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Creative, big-picture thinker with a demonstrated history of success developing and launching innovative new consumer products using a design thinking approach.Well Connected within the Toy and Game Inventor Community, with the ability to work with Inventors to discover innovative new ideas that can be used to strengthen the product pipeline and ignite growth.Established track record for expanding existing product segments and improving consumer brand perception through a process of continuous product improvement, and a relentless pursuit of quality for all products new or existing.Extensive knowledge of modern manufacturing methods, with the ability to apply them in unique ways creating product innovations that capture the consumer’s imagination.Experienced negotiator with a strong knowledge of Asian business cultures and customs, who develops and maintains strong vendor and factory partnerships in order to develop unique product offerings.Proven ability to lead cross-functional teams utilizing clearly identified objectives, long term and short term plans with established critical milestones and measureable goals to successfully deliver desired resultsSpecialties: Disruptive Innovation, Inventor Relations, Product Development, Creative Direction, Design Management, Design Thinking, Design Process Development, Project Management, Team Leader, Mentor, Collaborator, Catalyst, Coach
Bestway Usa
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Head Of LicensingBestway Usa Jul 2024 - PresentChandler, Arizona, Us -
Head Of Innovation & Inventor RelationsBestway Usa Dec 2023 - PresentChandler, Arizona, Us -
Owner • Creative CatalystPaper Bag Creative Apr 2021 - Present -
Director Of Product Development & Inventor RelationsThames & Kosmos Nov 2018 - Mar 2021Providence, Rhode Island, UsResponsible for the management of all inventor relations activities in North America as it related to the acquisition and licensing of new game concepts for the Kosmos games line.Responsible for driving innovation and new concept development within the science category, helping to identify and prioritize new projects and establish development schedules to deliver projects on-time and on-budget.Development of a product roadmap based on researched trends, competitive analysis, new technologies, user needs, customer requests, existing product sales, and market opportunities to guide ongoing product development strategy.Perform item budgeting and cost negotiations with factories related to new products and existing product improvements, collaborating with sales, marketing, product safety, and graphic design teams to bring those products to market. -
Global Product Design Manager : Hasbro GamingHasbro Jun 2016 - Oct 2018Pawtucket, Ri, UsManaged the Monopoly, Family Gaming, and Channel teams that worked on the development of new games for classic brands such as Monopoly, Clue, Scrabble, and The Game of Life, as well as the development of unique gaming experiences under new product lines such as Pie Face.Responsible for the design and development of innovative new products and extending existing product segments based on trend research, global consumer insights, and competitive market analysis. -
Vice President OperationsGeoworld Usa Dec 2015 - Jun 2016Tucson, Az, UsSenior member of the US office responsible for managing all staff and all GeoworldUSA business-related activities in North America. Including, but not limited to, contract negotiations, key customer presentations, and new business development.Member of the global management team, responsible for coordinating US-based marketing and sales activities with those of the other offices located in Italy and Hong Kong. -
Global Product Development DirectorGeoworld Usa Aug 2015 - Jun 2016Tucson, Az, UsManagement of all team members and all activities related to the product development process, including: market research, competitive analysis, product ideation, design, development, costing, and manufacturing.Responsible for sourcing, developing, and maintaining all vendor/factory relationships, to develop appropriate and responsive vendor and manufacturing bases that assure on-time delivery, best-fit outcomes, and quality products that drive consumer demand in an ever-changing marketplace.Ownership of the product roadmap, defining overall product strategy, and driving the development of all new products and new product concepts based on market trend analysis, consumer insight, and competitive research to support the corporate strategy and achieve the financial goals. -
Senior Global Product Development ManagerToys R Us Feb 2015 - Aug 2015Parsippany, New Jersey, UsOversight of the global product development team for the Imaginarium private label brand, including Express, Discovery, Learning, Pretend, and Creations segments, leading and managing team members by setting clear objectives, providing ongoing feedback, coaching, and enhancing skill developmentManagement of the Product development roadmap developed in partnership with the brand team to determine strategic product development direction of category business to drive sales, improve margin, and enhance customer loyalty.Management of all activities related to the product lifecycle management process, including market research, competitive analysis, product ideation, design, costing and manufacturing.Collaboration with Asian sourcing team to identify vendor and factory partners, prepare the required product description briefs, outline product requirements and define design specifications in order to obtain preliminary quotes, timeline estimates, and product costing, for final factory and vendor selections.Responsible for product planning and execution throughout the product lifecycle, including: prioritizing product requirements, market research, defining the product vision, and working closely with quality assurance, engineering, sales, marketing, art, customer service, and our overseas partners to ensure product, revenue, and customer satisfaction goals are met. -
