Ed Gregor

Ed Gregor Email and Phone Number

Director, Product Management - Business at Tanzle, Inc. @ Tanzle
Ed Gregor's Location
Santa Cruz, California, United States, United States
Ed Gregor's Contact Details
About Ed Gregor

I have worked in the video game industry since 2000 and have shipped over 20 titles for XBox, Playstation, Wii, DS, PC, iOS and Android.I have led teams of engineers and artists to produce games and software on time and within budget. My experience as developer, publisher and founding executive has given me a wide range of skills from art and animation to team management, business development and marketing.Specializing in Unity3D, Maya, Photoshop

Ed Gregor's Current Company Details
Tanzle

Tanzle

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Director, Product Management - Business at Tanzle, Inc.
Ed Gregor Work Experience Details
  • Tanzle
    Director, Product Management - Business
    Tanzle Dec 2015 - Present
    Scotts Valley, California, Us
    Directing product development from the business side, including customer success, stakeholder and subject matter expert relationships and driving human-focused experiences with real-worlddata and AI.Tanzle is at the nexus of AI and sustainable development, with a go-to-market for combatting the devastating impact of wildfires. Leveraging the company's cutting-edge AI capabilities and real-time data curation, coupled with our GenAI unified dashboards, we're poised to make significant strides in wildfire prevention, sustainable development goals and beyond.
  • Uc Santa Cruz
    Continuing Lecturer
    Uc Santa Cruz Jan 2015 - Present
    Santa Cruz, Ca, Us
    Teaching University students in Interactive Design, Game Design, Technical Art, Modeling, Texturing, Rigging and Animation● Developing the artistic, communication, and time management skills necessary to have in a game dev team.● Thinking actively and critically about issues relating to the ways in which art aimed at computer game design functions as visual art in contemporary culture.● Critical analysis of styles, visual languages, and their expressive possibilities in fosteringdifferent kinds of engagement in computer games● Creation of concept art from sketch to finished, detailed work● Advanced techniques of 3D modelling, texturing and animation.● Awareness of central technical issues: digital imaging tools, digitizing manualdrawings/paintings, testing developing game art in the dynamic visual context of the game.Weekly class sessions will include:● Technical demonstrations and handson practice in a broad range of techniques and concepts in handling digital equipment and software as drawing/painting/imaging tools● Project assignments to develop skills and imaginative faculties in creating concept art,pixel art, animations, and collaborative images● Presentations and discussions by the instructor and students of critical ideas relatingto digital and game art in visual culture, supported by selected readings● Specific attention to issues of design and color theory● Student presentation and critique
  • Boing, Inc
    President
    Boing, Inc Jan 2010 - Present
    Software, App and Game Publishing and Development. President, marketing, game design, level layout, animation, art.Current shipped title:Skate Trash (iOS)https://itunes.apple.com/us/app/skate-trash/id564018144?mt=8
  • Santa Cruz Games
    Senior Animation Director
    Santa Cruz Games Feb 2001 - Jun 2009
    Santa Cruz, Ca, Us
    As one of the founders of Santa Cruz Games, my eight years with the company have given me the experience and expertise as producer and senior animator as well as creating the animation pipeline, being the sole animator on projects, rigging and weighting multiple characters and objects, managing animators on multiple projects simultaneously, leading animation critiques, training new animators, creating asset lists and scheduling tasks, as well as serving on the board of directors.
  • Osiris Studios
    Animator
    Osiris Studios Feb 1999 - Feb 2000
    Character Animation Pipeline, Character Animations.
  • Pulse
    Animator
    Pulse 1998 - 1999
    Character Animation

Ed Gregor Skills

Video Games Game Design Maya Character Animation Animation Game Development Photoshop Character Rigging Flash Rigging Computer Animation Traditional Animation 3d Modeling Social Games Art Mobile Games Texturing Unity3d User Interface Design Art Direction Level Design Xbox 360 Xbox Unreal Editor Gameplay Ps3 Storyboarding Concept Design Mobile Entertainment Graphic Design Mobile Devices Mobile Design Environment Art Actionscript Low Poly Modeling Casual Games 3d Animation Video Game Development Video Game Design Web Animation Mobile

Ed Gregor Education Details

  • University Of California, Santa Cruz
    University Of California, Santa Cruz
    Bachelor Of Fine Arts - Bfa
  • Academy Of Art University
    Academy Of Art University
    Character Animation
  • University Of California, Santa Cruz
    University Of California, Santa Cruz
    Art
  • University Of California, Santa Cruz
    University Of California, Santa Cruz
    Bachelor Of Arts - Ba

Frequently Asked Questions about Ed Gregor

What company does Ed Gregor work for?

Ed Gregor works for Tanzle

What is Ed Gregor's role at the current company?

Ed Gregor's current role is Director, Product Management - Business at Tanzle, Inc..

What is Ed Gregor's email address?

Ed Gregor's email address is eg****@****csc.edu

What is Ed Gregor's direct phone number?

Ed Gregor's direct phone number is +183134*****

What schools did Ed Gregor attend?

Ed Gregor attended University Of California, Santa Cruz, Academy Of Art University, University Of California, Santa Cruz, University Of California, Santa Cruz.

What skills is Ed Gregor known for?

Ed Gregor has skills like Video Games, Game Design, Maya, Character Animation, Animation, Game Development, Photoshop, Character Rigging, Flash, Rigging, Computer Animation, Traditional Animation.

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