js)Single-page web app data visualization prototype displayed graphic representation of cognitive process relationships required to solve different families of linear equations; (Python, Flask, AWS Elastic Beanstalk)Continuous integration traffic light gave immediate and unambiguous notification of build, prompting discussion and quick response to failures; Full-sized traffic light controlled by GPIO(Raspberry Pi, Linux, Python, Jenkins)Observed teachers in the classroom to better understand their needs and note possible improvements to our product -
Serious Game Developer / ContractorSource Select Group Feb 2013 - Feb 2014Tampa, Fl, UsContracted to Studio14b to create a Serious Game to train military personnel in setup and tear down of equipment. Successfully delivered Windows desktop prototype and final iOS (iPad) implementation to end clients.Researched and developed prototype augmented reality and virtual reality simulations using Oculus Rift, Vuzix, and Epson head-mounted displays and Unity 4.x. Created a prototype in Unity 4.x to communicate training software's capabilities and to secure further contract with stakeholders.Worked closely with point of contact and brought Unity engine experience to the team.Contributed to proposal-writing by providing software organization framework and development timelines. -
Technical Co-Founder / Mobile Game DeveloperSpark Studios Llc Feb 2012 - Nov 2012Created inspired creative games showcasing our state-of-the-art cross-platform motion control platform- Led development of cross-platform interactive motion API (C#)- Created family drawing game for iPhone & iPad using Unity 3D for iOS (C#)- Integrated third-party libraries: TestFlight/AutoPilot, Prime31- Created technology demos with the Microsoft Kinect and XNA 4.0 (C#)- Performed “all hands on deck” tasks prevalent in start-up atmosphereDraw On The Table - iOS game available on iTunes App Store, http://goo.gl/F8Ryc
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Senior Research Programmer / Game DeveloperCarnegie Mellon University Aug 2010 - May 2012Pittsburgh, Pa, UsLed a team to rapidly develop a 3D simulator for educational robotics- Technical Lead of Robotic Virtual Worlds product (C#)- Led a team of artists and game developers- Created 3D simulator for educational robots, including motor, sensor, and physics modeling (C#)- Developed product from conception through multiple content releasesRobot Virtual Worlds - educational robotics simulator and game, http://goo.gl/OK6dO -
Electrical EngineerPhase Dynamics, Inc. Apr 2007 - Jun 2010Designed and wrote process control software to control conditions inside a hydrocarbon analyzer calibration loop- Developed process control software to calibrate hydrocarbon analyzers (C)- Maintained software for industrial embedded systems (C)- Traveled on-site to oil wells to assist customers and product installations- Improved production efficiency by analyzing bottlenecks and implementing solutions
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Robot Toy Developer / ContractorHanson Robotics Aug 2009 - Oct 2009Hong Kong Science Park, Pak Shek Kok, HkPrototyped electro-mechanical solutions for humanoid biped robot product
Ed Paradis Skills
Ed Paradis Education Details
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University Of WashingtonHuman Centered Design And Engineering (Hcde) -
University Of WashingtonUser-Centered Design -
The University Of Texas At DallasElectrical And Electronics Engineering
Frequently Asked Questions about Ed Paradis
What company does Ed Paradis work for?
Ed Paradis works for Spending Spotlight
What is Ed Paradis's role at the current company?
Ed Paradis's current role is Chief of Staff @ 360 Social Impact Studios | Human-Centered Design.
What is Ed Paradis's email address?
Ed Paradis's email address is le****@****ail.com
What schools did Ed Paradis attend?
Ed Paradis attended University Of Washington, University Of Washington, The University Of Texas At Dallas.
What are some of Ed Paradis's interests?
Ed Paradis has interest in Robotics, Electronics, Education, Open Source Software, Photography, Science And Technology, Ux Design, Game Design.
What skills is Ed Paradis known for?
Ed Paradis has skills like Embedded Systems, Programming, Robotics, Simulations, C#, Linux, Unity3d, Git, Mobile Game Development, Software Development, Game Design, Video Games.
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