Global Product Development ManagerToys R Us Jun 2012 - Feb 2015Parsippany, New Jersey, UsResponsible for the design and development of products across multiple Toys “R” Us private label product lines, including Animal Planet, AVIGO, Edu Science, and Imaginarium (Express and Learning Segments) product lines. Creating innovative new products and extending existing product segments, based on consumer insights and global market analysis.Managed all activities related to new product development including product ideation, design, market research, competitive analysis, and overseas manufacturing.Ongoing cross-functional collaboration with Product Design, Product Engineering, Brand Management, Packaging, Sourcing, and Quality Assurance Teams to identify and develop new products and new product opportunities that align with the brand vision, corporate strategy, and financial goals. Collaborated with Asian sourcing team to identify vendor and factory partners, prepare the required product description briefs, outline product requirements and define design specifications in order to obtain preliminary quotes, timeline estimates, and product costing, for final factory and vendor selections.Extensive Experience in project management and prioritization, with an ability to define clear milestones and objectives that strike a balance between long and short-term initiatives, while achieving the end goal. -
Director Of Creative ServicesSwimways Corp. Jul 2005 - Jun 2012Responsible for the design aesthetic of all outwardly facing consumer communication, including but not limited to all packaging, websites, tradeshow displays, ad layouts, and marketing materials for the SwimWays, Kelsyus, and COOP brands.Responsible for the launch and ongoing management of the SwimWays eCommerce program including: budgeting, inventory allocation, product selection, pricing, promotion, margin, and sales. Maintained an ongoing dialogue and collaboration with the Product Development, Marketing, and Sales departments to facilitate a seamless transition from ideation to retail presentation.Communicated directly with our vendors both overseas and domestically to reduce costs and optimize production procedures in order to reduce overall time to market.
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Art Department Managing DirectorDecipher Games Sep 2000 - Jun 2005Supervised all work performed by art department employees, freelance designers, and outside vendors in the development of design work related to Deciphers trading card game division, including but not limited to: Star Wars CCG, Star Trek CCG, The Lord of the Rings TCG, Beyblade TCG, .hack//enemy TCG, MegaMan NT Warrior TCG, and Wars TCG.Worked with Executive team to implement the overall corporate objectives within the Art Department, establishing project schedules and determining resource needs for all ongoing and upcoming projects in order to deliver high-quality design work that was on time and on budget.Restructured existing work processes for the proprietary WARS Trading Card Game to create a design and development structure that was uniquely suited to delivering this TCG in the time allotted. This included the hiring and direct management of over 70 different freelance illustrators who worked in all parts of the world to create the illustrations for this card game. As a result of these changes, we were able to deliver the product on budget and on a timeline that was one year ahead of our normal new trading card game development schedule.
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Senior Art DirectorCortani & Morrison Jan 1999 - Sep 2000Supervised the creative studio staff and outside contractors in the production of all design work at the agency.Design responsibilities included the concept and design of advertising, collateral materials, and corporate identity systems, as well as the art direction of photoshoots and the conducting of press checks.Engaged in agency new business development creating pitch materials, as well as conducting pitch/presentations that resulted in an overall increase of the agency's client list and earnings.
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Art DirectorGroup Iii Communications Jan 1997 - Jan 1999Design responsibilities included the concept and design of print ads, collateral materials, and corporate identity systems, as well as the art direction of photoshoots and the conducting of press checks.Instrumental in creating concept advertising and pitch materials that resulted in landing multiple key accounts.
Ed Gartin Skills
Ed Gartin Education Details
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Old Dominion UniversityGraphic Design -
United Nations International School
Frequently Asked Questions about Ed Gartin
What company does Ed Gartin work for?
Ed Gartin works for Bestway Usa
What is Ed Gartin's role at the current company?
Ed Gartin's current role is Disruptive Innovation Catalyst • Licensing Partner • Inventor Relations Expert • Licensed Game Inventor • Aisle over Window • Coffee over Tea • Checkers over Chess • Sunrise over Sunset • Laughter over Tears.
What is Ed Gartin's email address?
Ed Gartin's email address is ed****@****bro.com
What is Ed Gartin's direct phone number?
Ed Gartin's direct phone number is +175736*****
What schools did Ed Gartin attend?
Ed Gartin attended Old Dominion University, United Nations International School.
What skills is Ed Gartin known for?
Ed Gartin has skills like Creative Direction, Packaging, Product Development, Brand Management, Graphic Design, Brand Development, Advertising, Toys, Consumer Products, Product Design, Corporate Branding, Art Direction.
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