Working in the VFX industry since 2010 with experience in the development of tools to improve workflow, making use of Python together with new technologies to improve the speed and quality of the pipeline, and also with experience in full stack web development, developing web applications to showcase interactive products for various clients. Having a passion for digital art, I worked as a 3D modeller, and in several animations for commercials, ads and TV Shows, both as developer and technical artist, with a dash of animation when needed. For hobby and love - and when in luck for work - I have experience with games development, both in Unity, C#, Unreal, C++ and Pygame.
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Engenheiro De SoftwareIbm Dec 2021 - PresentSão Paulo, BrasilWorking developing cutting-edge technology in the IBM-RPA team.- Design, codes and tests software working in an Agile environment with .Net Framework, .Net Core and React.- Designing microservices architecture- Developing APIs utilizing Entity Framework and .Net Core.- Working on the development of SPAs with React- Working with security research and threat assessment- Maintaining and testing CI/CD pipelines with Docker -
Lead Technical ArtistFiregrader Jan 2017 - Jan 2022Volda, Norway -
Generalista 3DFiregrader Oct 2015 - Dec 20173D modeling, visualization, texturing and rendering. -
Generalista 3DAutônomo May 2014 - Jan 2022Goiânia E Região, BrasilDesenvolvimento de Jogos em Unreal Engine 4. Modelagem High-Poly e Low-Poly, texturização e construção de shaders, utilizando Maya, 3Ds Max, Zbrush e Marmoset Toolbag.Animação de personagens utilizando Maya.Simulações físicas utilizando RealFlow e Houdini.
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Designer 3DOrbi 3D Apr 2012 - Apr 2014Desenvolvimento de Imagens para Maquete Eletrônica, Software de Maquete Interativa e Animações para Publicidade. Utilizando 3Ds Max, Maya, Vray e Unreal Engine 3. Voltado para Modelagem, Texturização, Construção de Shaders e Level Design.
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Professor 3Ds MaxImageria Criativa Feb 2012 - Oct 2012Professor dos cursos de Modelagem e Maquete Eletrônica na Imageria Criativa.
Danilo Ribeiro Skills
Danilo Ribeiro Education Details
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Computer And Information Sciences And Support Services -
Reconstituição De Artefatos Arqueológicos Em 3D
Frequently Asked Questions about Danilo Ribeiro
What company does Danilo Ribeiro work for?
Danilo Ribeiro works for Ibm
What is Danilo Ribeiro's role at the current company?
Danilo Ribeiro's current role is Graduado| PUC GO.
What schools did Danilo Ribeiro attend?
Danilo Ribeiro attended Universidade Paulista, Pontifícia Universidade Católica De Goiás.
What are some of Danilo Ribeiro's interests?
Danilo Ribeiro has interest in Environment.
What skills is Danilo Ribeiro known for?
Danilo Ribeiro has skills like Unreal Engine 3, Unreal Engine 4, 3d Studio Max, 3d Modeling, Maya, Zbrush, Vray, Python.
Who are Danilo Ribeiro's colleagues?
Danilo Ribeiro's colleagues are Jorge Manzanilla, Ankita Chandavarkar, Xinyu Zhao, Gabriel Asaf Mendes Krejci, Alicia Sanchez, Joshua Richey, Bethany Morton.
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Danilo Ribeiro
Data Analyst And Researcher At Stackspot/Zup Innovation/ Professor At Cesar.SchoolRecife, Pe -
Danilo Ribeiro
Tech Consultant Ai & Data At Ey | Python | Pyspark | Azure | AwsRio De Janeiro, Brazil -
🇧🇷 Danilo Ribeiro
São Paulo, Sp -
Danilo Ribeiro
Rio De Janeiro, Rj
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